ladybird/Userland/Libraries/LibJS/Bytecode/Interpreter.h

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/*
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Generator.h"
#include "PassManager.h"
#include <LibJS/Bytecode/Label.h>
#include <LibJS/Bytecode/Register.h>
#include <LibJS/Forward.h>
#include <LibJS/Heap/Cell.h>
LibJS: Implement bytecode generation for try..catch..finally EnterUnwindContext pushes an unwind context (exception handler and/or finalizer) onto a stack. LeaveUnwindContext pops the unwind context from that stack. Upon return to the interpreter loop we check whether the VM has an exception pending. If no unwind context is available we return from the loop. If an exception handler is available we clear the VM's exception, put the exception value into the accumulator register, clear the unwind context's handler and jump to the handler. If no handler is available but a finalizer is available we save the exception value + metadata (for later use by ContinuePendingUnwind), clear the VM's exception, pop the unwind context and jump to the finalizer. ContinuePendingUnwind checks whether a saved exception is available. If no saved exception is available it jumps to the resume label. Otherwise it stores the exception into the VM. The Jump after LeaveUnwindContext could be integrated into the LeaveUnwindContext instruction. I've kept them separate for now to make the bytecode more readable. > try { 1; throw "x" } catch (e) { 2 } finally { 3 }; 4 1: [ 0] EnterScope [ 10] EnterUnwindContext handler:@4 finalizer:@3 [ 38] EnterScope [ 48] LoadImmediate 1 [ 60] NewString 1 ("x") [ 70] Throw <for non-terminated blocks: insert LeaveUnwindContext + Jump @3 here> 2: [ 0] LoadImmediate 4 3: [ 0] EnterScope [ 10] LoadImmediate 3 [ 28] ContinuePendingUnwind resume:@2 4: [ 0] SetVariable 0 (e) [ 10] EnterScope [ 20] LoadImmediate 2 [ 38] LeaveUnwindContext [ 3c] Jump @3 String Table: 0: e 1: x
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#include <LibJS/Heap/Handle.h>
#include <LibJS/Runtime/Exception.h>
#include <LibJS/Runtime/Value.h>
namespace JS::Bytecode {
using RegisterWindow = Vector<Value>;
class Interpreter {
public:
Interpreter(GlobalObject&, Realm&);
~Interpreter();
// FIXME: Remove this thing once we don't need it anymore!
static Interpreter* current();
GlobalObject& global_object() { return m_global_object; }
Realm& realm() { return m_realm; }
VM& vm() { return m_vm; }
Value run(Bytecode::Executable const& executable, Bytecode::BasicBlock const* entry_point = nullptr)
{
auto value_and_frame = run_and_return_frame(executable, entry_point);
return value_and_frame.value;
}
struct ValueAndFrame {
Value value;
OwnPtr<RegisterWindow> frame;
};
ValueAndFrame run_and_return_frame(Bytecode::Executable const&, Bytecode::BasicBlock const* entry_point);
ALWAYS_INLINE Value& accumulator() { return reg(Register::accumulator()); }
Value& reg(Register const& r) { return registers()[r.index()]; }
[[nodiscard]] RegisterWindow snapshot_frame() const { return m_register_windows.last(); }
void enter_frame(RegisterWindow const& frame)
{
m_manually_entered_frames.append(true);
m_register_windows.append(make<RegisterWindow>(frame));
}
NonnullOwnPtr<RegisterWindow> pop_frame()
{
VERIFY(!m_manually_entered_frames.is_empty());
VERIFY(m_manually_entered_frames.last());
m_manually_entered_frames.take_last();
return m_register_windows.take_last();
}
void jump(Label const& label)
{
m_pending_jump = &label.block();
}
void do_return(Value return_value) { m_return_value = return_value; }
