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/*
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* Copyright ( c ) 2018 - 2020 , Andreas Kling < andreas @ ladybird . org >
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*
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* SPDX - License - Identifier : BSD - 2 - Clause
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*/
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# include <AK/Base64.h>
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# include <AK/Checked.h>
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# include <LibGfx/Bitmap.h>
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# include <LibWeb/Bindings/ExceptionOrUtils.h>
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# include <LibWeb/Bindings/HTMLCanvasElementPrototype.h>
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# include <LibWeb/CSS/ComputedProperties.h>
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# include <LibWeb/CSS/StyleComputer.h>
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# include <LibWeb/CSS/StyleValues/DisplayStyleValue.h>
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# include <LibWeb/CSS/StyleValues/KeywordStyleValue.h>
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# include <LibWeb/CSS/StyleValues/RatioStyleValue.h>
# include <LibWeb/CSS/StyleValues/StyleValueList.h>
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# include <LibWeb/DOM/Document.h>
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# include <LibWeb/HTML/Canvas/SerializeBitmap.h>
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# include <LibWeb/HTML/CanvasRenderingContext2D.h>
# include <LibWeb/HTML/HTMLCanvasElement.h>
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# include <LibWeb/HTML/Numbers.h>
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# include <LibWeb/HTML/Scripting/ExceptionReporter.h>
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# include <LibWeb/HTML/TraversableNavigable.h>
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# include <LibWeb/Layout/CanvasBox.h>
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# include <LibWeb/Platform/EventLoopPlugin.h>
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# include <LibWeb/WebGL/WebGL2RenderingContext.h>
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# include <LibWeb/WebGL/WebGLRenderingContext.h>
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# include <LibWeb/WebIDL/AbstractOperations.h>
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namespace Web : : HTML {
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GC_DEFINE_ALLOCATOR ( HTMLCanvasElement ) ;
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static constexpr auto max_canvas_area = 16384 * 16384 ;
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HTMLCanvasElement : : HTMLCanvasElement ( DOM : : Document & document , DOM : : QualifiedName qualified_name )
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: HTMLElement ( document , move ( qualified_name ) )
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{
}
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HTMLCanvasElement : : ~ HTMLCanvasElement ( ) = default ;
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void HTMLCanvasElement : : initialize ( JS : : Realm & realm )
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE ( HTMLCanvasElement ) ;
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Base : : initialize ( realm ) ;
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}
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void HTMLCanvasElement : : visit_edges ( Cell : : Visitor & visitor )
{
Base : : visit_edges ( visitor ) ;
m_context . visit (
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[ & ] ( GC : : Ref < CanvasRenderingContext2D > & context ) {
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visitor . visit ( context ) ;
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} ,
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[ & ] ( GC : : Ref < WebGL : : WebGLRenderingContext > & context ) {
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visitor . visit ( context ) ;
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} ,
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[ & ] ( GC : : Ref < WebGL : : WebGL2RenderingContext > & context ) {
visitor . visit ( context ) ;
} ,
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[ ] ( Empty ) {
} ) ;
}
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bool HTMLCanvasElement : : is_presentational_hint ( FlyString const & name ) const
{
if ( Base : : is_presentational_hint ( name ) )
return true ;
return first_is_one_of ( name ,
HTML : : AttributeNames : : width ,
HTML : : AttributeNames : : height ) ;
}
LibWeb: Split StyleComputer work into two phases with separate outputs
Before this change, StyleComputer would essentially take a DOM element,
find all the CSS rules that apply to it, and resolve the computed value
for each CSS property for that element.
This worked great, but it meant we had to do all the work of selector
matching and cascading every time.
To enable new optimizations, this change introduces a break in the
middle of this process where we've produced a "CascadedProperties".
This object contains the result of the cascade, before we've begun
turning cascaded values into computed values.
The cascaded properties are now stored with each element, which will
later allow us to do partial updates without re-running the full
StyleComputer machine. This will be particularly valuable for
re-implementing CSS inheritance, which is extremely heavy today.
