ladybird/Libraries/LibWeb/CSS/StyleValues/TransformationStyleValue.cpp

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/*
* Copyright (c) 2018-2024, Andreas Kling <andreas@ladybird.org>
* Copyright (c) 2021, Tobias Christiansen <tobyase@serenityos.org>
* Copyright (c) 2021-2025, Sam Atkins <sam@ladybird.org>
* Copyright (c) 2022-2023, MacDue <macdue@dueutil.tech>
* Copyright (c) 2024, Steffen T. Larssen <dudedbz@gmail.com>
* Copyright (c) 2024-2025, Bastiaan van der Plaat <bastiaan.v.d.plaat@gmail.com>
* Copyright (c) 2025, Jelle Raaijmakers <jelle@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/StringBuilder.h>
#include <LibWeb/CSS/CSSMatrixComponent.h>
#include <LibWeb/CSS/CSSPerspective.h>
#include <LibWeb/CSS/CSSRotate.h>
#include <LibWeb/CSS/CSSScale.h>
#include <LibWeb/CSS/CSSSkew.h>
#include <LibWeb/CSS/CSSSkewX.h>
#include <LibWeb/CSS/CSSSkewY.h>
#include <LibWeb/CSS/CSSTransformComponent.h>
#include <LibWeb/CSS/CSSTranslate.h>
#include <LibWeb/CSS/CSSUnitValue.h>
#include <LibWeb/CSS/PropertyID.h>
#include <LibWeb/CSS/Serialize.h>
#include <LibWeb/CSS/StyleValues/AngleStyleValue.h>
#include <LibWeb/CSS/StyleValues/CalculatedStyleValue.h>
#include <LibWeb/CSS/StyleValues/KeywordStyleValue.h>
#include <LibWeb/CSS/StyleValues/LengthStyleValue.h>
#include <LibWeb/CSS/StyleValues/NumberStyleValue.h>
#include <LibWeb/CSS/StyleValues/PercentageStyleValue.h>
#include <LibWeb/CSS/StyleValues/TransformationStyleValue.h>
#include <LibWeb/Geometry/DOMMatrix.h>
#include <LibWeb/Painting/PaintableBox.h>
namespace Web::CSS {
ValueComparingNonnullRefPtr<TransformationStyleValue const> TransformationStyleValue::identity_transformation(
TransformFunction transform_function)
{
// https://drafts.csswg.org/css-transforms-1/#identity-transform-function
// A transform function that is equivalent to a identity 4x4 matrix (see Mathematical Description of Transform
// Functions). Examples for identity transform functions are translate(0), translateX(0), translateY(0), scale(1),
// scaleX(1), scaleY(1), rotate(0), skew(0, 0), skewX(0), skewY(0) and matrix(1, 0, 0, 1, 0, 0).
// https://drafts.csswg.org/css-transforms-2/#identity-transform-function
// In addition to the identity transform function in CSS Transforms, examples for identity transform functions
// include translate3d(0, 0, 0), translateZ(0), scaleZ(1), rotate3d(1, 1, 1, 0), rotateX(0), rotateY(0), rotateZ(0)
// and matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1). A special case is perspective: perspective(none).
// The value of m34 becomes infinitesimal small and the transform function is therefore assumed to be equal to the
// identity matrix.
