2024-10-05 14:44:59 +01:00
|
|
|
|
/*
|
|
|
|
|
|
* Copyright (c) 2024, Jamie Mansfield <jmansfield@cadixdev.org>
|
|
|
|
|
|
*
|
|
|
|
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
#include <LibWeb/Bindings/Intrinsics.h>
|
|
|
|
|
|
#include <LibWeb/Bindings/TextEventPrototype.h>
|
|
|
|
|
|
#include <LibWeb/UIEvents/TextEvent.h>
|
|
|
|
|
|
|
|
|
|
|
|
namespace Web::UIEvents {
|
|
|
|
|
|
|
2024-11-15 04:01:23 +13:00
|
|
|
|
GC_DEFINE_ALLOCATOR(TextEvent);
|
2024-10-05 14:44:59 +01:00
|
|
|
|
|
2024-11-15 04:01:23 +13:00
|
|
|
|
GC::Ref<TextEvent> TextEvent::create(JS::Realm& realm, FlyString const& event_name)
|
2024-10-05 14:44:59 +01:00
|
|
|
|
{
|
2024-11-14 05:50:17 +13:00
|
|
|
|
return realm.create<TextEvent>(realm, event_name);
|
2024-10-05 14:44:59 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
TextEvent::TextEvent(JS::Realm& realm, FlyString const& event_name)
|
|
|
|
|
|
: UIEvent(realm, event_name)
|
|
|
|
|
|
{
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
TextEvent::~TextEvent() = default;
|
|
|
|
|
|
|
|
|
|
|
|
void TextEvent::initialize(JS::Realm& realm)
|
|
|
|
|
|
{
|
|
|
|
|
|
Base::initialize(realm);
|
|
|
|
|
|
WEB_SET_PROTOTYPE_FOR_INTERFACE(TextEvent);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// https://w3c.github.io/uievents/#dom-textevent-inittextevent
|
|
|
|
|
|
void TextEvent::init_text_event(String const& type, bool bubbles, bool cancelable, HTML::Window* view, String const& data)
|
|
|
|
|
|
{
|
|
|
|
|
|
// Initializes attributes of a TextEvent object. This method has the same behavior as UIEvent.initUIEvent().
|
|
|
|
|
|
// The value of detail remains undefined.
|
|
|
|
|
|
|
|
|
|
|
|
// 1. If this’s dispatch flag is set, then return.
|
|
|
|
|
|
if (dispatched())
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
|
|
// 2. Initialize this with type, bubbles, and cancelable.
|
|
|
|
|
|
initialize_event(type, bubbles, cancelable);
|
|
|
|
|
|
|
|
|
|
|
|
// Implementation Defined: Initialise other values.
|
|
|
|
|
|
m_view = view;
|
|
|
|
|
|
m_data = data;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|