Note that CSS animations and CSS transitions operate entirely on the
computed values, even though the cascade order would have you believe
they happen earlier. I'm not confident we have the right architecture
for this, but that's a separate issue.
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void HTMLCanvasElement : : apply_presentational_hints ( GC : : Ref < CSS : : CascadedProperties > cascaded_properties ) const
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{
// https://html.spec.whatwg.org/multipage/rendering.html#attributes-for-embedded-content-and-images
// The width and height attributes map to the aspect-ratio property on canvas elements.
// FIXME: Multiple elements have aspect-ratio presentational hints, make this into a helper function
// https://html.spec.whatwg.org/multipage/rendering.html#map-to-the-aspect-ratio-property
// if element has both attributes w and h, and parsing those attributes' values using the rules for parsing non-negative integers doesn't generate an error for either
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auto w = parse_non_negative_integer ( get_attribute_value ( HTML : : AttributeNames : : width ) ) ;
auto h = parse_non_negative_integer ( get_attribute_value ( HTML : : AttributeNames : : height ) ) ;
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if ( w . has_value ( ) & & h . has_value ( ) )
// then the user agent is expected to use the parsed integers as a presentational hint for the 'aspect-ratio' property of the form auto w / h.
LibWeb: Split StyleComputer work into two phases with separate outputs
Before this change, StyleComputer would essentially take a DOM element,
find all the CSS rules that apply to it, and resolve the computed value
for each CSS property for that element.
This worked great, but it meant we had to do all the work of selector
matching and cascading every time.
To enable new optimizations, this change introduces a break in the
middle of this process where we've produced a "CascadedProperties".
This object contains the result of the cascade, before we've begun
turning cascaded values into computed values.
The cascaded properties are now stored with each element, which will
later allow us to do partial updates without re-running the full
StyleComputer machine. This will be particularly valuable for
re-implementing CSS inheritance, which is extremely heavy today.
Note that CSS animations and CSS transitions operate entirely on the
computed values, even though the cascade order would have you believe
they happen earlier. I'm not confident we have the right architecture
for this, but that's a separate issue.
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cascaded_properties - > set_property_from_presentational_hint ( CSS : : PropertyID : : AspectRatio ,
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CSS : : StyleValueList : : create ( CSS : : StyleValueVector {
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CSS : : KeywordStyleValue : : create ( CSS : : Keyword : : Auto ) ,
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CSS : : RatioStyleValue : : create ( CSS : : Ratio { static_cast < double > ( w . value ( ) ) , static_cast < double > ( h . value ( ) ) } ) } ,
CSS : : StyleValueList : : Separator : : Space ) ) ;
}
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-canvas-width
WebIDL : : UnsignedLong HTMLCanvasElement : : width ( ) const
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{
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// The width and height IDL attributes must reflect the respective content attributes of the same name, with the same defaults.
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// https://html.spec.whatwg.org/multipage/canvas.html#obtain-numeric-values
// The rules for parsing non-negative integers must be used to obtain their numeric values.
// If an attribute is missing, or if parsing its value returns an error, then the default value must be used instead.
// The width attribute defaults to 300
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if ( auto width_string = get_attribute ( HTML : : AttributeNames : : width ) ; width_string . has_value ( ) ) {
if ( auto width = parse_non_negative_integer ( * width_string ) ; width . has_value ( ) & & * width < = 2147483647 )
return * width ;
}
return 300 ;
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}
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-canvas-height
WebIDL : : UnsignedLong HTMLCanvasElement : : height ( ) const
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{
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// The width and height IDL attributes must reflect the respective content attributes of the same name, with the same defaults.
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// https://html.spec.whatwg.org/multipage/canvas.html#obtain-numeric-values
// The rules for parsing non-negative integers must be used to obtain their numeric values.
// If an attribute is missing, or if parsing its value returns an error, then the default value must be used instead.