auto identity_parameters = [&] -> StyleValueVector {
auto const number_zero = NumberStyleValue::create(0.);
auto const number_one = NumberStyleValue::create(1.);
switch (transform_function) {
case TransformFunction::Matrix:
return { number_one, number_zero, number_zero, number_one, number_zero, number_zero };
case TransformFunction::Matrix3d:
return { number_one, number_zero, number_zero, number_zero,
number_zero, number_one, number_zero, number_zero,
number_zero, number_zero, number_one, number_zero,
number_zero, number_zero, number_zero, number_one };
case TransformFunction::Perspective:
return { KeywordStyleValue::create(Keyword::None) };
case TransformFunction::Rotate:
case TransformFunction::RotateX:
case TransformFunction::RotateY:
case TransformFunction::RotateZ:
return { AngleStyleValue::create(Angle::make_degrees(0.)) };
case TransformFunction::Rotate3d:
return { number_one, number_one, number_one, AngleStyleValue::create(Angle::make_degrees(0.)) };
case TransformFunction::Skew:
case TransformFunction::SkewX:
case TransformFunction::SkewY:
case TransformFunction::Translate:
case TransformFunction::TranslateX:
case TransformFunction::TranslateY:
case TransformFunction::TranslateZ:
return { LengthStyleValue::create(Length::make_px(0.)) };
case TransformFunction::Translate3d:
return {
LengthStyleValue::create(Length::make_px(0.)),
LengthStyleValue::create(Length::make_px(0.)),
LengthStyleValue::create(Length::make_px(0.)),
};
case TransformFunction::Scale:
case TransformFunction::ScaleX:
case TransformFunction::ScaleY:
case TransformFunction::ScaleZ:
return { number_one };
case TransformFunction::Scale3d:
return { number_one, number_one, number_one };
}
VERIFY_NOT_REACHED();
};
return create(PropertyID::Transform, transform_function, identity_parameters());
}
ErrorOr<FloatMatrix4x4> TransformationStyleValue::to_matrix(Optional<Painting::PaintableBox const&> paintable_box) const
{
auto count = m_properties.values.size();
auto function_metadata = transform_function_metadata(m_properties.transform_function);
auto length_to_px = [&](Length const& length) -> ErrorOr<float> {
if (paintable_box.has_value())
return length.to_px(paintable_box->layout_node()).to_float();
if (length.is_absolute())
return length.absolute_length_to_px().to_float();
return Error::from_string_literal("Transform contains non absolute units");
};
auto get_value = [&](size_t argument_index, Optional<CSSPixels> reference_length = {}) -> ErrorOr<float> {
auto& transformation_value = *m_properties.values[argument_index];
CalculationResolutionContext context;
if (paintable_box.has_value())
context.length_resolution_context = Length::ResolutionContext::for_layout_node(paintable_box->layout_node());
if (reference_length.has_value())
context.percentage_basis = Length::make_px(reference_length.value());
if (transformation_value.is_calculated()) {
auto& calculated = transformation_value.as_calculated();
switch (function_metadata.parameters[argument_index].type) {
case TransformFunctionParameterType::Angle: {
if (!calculated.resolves_to_angle())
return Error::from_string_literal("Calculated angle parameter to transform function doesn't resolve to an angle.");
if (auto resolved = calculated.resolve_angle(context); resolved.has_value())
return resolved->to_radians();
return Error::from_string_literal("Couldn't resolve calculated angle.");
}
case TransformFunctionParameterType::Length:
case TransformFunctionParameterType::LengthNone: {
if (!calculated.resolves_to_length())
return Error::from_string_literal("Calculated length parameter to transform function doesn't resolve to a length.");
if (auto resolved = calculated.resolve_length(context); resolved.has_value())
return length_to_px(resolved.value());
return Error::from_string_literal("Couldn't resolve calculated length.");
}
case TransformFunctionParameterType::LengthPercentage: {
if (!calculated.resolves_to_length_percentage())
return Error::from_string_literal("Calculated length-percentage parameter to transform function doesn't resolve to a length-percentage.");
if (auto resolved = calculated.resolve_length(context); resolved.has_value())
return length_to_px(resolved.value());
return Error::from_string_literal("Couldn't resolve calculated length-percentage.");
}
case TransformFunctionParameterType::Number: {
if (!calculated.resolves_to_number())
return Error::from_string_literal("Calculated number parameter to transform function doesn't resolve to a number.");
if (auto resolved = calculated.resolve_number(context); resolved.has_value())
return resolved.release_value();
return Error::from_string_literal("Couldn't resolve calculated number.");
}
