ladybird/Libraries/LibGfx/GradientPainting.cpp

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/*
* Copyright (c) 2022-2023, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Math.h>
#include <LibGfx/Gradients.h>
#include <LibGfx/PaintStyle.h>
namespace Gfx {
// Note: This file implements the CSS/Canvas gradients for LibWeb according to the spec.
// Please do not make ad-hoc changes that may break spec compliance!
float color_stop_step(ColorStop const& previous_stop, ColorStop const& next_stop, float position)
{
if (position < previous_stop.position)
return 0;
if (position > next_stop.position)
return 1;
// For any given point between the two color stops,
// determine the points location as a percentage of the distance between the two color stops.
// Let this percentage be P.
auto stop_length = next_stop.position - previous_stop.position;
// FIXME: Avoids NaNs... Still not quite correct?
if (stop_length <= 0)
return 1;
auto p = (position - previous_stop.position) / stop_length;
if (!next_stop.transition_hint.has_value())
return p;
if (*next_stop.transition_hint >= 1)
return 0;
if (*next_stop.transition_hint <= 0)
return 1;
// Let C, the color weighting at that point, be equal to P^(logH(.5)).
auto c = AK::pow(p, AK::log<float>(0.5) / AK::log(*next_stop.transition_hint));
// The color at that point is then a linear blend between the colors of the two color stops,
// blending (1 - C) of the first stop and C of the second stop.
return c;
}
void SVGGradientPaintStyle::set_gradient_transform(AffineTransform transform)
{
// Note: The scaling is removed so enough points on the gradient line are generated.
// Otherwise, if you scale a tiny path the gradient looks pixelated.
m_scale = 1.0f;
if (auto inverse = transform.inverse(); inverse.has_value()) {
auto transform_scale = transform.scale();
m_scale = max(transform_scale.x(), transform_scale.y());
m_inverse_transform = AffineTransform {}.scale(m_scale, m_scale).multiply(*inverse);
} else {
m_inverse_transform = OptionalNone {};
}
}
}