// the height attribute defaults to 150
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if ( auto height_string = get_attribute ( HTML : : AttributeNames : : height ) ; height_string . has_value ( ) ) {
if ( auto height = parse_non_negative_integer ( * height_string ) ; height . has_value ( ) & & * height < = 2147483647 )
return * height ;
}
return 150 ;
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}
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void HTMLCanvasElement : : reset_context_to_default_state ( )
{
m_context . visit (
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[ ] ( GC : : Ref < CanvasRenderingContext2D > & context ) {
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context - > reset_to_default_state ( ) ;
} ,
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[ ] ( GC : : Ref < WebGL : : WebGLRenderingContext > & context ) {
context - > reset_to_default_state ( ) ;
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} ,
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[ ] ( GC : : Ref < WebGL : : WebGL2RenderingContext > & context ) {
context - > reset_to_default_state ( ) ;
} ,
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[ ] ( Empty ) {
// Do nothing.
} ) ;
}
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void HTMLCanvasElement : : notify_context_about_canvas_size_change ( )
{
m_context . visit (
[ & ] ( GC : : Ref < CanvasRenderingContext2D > & context ) {
context - > set_size ( bitmap_size_for_canvas ( ) ) ;
} ,
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[ & ] ( GC : : Ref < WebGL : : WebGLRenderingContext > & context ) {
context - > set_size ( bitmap_size_for_canvas ( ) ) ;
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} ,
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[ & ] ( GC : : Ref < WebGL : : WebGL2RenderingContext > & context ) {
context - > set_size ( bitmap_size_for_canvas ( ) ) ;
} ,
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[ ] ( Empty ) {
// Do nothing.
} ) ;
}
WebIDL : : ExceptionOr < void > HTMLCanvasElement : : set_width ( unsigned value )
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{
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if ( value > 2147483647 )
value = 300 ;
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TRY ( set_attribute ( HTML : : AttributeNames : : width , String : : number ( value ) ) ) ;
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notify_context_about_canvas_size_change ( ) ;
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reset_context_to_default_state ( ) ;
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return { } ;
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}
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WebIDL : : ExceptionOr < void > HTMLCanvasElement : : set_height ( WebIDL : : UnsignedLong value )
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{
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if ( value > 2147483647 )
value = 150 ;
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TRY ( set_attribute ( HTML : : AttributeNames : : height , String : : number ( value ) ) ) ;
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notify_context_about_canvas_size_change ( ) ;
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reset_context_to_default_state ( ) ;
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return { } ;
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}
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void HTMLCanvasElement : : attribute_changed ( FlyString const & local_name , Optional < String > const & old_value , Optional < String > const & value , Optional < FlyString > const & namespace_ )
{
Base : : attribute_changed ( local_name , old_value , value , namespace_ ) ;
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if ( local_name . is_one_of ( HTML : : AttributeNames : : width , HTML : : AttributeNames : : height ) ) {
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notify_context_about_canvas_size_change ( ) ;
reset_context_to_default_state ( ) ;
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if ( auto layout_node = this - > layout_node ( ) )
layout_node - > set_needs_layout_update ( DOM : : SetNeedsLayoutReason : : HTMLCanvasElementWidthOrHeightChange ) ;
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}
}
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GC : : Ptr < Layout : : Node > HTMLCanvasElement : : create_layout_node ( GC : : Ref < CSS : : ComputedProperties > style )
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{
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return heap ( ) . allocate < Layout : : CanvasBox > ( document ( ) , * this , move ( style ) ) ;
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}
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void HTMLCanvasElement : : adjust_computed_style ( CSS : : ComputedProperties & style )
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{
// https://drafts.csswg.org/css-display-3/#unbox
if ( style . display ( ) . is_contents ( ) )
style . set_property ( CSS : : PropertyID : : Display , CSS : : DisplayStyleValue : : create ( CSS : : Display : : from_short ( CSS : : Display : : Short : : None ) ) ) ;
}
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JS : : ThrowCompletionOr < HTMLCanvasElement : : HasOrCreatedContext > HTMLCanvasElement : : create_2d_context ( JS : : Value options )
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{
if ( ! m_context . has < Empty > ( ) )
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return m_context . has < GC : : Ref < CanvasRenderingContext2D > > ( ) ? HasOrCreatedContext : : Yes : HasOrCreatedContext : : No ;
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m_context = TRY ( CanvasRenderingContext2D : : create ( realm ( ) , * this , options ) ) ;
