ladybird/Userland/Libraries/LibWeb/Painting/RecordingPainter.cpp

379 lines
13 KiB
C++
Raw Normal View History

/*
* Copyright (c) 2023-2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Painting/RecordingPainter.h>
#include <LibWeb/Painting/ShadowPainting.h>
namespace Web::Painting {
RecordingPainter::RecordingPainter(CommandList& command_list)
: m_command_list(command_list)
{
m_state_stack.append(State());
}
void RecordingPainter::append(Command&& command)
{
m_command_list.append(move(command), state().scroll_frame_id);
}
void RecordingPainter::sample_under_corners(u32 id, CornerRadii corner_radii, Gfx::IntRect border_rect, CornerClip corner_clip)
{
append(SampleUnderCorners {
id,
corner_radii,
border_rect = state().translation.map(border_rect),
corner_clip });
}
void RecordingPainter::blit_corner_clipping(u32 id, Gfx::IntRect border_rect)
{
append(BlitCornerClipping { id, border_rect = state().translation.map(border_rect) });
}
void RecordingPainter::fill_rect(Gfx::IntRect const& rect, Color color, Vector<Gfx::Path> const& clip_paths)
{
append(FillRect {
.rect = state().translation.map(rect),
.color = color,
.clip_paths = clip_paths,
});
}
void RecordingPainter::fill_path(FillPathUsingColorParams params)
{
auto aa_translation = state().translation.map(params.translation.value_or(Gfx::FloatPoint {}));
auto path_bounding_rect = params.path.bounding_box().translated(aa_translation).to_type<int>();
append(FillPathUsingColor {
.path_bounding_rect = path_bounding_rect,
.path = params.path,
.color = params.color,
.winding_rule = params.winding_rule,
.aa_translation = aa_translation,
});
}
void RecordingPainter::fill_path(FillPathUsingPaintStyleParams params)
{
auto aa_translation = state().translation.map(params.translation.value_or(Gfx::FloatPoint {}));
auto path_bounding_rect = params.path.bounding_box().translated(aa_translation).to_type<int>();
append(FillPathUsingPaintStyle {
.path_bounding_rect = path_bounding_rect,
.path = params.path,
.paint_style = params.paint_style,
.winding_rule = params.winding_rule,
.opacity = params.opacity,
.aa_translation = aa_translation,
});
}
void RecordingPainter::stroke_path(StrokePathUsingColorParams params)
{
auto aa_translation = state().translation.map(params.translation.value_or(Gfx::FloatPoint {}));
auto path_bounding_rect = params.path.bounding_box().translated(aa_translation).to_type<int>();
// Increase path bounding box by `thickness` to account for stroke.
path_bounding_rect.inflate(params.thickness, params.thickness);
append(StrokePathUsingColor {
.path_bounding_rect = path_bounding_rect,
.path = params.path,
.color = params.color,
.thickness = params.thickness,
.aa_translation = aa_translation,
});
}
void RecordingPainter::stroke_path(StrokePathUsingPaintStyleParams params)
{
auto aa_translation = state().translation.map(params.translation.value_or(Gfx::FloatPoint {}));
auto path_bounding_rect = params.path.bounding_box().translated(aa_translation).to_type<int>();
// Increase path bounding box by `thickness` to account for stroke.
path_bounding_rect.inflate(params.thickness, params.thickness);
append(StrokePathUsingPaintStyle {
.path_bounding_rect = path_bounding_rect,
.path = params.path,
.paint_style = params.paint_style,
.thickness = params.thickness,
.opacity = params.opacity,
.aa_translation = aa_translation,
});
}
void RecordingPainter::draw_ellipse(Gfx::IntRect const& a_rect, Color color, int thickness)
{
append(DrawEllipse {
.rect = state().translation.map(a_rect),
.color = color,
.thickness = thickness,
});
}
void RecordingPainter::fill_ellipse(Gfx::IntRect const& a_rect, Color color)
{
append(FillEllipse {
.rect = state().translation.map(a_rect),
.color = color,
});
}
void RecordingPainter::fill_rect_with_linear_gradient(Gfx::IntRect const& gradient_rect, LinearGradientData const& data, Vector<Gfx::Path> const& clip_paths)
{
append(PaintLinearGradient {
.gradient_rect = state().translation.map(gradient_rect),
.linear_gradient_data = data,
.clip_paths = clip_paths });
}
void RecordingPainter::fill_rect_with_conic_gradient(Gfx::IntRect const& rect, ConicGradientData const& data, Gfx::IntPoint const& position, Vector<Gfx::Path> const& clip_paths)
{
append(PaintConicGradient {
.rect = state().translation.map(rect),
.conic_gradient_data = data,
.position = position,
.clip_paths = clip_paths });
}
void RecordingPainter::fill_rect_with_radial_gradient(Gfx::IntRect const& rect, RadialGradientData const& data, Gfx::IntPoint center, Gfx::IntSize size, Vector<Gfx::Path> const& clip_paths)
{
append(PaintRadialGradient {
.rect = state().translation.map(rect),
.radial_gradient_data = data,
.center = center,
.size = size,
.clip_paths = clip_paths });
}
void RecordingPainter::draw_rect(Gfx::IntRect const& rect, Color color, bool rough)
{
append(DrawRect {
.rect = state().translation.map(rect),