LibJS: Implement bytecode generation for try..catch..finally EnterUnwindContext pushes an unwind context (exception handler and/or finalizer) onto a stack. LeaveUnwindContext pops the unwind context from that stack. Upon return to the interpreter loop we check whether the VM has an exception pending. If no unwind context is available we return from the loop. If an exception handler is available we clear the VM's exception, put the exception value into the accumulator register, clear the unwind context's handler and jump to the handler. If no handler is available but a finalizer is available we save the exception value + metadata (for later use by ContinuePendingUnwind), clear the VM's exception, pop the unwind context and jump to the finalizer. ContinuePendingUnwind checks whether a saved exception is available. If no saved exception is available it jumps to the resume label. Otherwise it stores the exception into the VM. The Jump after LeaveUnwindContext could be integrated into the LeaveUnwindContext instruction. I've kept them separate for now to make the bytecode more readable. > try { 1; throw "x" } catch (e) { 2 } finally { 3 }; 4 1: [ 0] EnterScope [ 10] EnterUnwindContext handler:@4 finalizer:@3 [ 38] EnterScope [ 48] LoadImmediate 1 [ 60] NewString 1 ("x") [ 70] Throw <for non-terminated blocks: insert LeaveUnwindContext + Jump @3 here> 2: [ 0] LoadImmediate 4 3: [ 0] EnterScope [ 10] LoadImmediate 3 [ 28] ContinuePendingUnwind resume:@2 4: [ 0] SetVariable 0 (e) [ 10] EnterScope [ 20] LoadImmediate 2 [ 38] LeaveUnwindContext [ 3c] Jump @3 String Table: 0: e 1: x
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void enter_unwind_context(Optional<Label> handler_target, Optional<Label> finalizer_target);
void leave_unwind_context();
void continue_pending_unwind(Label const& resume_label);
Executable const& current_executable() { return *m_current_executable; }
enum class OptimizationLevel {
Default,
__Count,
};
static Bytecode::PassManager& optimization_pipeline(OptimizationLevel = OptimizationLevel::Default);
private:
RegisterWindow& registers() { return m_register_windows.last(); }
static AK::Array<OwnPtr<PassManager>, static_cast<UnderlyingType<Interpreter::OptimizationLevel>>(Interpreter::OptimizationLevel::__Count)> s_optimization_pipelines;
VM& m_vm;
GlobalObject& m_global_object;
Realm& m_realm;
NonnullOwnPtrVector<RegisterWindow> m_register_windows;
Vector<bool> m_manually_entered_frames;
Optional<BasicBlock const*> m_pending_jump;
Value m_return_value;
Executable const* m_current_executable { nullptr };
LibJS: Implement bytecode generation for try..catch..finally EnterUnwindContext pushes an unwind context (exception handler and/or finalizer) onto a stack. LeaveUnwindContext pops the unwind context from that stack. Upon return to the interpreter loop we check whether the VM has an exception pending. If no unwind context is available we return from the loop. If an exception handler is available we clear the VM's exception, put the exception value into the accumulator register, clear the unwind context's handler and jump to the handler. If no handler is available but a finalizer is available we save the exception value + metadata (for later use by ContinuePendingUnwind), clear the VM's exception, pop the unwind context and jump to the finalizer. ContinuePendingUnwind checks whether a saved exception is available. If no saved exception is available it jumps to the resume label. Otherwise it stores the exception into the VM. The Jump after LeaveUnwindContext could be integrated into the LeaveUnwindContext instruction. I've kept them separate for now to make the bytecode more readable. > try { 1; throw "x" } catch (e) { 2 } finally { 3 }; 4 1: [ 0] EnterScope [ 10] EnterUnwindContext handler:@4 finalizer:@3 [ 38] EnterScope [ 48] LoadImmediate 1 [ 60] NewString 1 ("x") [ 70] Throw <for non-terminated blocks: insert LeaveUnwindContext + Jump @3 here> 2: [ 0] LoadImmediate 4 3: [ 0] EnterScope [ 10] LoadImmediate 3 [ 28] ContinuePendingUnwind resume:@2 4: [ 0] SetVariable 0 (e) [ 10] EnterScope [ 20] LoadImmediate 2 [ 38] LeaveUnwindContext [ 3c] Jump @3 String Table: 0: e 1: x
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Vector<UnwindInfo> m_unwind_contexts;
Handle<Exception> m_saved_exception;
};
extern bool g_dump_bytecode;
}