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								/*
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								 * Copyright (c) 2022, David Tuin <davidot@serenityos.org>
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								 *
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								 * SPDX-License-Identifier: BSD-2-Clause
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								 */
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								#pragma once
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								#include <LibJS/Runtime/AbstractOperations.h>
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								#include <LibJS/Runtime/Object.h>
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								namespace JS {
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								class DisposableStack final : public Object {
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								    JS_OBJECT(DisposableStack, Object);
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								    JS_DECLARE_ALLOCATOR(DisposableStack);
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								public:
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								    virtual ~DisposableStack() override = default;
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								    enum class DisposableState {
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								        Pending,
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								        Disposed
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								    };
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								    [[nodiscard]] DisposableState disposable_state() const { return m_state; }
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								    [[nodiscard]] Vector<DisposableResource> const& disposable_resource_stack() const { return m_disposable_resource_stack; }
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								    [[nodiscard]] Vector<DisposableResource>& disposable_resource_stack() { return m_disposable_resource_stack; }
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								    void set_disposed() { m_state = DisposableState::Disposed; }
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								private:
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								    DisposableStack(Vector<DisposableResource> stack, Object& prototype);
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								    virtual void visit_edges(Visitor& visitor) override;
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								    Vector<DisposableResource> m_disposable_resource_stack;
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								    DisposableState m_state { DisposableState::Pending };
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								};
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								}
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