.color = color,
.rough = rough });
}
void RecordingPainter::draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const& bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode)
{
append(DrawScaledBitmap {
.dst_rect = state().translation.map(dst_rect),
.bitmap = bitmap,
.src_rect = src_rect,
.scaling_mode = scaling_mode,
});
}
void RecordingPainter::draw_scaled_immutable_bitmap(Gfx::IntRect const& dst_rect, Gfx::ImmutableBitmap const& bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode, Vector<Gfx::Path> const& clip_paths)
{
append(DrawScaledImmutableBitmap {
.dst_rect = state().translation.map(dst_rect),
.bitmap = bitmap,
.src_rect = src_rect,
.scaling_mode = scaling_mode,
.clip_paths = clip_paths,
});
}
void RecordingPainter::draw_line(Gfx::IntPoint from, Gfx::IntPoint to, Color color, int thickness, Gfx::Painter::LineStyle style, Color alternate_color)
{
append(DrawLine {
.color = color,
.from = state().translation.map(from),
.to = state().translation.map(to),
.thickness = thickness,
.style = style,
.alternate_color = alternate_color,
});
}
void RecordingPainter::draw_text(Gfx::IntRect const& rect, String raw_text, Gfx::Font const& font, Gfx::TextAlignment alignment, Color color, Gfx::TextElision elision, Gfx::TextWrapping wrapping)
{
append(DrawText {
.rect = state().translation.map(rect),
.raw_text = move(raw_text),
.alignment = alignment,
.color = color,
.elision = elision,
.wrapping = wrapping,
.font = font,
});
}
void RecordingPainter::draw_signed_distance_field(Gfx::IntRect const& dst_rect, Color color, Gfx::GrayscaleBitmap const& sdf, float smoothing)
{
append(DrawSignedDistanceField {
.rect = state().translation.map(dst_rect),
.color = color,
.sdf = sdf,
.smoothing = smoothing,
});
}
void RecordingPainter::draw_text_run(Gfx::IntPoint baseline_start, Gfx::GlyphRun const& glyph_run, Color color, Gfx::IntRect const& rect, double scale)
{
auto transformed_baseline_start = state().translation.map(baseline_start).to_type<float>();
append(DrawGlyphRun {
.glyph_run = glyph_run,
.color = color,
.rect = state().translation.map(rect),
.translation = transformed_baseline_start,
.scale = scale,
});
}
void RecordingPainter::add_clip_rect(Gfx::IntRect const& rect)
{
auto prev_clip_rect = state().clip_rect;
if (!state().clip_rect.has_value()) {
state().clip_rect = state().translation.map(rect);
} else {
state().clip_rect->intersect(state().translation.map(rect));
}
if (prev_clip_rect != state().clip_rect)
append(SetClipRect { .rect = *state().clip_rect });
}
void RecordingPainter::translate(int dx, int dy)
{
m_state_stack.last().translation.translate(dx, dy);
}
void RecordingPainter::translate(Gfx::IntPoint delta)
{
m_state_stack.last().translation.translate(delta.to_type<float>());
}
void RecordingPainter::save()
{
m_state_stack.append(m_state_stack.last());
}
void RecordingPainter::restore()
{
auto prev_clip_rect = state().clip_rect;
VERIFY(m_state_stack.size() > 1);
m_state_stack.take_last();
if (state().clip_rect != prev_clip_rect) {
if (state().clip_rect.has_value())
append(SetClipRect { .rect = *state().clip_rect });
else
append(ClearClipRect {});
}
}
void RecordingPainter::push_stacking_context(PushStackingContextParams params)
{
append(PushStackingContext {
.opacity = params.opacity,
LibWeb: Don't encode painting limitations in RecordingPainter API The current set of stacking context commands do not encode the information needed to correctly paint the stacking context, instead, they're based on the limitations of the current CPU renderer. Stacking contexts should be able to be transformed by an arbitrary 3D transformation matrix, not just scaled from a source to a destination rect. The `_with_mask()` stacking context also should not be separate from the regular stacking context. ```c++ push_stacking_context( bool semitransparent_or_has_non_identity_transform, float opacity, Gfx::FloatRect const& source_rect, Gfx::FloatRect const& transformed_destination_rect, Gfx::IntPoint const& painter_location); pop_stacking_context( bool semitransparent_or_has_non_identity_transform, Gfx::Painter::ScalingMode scaling_mode); push_stacking_context_with_mask( Gfx::IntRect const& paint_rect); pop_stacking_context_with_mask( Gfx::IntRect const& paint_rect, RefPtr<Gfx::Bitmap> const& mask_bitmap, Gfx::Bitmap::MaskKind mask_kind, float opacity); ``` This patch replaces this APIs with just: ```c++ push_stacking_context( float opacity, bool is_fixed_position, Gfx::IntRect const& source_paintable_rect, Gfx::IntPoint post_transform_translation, CSS::ImageRendering image_rendering, StackingContextTransform transform, Optional<StackingContextMask> mask); pop_stacking_context() ``` And moves the implementation details into the executor, this should allow future backends to implement stacking contexts without these limitations.