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return HasOrCreatedContext : : Yes ;
}
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template < typename ContextType >
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JS : : ThrowCompletionOr < HTMLCanvasElement : : HasOrCreatedContext > HTMLCanvasElement : : create_webgl_context ( JS : : Value options )
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{
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if ( ! m_context . has < Empty > ( ) )
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return m_context . has < GC : : Ref < ContextType > > ( ) ? HasOrCreatedContext : : Yes : HasOrCreatedContext : : No ;
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auto maybe_context = TRY ( ContextType : : create ( realm ( ) , * this , options ) ) ;
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if ( ! maybe_context )
return HasOrCreatedContext : : No ;
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m_context = GC : : Ref < ContextType > ( * maybe_context ) ;
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return HasOrCreatedContext : : Yes ;
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}
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-canvas-getcontext
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JS : : ThrowCompletionOr < HTMLCanvasElement : : RenderingContext > HTMLCanvasElement : : get_context ( String const & type , JS : : Value options )
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{
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// 1. If options is not an object, then set options to null.
if ( ! options . is_object ( ) )
options = JS : : js_null ( ) ;
// 2. Set options to the result of converting options to a JavaScript value.
// NOTE: No-op.
// 3. Run the steps in the cell of the following table whose column header matches this canvas element's canvas context mode and whose row header matches contextId:
// NOTE: See the spec for the full table.
if ( type = = " 2d " sv ) {
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if ( TRY ( create_2d_context ( options ) ) = = HasOrCreatedContext : : Yes )
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return GC : : make_root ( * m_context . get < GC : : Ref < HTML : : CanvasRenderingContext2D > > ( ) ) ;
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return Empty { } ;
}
// NOTE: The WebGL spec says "experimental-webgl" is also acceptable and must be equivalent to "webgl". Other engines accept this, so we do too.
if ( type . is_one_of ( " webgl " sv , " experimental-webgl " sv ) ) {
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if ( TRY ( create_webgl_context < WebGL : : WebGLRenderingContext > ( options ) ) = = HasOrCreatedContext : : Yes )
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return GC : : make_root ( * m_context . get < GC : : Ref < WebGL : : WebGLRenderingContext > > ( ) ) ;
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return Empty { } ;
}
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if ( type = = " webgl2 " sv ) {
if ( TRY ( create_webgl_context < WebGL : : WebGL2RenderingContext > ( options ) ) = = HasOrCreatedContext : : Yes )
return GC : : make_root ( * m_context . get < GC : : Ref < WebGL : : WebGL2RenderingContext > > ( ) ) ;
return Empty { } ;
}
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return Empty { } ;
}
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Gfx : : IntSize HTMLCanvasElement : : bitmap_size_for_canvas ( size_t minimum_width , size_t minimum_height ) const
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{
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auto width = max ( this - > width ( ) , minimum_width ) ;
auto height = max ( this - > height ( ) , minimum_height ) ;
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Checked < size_t > area = width ;
area * = height ;
if ( area . has_overflow ( ) ) {
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dbgln ( " Refusing to create {}x{} canvas (overflow) " , width , height ) ;
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return { } ;
}
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if ( area . value ( ) > max_canvas_area ) {
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dbgln ( " Refusing to create {}x{} canvas (exceeds maximum size) " , width , height ) ;
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return { } ;
}
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return Gfx : : IntSize ( width , height ) ;
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}
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-canvas-todataurl
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String HTMLCanvasElement : : to_data_url ( StringView type , JS : : Value js_quality )
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{
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// It is possible the canvas doesn't have a associated bitmap so create one
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allocate_painting_surface_if_needed ( ) ;
auto surface = this - > surface ( ) ;
auto size = bitmap_size_for_canvas ( ) ;
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if ( ! surface & & ! size . is_empty ( ) ) {
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// If the context is not initialized yet, we need to allocate transparent surface for serialization
auto skia_backend_context = navigable ( ) - > traversable_navigable ( ) - > skia_backend_context ( ) ;
surface = Gfx : : PaintingSurface : : create_with_size ( skia_backend_context , size , Gfx : : BitmapFormat : : BGRA8888 , Gfx : : AlphaType : : Premultiplied ) ;
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}
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// FIXME: 1. If this canvas element's bitmap's origin-clean flag is set to false, then throw a "SecurityError" DOMException.
