ladybird/Libraries/LibJS/Runtime/AsyncFunctionDriverWrapper.cpp

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/*
* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/TypeCasts.h>
#include <LibJS/Runtime/AsyncFunctionDriverWrapper.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/PromiseCapability.h>
#include <LibJS/Runtime/PromiseConstructor.h>
#include <LibJS/Runtime/VM.h>
#include <LibJS/Runtime/ValueInlines.h>
namespace JS {
GC_DEFINE_ALLOCATOR(AsyncFunctionDriverWrapper);
GC::Ref<Promise> AsyncFunctionDriverWrapper::create(Realm& realm, GeneratorObject* generator_object)
{
auto top_level_promise = Promise::create(realm);
// Note: The top_level_promise is also kept alive by this Wrapper
auto wrapper = realm.create<AsyncFunctionDriverWrapper>(realm, *generator_object, *top_level_promise);
// Prime the generator:
// This runs until the first `await value;`
wrapper->continue_async_execution(realm.vm(), js_undefined(), true);
return top_level_promise;
}
AsyncFunctionDriverWrapper::AsyncFunctionDriverWrapper(Realm& realm, GC::Ref<GeneratorObject> generator_object, GC::Ref<Promise> top_level_promise)
: Promise(realm.intrinsics().promise_prototype())
, m_generator_object(generator_object)
, m_top_level_promise(top_level_promise)
{
}
// 27.7.5.3 Await ( value ), https://tc39.es/ecma262/#await
ThrowCompletionOr<void> AsyncFunctionDriverWrapper::await(JS::Value value)
{
auto& vm = this->vm();
auto& realm = *vm.current_realm();
// 1. Let asyncContext be the running execution context.
if (!m_suspended_execution_context)
m_suspended_execution_context = vm.running_execution_context().copy();
// OPTIMIZATION: Fast path for non-thenable values.
//
// Per spec, PromiseResolve wraps non-Promise values in a new resolved promise,
// then PerformPromiseThen attaches reaction handlers and schedules a microtask.
// This creates 10+ GC objects per await.
//
// Since primitives can never have a "then" property, and already-settled native
// Promises with the %Promise% constructor don't need wrapping, we can skip all
// of that machinery and directly schedule the async function's continuation.
//
// For pending promises, or promises with a non-standard constructor, we fall
// through to the spec-compliant slow path.
if (!value.is_object()) {
// Primitive values are never thenable -- schedule resume directly.
schedule_resume(value, true);
return {};
}
if (auto promise = value.as_if<Promise>()) {
// Already-settled native Promises whose constructor is the intrinsic %Promise%.
auto* promise_prototype = realm.intrinsics().promise_prototype().ptr();
if (promise->state() != Promise::State::Pending
&& promise->shape().property_count() == 0
&& promise->shape().prototype() == promise_prototype
&& promise_prototype->get_without_side_effects(vm.names.constructor) == Value(realm.intrinsics().promise_constructor())) {
schedule_resume(promise->result(), promise->state() == Promise::State::Fulfilled);
promise->set_is_handled();
return {};
}
}
// 2. Let promise be ? PromiseResolve(%Promise%, value).
auto* promise_object = TRY(promise_resolve(vm, realm.intrinsics().promise_constructor(), value));
// 3. Let fulfilledClosure be a new Abstract Closure with parameters (v) that captures asyncContext and performs the
// following steps when called:
// 5. Let rejectedClosure be a new Abstract Closure with parameters (reason) that captures asyncContext and performs the
// following steps when called:
// OPTIMIZATION: onRejected and onFulfilled are identical other than the resumption value passed to continue_async_execution.
// To avoid allocated two GC functions down this path, we combine both callbacks into one function.
auto settled_closure = [this](VM& vm) -> ThrowCompletionOr<Value> {
auto reason = vm.argument(0);
// The currently awaited promise is settled when this reaction runs, so we can use
// its state to decide whether to resume with a normal or throw completion.
VERIFY(m_current_promise);
auto is_successful = m_current_promise->state() == Promise::State::Fulfilled;
VERIFY(is_successful || m_current_promise->state() == Promise::State::Rejected);
// a. Let prevContext be the running execution context.
auto& prev_context = vm.running_execution_context();
// b. Suspend prevContext.
// c. Push asyncContext onto the execution context stack; asyncContext is now the running execution context.
TRY(vm.push_execution_context(*m_suspended_execution_context, {}));
// 3.d. Resume the suspended evaluation of asyncContext using NormalCompletion(v) as the result of the operation that
// suspended it.
// 5.d. Resume the suspended evaluation of asyncContext using ThrowCompletion(reason) as the result of the operation that
// suspended it.
continue_async_execution(vm, reason, is_successful);
vm.pop_execution_context();
// e. Assert: When we reach this step, asyncContext has already been removed from the execution context stack and
// prevContext is the currently running execution context.