2023-11-18 14:23:59 +00:00
.is_fixed_position = params.is_fixed_position,
.source_paintable_rect = params.source_paintable_rect,
// No translations apply to fixed-position stacking contexts.
.post_transform_translation = params.is_fixed_position
? Gfx::IntPoint {}
: state().translation.translation().to_rounded<int>(),
.image_rendering = params.image_rendering,
.transform = {
.origin = params.transform.origin,
.matrix = params.transform.matrix,
},
.mask = params.mask });
m_state_stack.append(State());
}
void RecordingPainter::pop_stacking_context()
{
m_state_stack.take_last();
append(PopStackingContext {});
}
void RecordingPainter::apply_backdrop_filter(Gfx::IntRect const& backdrop_region, BorderRadiiData const& border_radii_data, CSS::ResolvedBackdropFilter const& backdrop_filter)
{
append(ApplyBackdropFilter {
.backdrop_region = state().translation.map(backdrop_region),
.border_radii_data = border_radii_data,
.backdrop_filter = backdrop_filter,
});
}
void RecordingPainter::paint_outer_box_shadow_params(PaintOuterBoxShadowParams params)
{
params.device_content_rect = state().translation.map(params.device_content_rect.to_type<int>()).to_type<DevicePixels>();
append(PaintOuterBoxShadow {
.outer_box_shadow_params = params,
});
}
void RecordingPainter::paint_inner_box_shadow_params(PaintOuterBoxShadowParams params)
{
append(PaintInnerBoxShadow {
.outer_box_shadow_params = params,
});
}
void RecordingPainter::paint_text_shadow(int blur_radius, Gfx::IntRect bounding_rect, Gfx::IntRect text_rect, Span<Gfx::DrawGlyphOrEmoji const> glyph_run, Color color, int fragment_baseline, Gfx::IntPoint draw_location)
{
append(PaintTextShadow {
.blur_radius = blur_radius,
.shadow_bounding_rect = bounding_rect,
.text_rect = text_rect,
.glyph_run = Vector<Gfx::DrawGlyphOrEmoji> { glyph_run },
.color = color,
.fragment_baseline = fragment_baseline,
.draw_location = state().translation.map(draw_location) });
}
void RecordingPainter::fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color color, Gfx::AntiAliasingPainter::CornerRadius top_left_radius, Gfx::AntiAliasingPainter::CornerRadius top_right_radius, Gfx::AntiAliasingPainter::CornerRadius bottom_right_radius, Gfx::AntiAliasingPainter::CornerRadius bottom_left_radius, Vector<Gfx::Path> const& clip_paths)
{
if (!top_left_radius && !top_right_radius && !bottom_right_radius && !bottom_left_radius) {
fill_rect(rect, color, clip_paths);
return;
}
append(FillRectWithRoundedCorners {
.rect = state().translation.map(rect),
.color = color,
.top_left_radius = top_left_radius,
.top_right_radius = top_right_radius,
.bottom_left_radius = bottom_left_radius,
.bottom_right_radius = bottom_right_radius,
.clip_paths = clip_paths,
});
}
void RecordingPainter::fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int radius, Vector<Gfx::Path> const& clip_paths)
{
fill_rect_with_rounded_corners(a_rect, color, radius, radius, radius, radius, clip_paths);
}
void RecordingPainter::fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius, Vector<Gfx::Path> const& clip_paths)
{
fill_rect_with_rounded_corners(a_rect, color,
{ top_left_radius, top_left_radius },
{ top_right_radius, top_right_radius },
{ bottom_right_radius, bottom_right_radius },
{ bottom_left_radius, bottom_left_radius },
clip_paths);
}
void RecordingPainter::draw_triangle_wave(Gfx::IntPoint a_p1, Gfx::IntPoint a_p2, Color color, int amplitude, int thickness = 1)
{
append(DrawTriangleWave {
.p1 = state().translation.map(a_p1),
.p2 = state().translation.map(a_p2),
.color = color,
.amplitude = amplitude,
.thickness = thickness });
}
void RecordingPainter::paint_borders(DevicePixelRect const& border_rect, CornerRadii const& corner_radii, BordersDataDevicePixels const& borders_data)
{
if (borders_data.top.width == 0 && borders_data.right.width == 0 && borders_data.bottom.width == 0 && borders_data.left.width == 0)
return;
append(PaintBorders { border_rect, corner_radii, borders_data });
}
}