ladybird/Userland/Libraries/LibGL/Buffer/Buffer.h

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/*
* Copyright (c) 2022, cflip <cflip@cflip.net>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/ByteBuffer.h>
#include <AK/RefCounted.h>
namespace GL {
// FIXME: For now, this is basically just a wrapper around ByteBuffer, but in
// the future buffer data should be stored in LibGPU.
class Buffer : public RefCounted<Buffer> {
public:
ErrorOr<void> set_data(void const*, size_t);
void replace_data(void const*, size_t offset, size_t size);
size_t size();
void* data();
void* offset_data(size_t);
private:
ByteBuffer m_data;
};
}