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// 2. If this canvas element's bitmap has no pixels (i.e. either its horizontal dimension or its vertical dimension is zero),
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// then return the string "data:,". (This is the shortest data: URL; it represents the empty string in a text/plain resource.)
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if ( ! surface )
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return " data:, " _string ;
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// 3. Let file be a serialization of this canvas element's bitmap as a file, passing type and quality if given.
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auto snapshot = Gfx : : ImmutableBitmap : : create_snapshot_from_painting_surface ( * surface ) ;
auto bitmap = MUST ( Gfx : : Bitmap : : create ( Gfx : : BitmapFormat : : BGRA8888 , Gfx : : AlphaType : : Premultiplied , surface - > size ( ) ) ) ;
surface - > read_into_bitmap ( * bitmap ) ;
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Optional < double > quality = js_quality . is_number ( ) ? js_quality . as_double ( ) : Optional < double > ( ) ;
auto file = serialize_bitmap ( bitmap , type , quality ) ;
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// 4. If file is null, then return "data:,".
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if ( file . is_error ( ) ) {
dbgln ( " HTMLCanvasElement: Failed to encode canvas bitmap to {}: {} " , type , file . error ( ) ) ;
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return " data:, " _string ;
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}
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// 5. Return a data: URL representing file. [RFC2397]
auto base64_encoded_or_error = encode_base64 ( file . value ( ) . buffer ) ;
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if ( base64_encoded_or_error . is_error ( ) ) {
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return " data:, " _string ;
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}
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return URL : : create_with_data ( file . value ( ) . mime_type , base64_encoded_or_error . release_value ( ) , true ) . to_string ( ) ;
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}
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-canvas-toblob
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WebIDL : : ExceptionOr < void > HTMLCanvasElement : : to_blob ( GC : : Ref < WebIDL : : CallbackType > callback , StringView type , JS : : Value js_quality )
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{
// FIXME: 1. If this canvas element's bitmap's origin-clean flag is set to false, then throw a "SecurityError" DOMException.
// 2. Let result be null.
// 3. If this canvas element's bitmap has pixels (i.e., neither its horizontal dimension nor its vertical dimension is zero),
// then set result to a copy of this canvas element's bitmap.
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auto bitmap_result = get_bitmap_from_surface ( ) ;
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Optional < double > quality = js_quality . is_number ( ) ? js_quality . as_double ( ) : Optional < double > ( ) ;
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// 4. Run these steps in parallel:
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Platform : : EventLoopPlugin : : the ( ) . deferred_invoke ( GC : : create_function ( heap ( ) , [ this , callback , bitmap_result , type , quality ] {
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// 1. If result is non-null, then set result to a serialization of result as a file with type and quality if given.
Optional < SerializeBitmapResult > file_result ;
if ( bitmap_result ) {
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if ( auto result = serialize_bitmap ( * bitmap_result , type , quality ) ; ! result . is_error ( ) )
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file_result = result . release_value ( ) ;
}
// 2. Queue an element task on the canvas blob serialization task source given the canvas element to run these steps:
queue_an_element_task ( Task : : Source : : CanvasBlobSerializationTask , [ this , callback , file_result = move ( file_result ) ] {
auto maybe_error = Bindings : : throw_dom_exception_if_needed ( vm ( ) , [ & ] ( ) - > WebIDL : : ExceptionOr < void > {
// 1. If result is non-null, then set result to a new Blob object, created in the relevant realm of this canvas element, representing result. [FILEAPI]
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GC : : Ptr < FileAPI : : Blob > blob_result ;
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if ( file_result . has_value ( ) )
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blob_result = FileAPI : : Blob : : create ( realm ( ) , file_result - > buffer , TRY_OR_THROW_OOM ( vm ( ) , String : : from_utf8 ( file_result - > mime_type ) ) ) ;
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// 2. Invoke callback with « result » and "report".