VERIFY(&vm.running_execution_context() == &prev_context);
// f. Return undefined.
return js_undefined();
};
// 4. Let onFulfilled be CreateBuiltinFunction(fulfilledClosure, 1, "", « »).
// 6. Let onRejected be CreateBuiltinFunction(rejectedClosure, 1, "", « »).
if (!m_on_settled)
m_on_settled = NativeFunction::create(realm, move(settled_closure), 1);
// 7. Perform PerformPromiseThen(promise, onFulfilled, onRejected).
m_current_promise = as<Promise>(promise_object);
m_current_promise->perform_then(m_on_settled, m_on_settled, {});
// NOTE: None of these are necessary. 8-12 are handled by step d of the above lambdas.
// 8. Remove asyncContext from the execution context stack and restore the execution context that is at the top of the
// execution context stack as the running execution context.
// 9. Let callerContext be the running execution context.
// 10. Resume callerContext passing empty. If asyncContext is ever resumed again, let completion be the Completion Record with which it is resumed.
// 11. Assert: If control reaches here, then asyncContext is the running execution context again.
// 12. Return completion.
return {};
}
void AsyncFunctionDriverWrapper::schedule_resume(Value value, bool is_fulfilled)
{
auto& vm = this->vm();
vm.host_enqueue_promise_job(
GC::create_function(vm.heap(), [this, value, is_fulfilled, &vm]() -> ThrowCompletionOr<Value> {
TRY(vm.push_execution_context(*m_suspended_execution_context, {}));
continue_async_execution(vm, value, is_fulfilled);
vm.pop_execution_context();
return js_undefined();
}),
vm.current_realm());
}
void AsyncFunctionDriverWrapper::continue_async_execution(VM& vm, Value value, bool is_successful)
{
auto generator_result = is_successful
? m_generator_object->resume(vm, value, {})
: m_generator_object->resume_abrupt(vm, throw_completion(value), {});
auto result = [&, this]() -> ThrowCompletionOr<void> {
while (true) {
if (generator_result.is_throw_completion())
return generator_result.throw_completion();
auto result = generator_result.release_value();
auto promise_value = result.value;
if (result.done) {
// When returning a promise, we need to unwrap it.
if (auto returned_promise = promise_value.as_if<Promise>()) {
if (returned_promise->state() == Promise::State::Fulfilled) {
m_top_level_promise->fulfill(returned_promise->result());
return {};
}
if (returned_promise->state() == Promise::State::Rejected)
return throw_completion(returned_promise->result());
// The promise is still pending but there's nothing more to do here.
return {};
}
// We hit a `return value;`
m_top_level_promise->fulfill(promise_value);
return {};
}
// We hit `await value`
//
// OPTIMIZATION: Synchronous await fast path.
// If we're not in the initial execution (i.e. we were resumed from a microtask)
// and the microtask queue is empty, we can resolve the await synchronously
// without suspending. This is safe because no other microtask can observe the
// difference in execution order.
if (!m_is_initial_execution && vm.host_promise_job_queue_is_empty()) {
auto& realm = *vm.current_realm();
if (!promise_value.is_object()) {
// Primitive values are never thenable.
generator_result = m_generator_object->resume(vm, promise_value, {});
continue;
}
if (auto promise = promise_value.as_if<Promise>()) {
auto* promise_prototype = realm.intrinsics().promise_prototype().ptr();
if (promise->state() != Promise::State::Pending
&& promise->shape().property_count() == 0
&& promise->shape().prototype() == promise_prototype
&& promise_prototype->get_without_side_effects(vm.names.constructor) == Value(realm.intrinsics().promise_constructor())) {
auto is_fulfilled = promise->state() == Promise::State::Fulfilled;
promise->set_is_handled();
if (is_fulfilled) {
generator_result = m_generator_object->resume(vm, promise->result(), {});
} else {
generator_result = m_generator_object->resume_abrupt(vm, throw_completion(promise->result()), {});
}
continue;
}
}
}
auto await_result = this->await(promise_value);
if (await_result.is_throw_completion()) {
generator_result = m_generator_object->resume_abrupt(vm, await_result.release_error(), {});
continue;
}
m_is_initial_execution = false;
return {};
}
}();
if (result.is_throw_completion()) {
m_top_level_promise->reject(result.throw_completion().value());
}
}
void AsyncFunctionDriverWrapper::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_generator_object);
visitor.visit(m_top_level_promise);
if (m_current_promise)
visitor.visit(m_current_promise);
if (m_suspended_execution_context)
m_suspended_execution_context->visit_edges(visitor);
visitor.visit(m_on_settled);
}
}