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			44 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			44 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*
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								 * Copyright (c) 2025, Shannon Booth <shannon@serenityos.org>
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								 *
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								 * SPDX-License-Identifier: BSD-2-Clause
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								 */
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								#pragma once
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								#include <AK/OwnPtr.h>
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								#include <AK/Vector.h>
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								#include <LibGC/Root.h>
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								#include <LibJS/Forward.h>
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								#include <LibWeb/Forward.h>
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								#include <LibWeb/HTML/CustomElements/CustomElementReactionsStack.h>
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								namespace Web::HTML {
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								// https://html.spec.whatwg.org/multipage/webappapis.html#similar-origin-window-agent
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								struct Agent {
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								    GC::Root<HTML::EventLoop> event_loop;
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								    // FIXME: These should only be on similar-origin window agents, but we don't currently differentiate agent types.
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								    // https://dom.spec.whatwg.org/#mutation-observer-compound-microtask-queued-flag
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								    bool mutation_observer_microtask_queued { false };
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								    // https://dom.spec.whatwg.org/#mutation-observer-list
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								    // FIXME: This should be a set.
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								    Vector<GC::Root<DOM::MutationObserver>> mutation_observers;
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								    // https://html.spec.whatwg.org/multipage/custom-elements.html#custom-element-reactions-stack
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								    // Each similar-origin window agent has a custom element reactions stack, which is initially empty.
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								    CustomElementReactionsStack custom_element_reactions_stack {};
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								    // https://html.spec.whatwg.org/multipage/custom-elements.html#current-element-queue
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								    // A similar-origin window agent's current element queue is the element queue at the top of its custom element reactions stack.
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								    Vector<GC::Root<DOM::Element>>& current_element_queue() { return custom_element_reactions_stack.element_queue_stack.last(); }
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								    Vector<GC::Root<DOM::Element>> const& current_element_queue() const { return custom_element_reactions_stack.element_queue_stack.last(); }
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								};
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								Agent& relevant_agent(JS::Object const&);
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								}
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