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								/*
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								 * Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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								 *
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								 * SPDX-License-Identifier: BSD-2-Clause
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								 */
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								#pragma once
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								#include <LibJS/Bytecode/Interpreter.h>
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								#include <LibJS/Runtime/ECMAScriptFunctionObject.h>
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								#include <LibJS/Runtime/Object.h>
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								namespace JS {
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								class GeneratorObject final : public Object {
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								    JS_OBJECT(GeneratorObject, Object);
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								public:
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								    static ThrowCompletionOr<GeneratorObject*> create(Realm&, Value, ECMAScriptFunctionObject*, ExecutionContext, Bytecode::RegisterWindow);
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								    virtual void initialize(Realm&) override;
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								    virtual ~GeneratorObject() override = default;
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								    void visit_edges(Cell::Visitor&) override;
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								    ThrowCompletionOr<Value> next_impl(VM&, Optional<Value> next_argument, Optional<Value> value_to_throw);
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								    void set_done() { m_done = true; }
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								private:
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								    GeneratorObject(Realm&, Object& prototype, ExecutionContext);
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								    ExecutionContext m_execution_context;
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								    ECMAScriptFunctionObject* m_generating_function { nullptr };
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								    Value m_previous_value;
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								    Optional<Bytecode::RegisterWindow> m_frame;
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								    bool m_done { false };
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								};
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								}
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