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TRY ( WebIDL : : invoke_callback ( * callback , { } , WebIDL : : ExceptionBehavior : : Report , { { blob_result } } ) ) ;
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return { } ;
} ) ;
if ( maybe_error . is_throw_completion ( ) )
report_exception ( maybe_error . throw_completion ( ) , realm ( ) ) ;
} ) ;
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} ) ) ;
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return { } ;
}
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RefPtr < Gfx : : Bitmap > HTMLCanvasElement : : get_bitmap_from_surface ( )
{
// It is possible the canvas doesn't have an associated bitmap so create one
allocate_painting_surface_if_needed ( ) ;
auto surface = this - > surface ( ) ;
if ( auto const size = bitmap_size_for_canvas ( ) ; ! surface & & ! size . is_empty ( ) ) {
// If the context is not initialized yet, we need to allocate transparent surface for serialization
auto const skia_backend_context = navigable ( ) - > traversable_navigable ( ) - > skia_backend_context ( ) ;
surface = Gfx : : PaintingSurface : : create_with_size ( skia_backend_context , size , Gfx : : BitmapFormat : : BGRA8888 , Gfx : : AlphaType : : Premultiplied ) ;
}
RefPtr < Gfx : : Bitmap > bitmap ;
if ( surface ) {
bitmap = MUST ( Gfx : : Bitmap : : create ( Gfx : : BitmapFormat : : BGRA8888 , Gfx : : AlphaType : : Premultiplied , surface - > size ( ) ) ) ;
surface - > read_into_bitmap ( * bitmap ) ;
}
return bitmap ;
}
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void HTMLCanvasElement : : present ( )
{
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if ( auto surface = this - > surface ( ) )
surface - > flush ( ) ;
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m_context . visit (
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[ ] ( GC : : Ref < CanvasRenderingContext2D > & ) {
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// Do nothing, CRC2D writes directly to the canvas bitmap.
} ,
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[ ] ( GC : : Ref < WebGL : : WebGLRenderingContext > & context ) {
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context - > present ( ) ;
} ,
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[ ] ( GC : : Ref < WebGL : : WebGL2RenderingContext > & context ) {
context - > present ( ) ;
} ,
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[ ] ( Empty ) {
// Do nothing.
} ) ;
}
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RefPtr < Gfx : : PaintingSurface > HTMLCanvasElement : : surface ( ) const
{
return m_context . visit (
[ & ] ( GC : : Ref < CanvasRenderingContext2D > const & context ) {
return context - > surface ( ) ;
} ,
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[ & ] ( GC : : Ref < WebGL : : WebGLRenderingContext > const & context ) - > RefPtr < Gfx : : PaintingSurface > {
return context - > surface ( ) ;
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} ,
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[ & ] ( GC : : Ref < WebGL : : WebGL2RenderingContext > const & context ) - > RefPtr < Gfx : : PaintingSurface > {
return context - > surface ( ) ;
} ,
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[ ] ( Empty ) - > RefPtr < Gfx : : PaintingSurface > {
return { } ;
} ) ;
}
void HTMLCanvasElement : : allocate_painting_surface_if_needed ( )
{
m_context . visit (
[ & ] ( GC : : Ref < CanvasRenderingContext2D > & context ) {
context - > allocate_painting_surface_if_needed ( ) ;
} ,
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[ & ] ( GC : : Ref < WebGL : : WebGLRenderingContext > & context ) {
context - > allocate_painting_surface_if_needed ( ) ;
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} ,
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[ & ] ( GC : : Ref < WebGL : : WebGL2RenderingContext > & context ) {
context - > allocate_painting_surface_if_needed ( ) ;
} ,
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[ ] ( Empty ) {
// Do nothing.
} ) ;
}
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}