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								/*
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								 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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								 * Copyright (c) 2021, sin-ack <sin-ack@protonmail.com>
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								 *
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								 * SPDX-License-Identifier: BSD-2-Clause
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								 */
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								#include "TextLayout.h"
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								#include "Font/Emoji.h"
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								#include <AK/Debug.h>
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								#include <LibUnicode/CharacterTypes.h>
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								#include <LibUnicode/Emoji.h>
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								namespace Gfx {
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								DrawGlyphOrEmoji prepare_draw_glyph_or_emoji(FloatPoint point, Utf8CodePointIterator& it, Font const& font)
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								{
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								    u32 code_point = *it;
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								    auto next_code_point = it.peek(1);
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								    ScopeGuard consume_variation_selector = [&, initial_it = it] {
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								        static auto const variation_selector = Unicode::property_from_string("Variation_Selector"sv);
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								        if (!variation_selector.has_value())
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								            return;
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								        // If we advanced the iterator to consume an emoji sequence, don't look for another variation selector.
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								        if (initial_it != it)
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								            return;
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								        // Otherwise, discard one code point if it's a variation selector.
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								        if (next_code_point.has_value() && Unicode::code_point_has_property(*next_code_point, *variation_selector))
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								            ++it;
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								    };
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								    // NOTE: We don't check for emoji
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								    auto font_contains_glyph = font.contains_glyph(code_point);
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								    auto check_for_emoji = !font.has_color_bitmaps() && Unicode::could_be_start_of_emoji_sequence(it, font_contains_glyph ? Unicode::SequenceType::EmojiPresentation : Unicode::SequenceType::Any);
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								    // If the font contains the glyph, and we know it's not the start of an emoji, draw a text glyph.
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								    if (font_contains_glyph && !check_for_emoji) {
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								        return DrawGlyph {
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								            .position = point,
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								            .code_point = code_point,
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								            .font = font,
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								        };
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								    }
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								    // If we didn't find a text glyph, or have an emoji variation selector or regional indicator, try to draw an emoji glyph.
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								    if (auto const* emoji = Emoji::emoji_for_code_point_iterator(it)) {
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								        return DrawEmoji {
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								            .position = point,
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								            .emoji = emoji,
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								            .font = font,
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								        };
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								    }
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								    // If that failed, but we have a text glyph fallback, draw that.
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								    if (font_contains_glyph) {
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								        return DrawGlyph {
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								            .position = point,
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								            .code_point = code_point,
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								            .font = font,
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								        };
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								    }
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								    // No suitable glyph found, draw a replacement character.
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								    dbgln_if(EMOJI_DEBUG, "Failed to find a glyph or emoji for code_point {}", code_point);
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								    return DrawGlyph {
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								        .position = point,
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								        .code_point = 0xFFFD,
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								        .font = font,
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								    };
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								}
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								}
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