case TransformFunctionParameterType::NumberPercentage: {
if (calculated.resolves_to_number()) {
if (auto resolved = calculated.resolve_number(context); resolved.has_value())
return calculated.resolve_number(context).value();
return Error::from_string_literal("Couldn't resolve calculated number.");
}
if (calculated.resolves_to_percentage()) {
if (auto resolved = calculated.resolve_percentage(context); resolved.has_value())
return calculated.resolve_percentage(context).value().as_fraction();
return Error::from_string_literal("Couldn't resolve calculated percentage.");
}
return Error::from_string_literal("Calculated number/percentage parameter to transform function doesn't resolve to a number or percentage.");
}
}
}
if (transformation_value.is_length())
return length_to_px(transformation_value.as_length().length());
if (transformation_value.is_percentage()) {
if (function_metadata.parameters[argument_index].type == TransformFunctionParameterType::NumberPercentage) {
return transformation_value.as_percentage().percentage().as_fraction();
}
if (!reference_length.has_value())
return Error::from_string_literal("Can't resolve percentage to length without a reference value.");
return length_to_px(Length::make_px(reference_length.value()).percentage_of(transformation_value.as_percentage().percentage()));
}
if (transformation_value.is_number())
return transformation_value.as_number().number();
if (transformation_value.is_angle())
return transformation_value.as_angle().angle().to_radians();
dbgln("FIXME: Unsupported value in transform! {}", transformation_value.to_string(SerializationMode::Normal));
return Error::from_string_literal("Unsupported value in transform function");
};
Optional<CSSPixels> width;
Optional<CSSPixels> height;
if (paintable_box.has_value()) {
auto reference_box = paintable_box->transform_reference_box();
width = reference_box.width();
height = reference_box.height();
}
switch (m_properties.transform_function) {
case TransformFunction::Perspective:
// https://drafts.csswg.org/css-transforms-2/#perspective
if (count == 1) {
if (m_properties.values.first()->to_keyword() == Keyword::None)
return FloatMatrix4x4::identity();
// FIXME: Add support for the 'perspective-origin' CSS property.
auto distance = TRY(get_value(0));
// If the depth value is less than '1px', it must be treated as '1px' for the purpose of rendering, for
// computing the resolved value of 'transform', and when used as the endpoint of interpolation.
// Note: The intent of the above rules on values less than '1px' is that they cover the cases where
// the 'perspective()' function needs to be converted into a matrix.
if (distance < 1)
distance = 1;
return FloatMatrix4x4(1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, -1 / distance, 1);
}
break;
case TransformFunction::Matrix:
if (count == 6)
return FloatMatrix4x4(TRY(get_value(0)), TRY(get_value(2)), 0, TRY(get_value(4)),
TRY(get_value(1)), TRY(get_value(3)), 0, TRY(get_value(5)),
0, 0, 1, 0,
0, 0, 0, 1);
break;
case TransformFunction::Matrix3d:
if (count == 16)
return FloatMatrix4x4(TRY(get_value(0)), TRY(get_value(4)), TRY(get_value(8)), TRY(get_value(12)),
TRY(get_value(1)), TRY(get_value(5)), TRY(get_value(9)), TRY(get_value(13)),
TRY(get_value(2)), TRY(get_value(6)), TRY(get_value(10)), TRY(get_value(14)),
TRY(get_value(3)), TRY(get_value(7)), TRY(get_value(11)), TRY(get_value(15)));
break;
case TransformFunction::Translate:
if (count == 1)
return FloatMatrix4x4(1, 0, 0, TRY(get_value(0, width)),
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
if (count == 2)
return FloatMatrix4x4(1, 0, 0, TRY(get_value(0, width)),
0, 1, 0, TRY(get_value(1, height)),
0, 0, 1, 0,
0, 0, 0, 1);
break;
case TransformFunction::Translate3d:
return FloatMatrix4x4(1, 0, 0, TRY(get_value(0, width)),
0, 1, 0, TRY(get_value(1, height)),
0, 0, 1, TRY(get_value(2)),
0, 0, 0, 1);
break;
case TransformFunction::TranslateX:
if (count == 1)
return FloatMatrix4x4(1, 0, 0, TRY(get_value(0, width)),
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case TransformFunction::TranslateY:
if (count == 1)
return FloatMatrix4x4(1, 0, 0, 0,
0, 1, 0, TRY(get_value(0, height)),
0, 0, 1, 0,
0, 0, 0, 1);
break;
case TransformFunction::TranslateZ:
if (count == 1)
return FloatMatrix4x4(1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, TRY(get_value(0)),
0, 0, 0, 1);
break;
case TransformFunction::Scale:
if (count == 1)
return FloatMatrix4x4(TRY(get_value(0)), 0, 0, 0,
0, TRY(get_value(0)), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
if (count == 2)
return FloatMatrix4x4(TRY(get_value(0)), 0, 0, 0,
0, TRY(get_value(1)), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case TransformFunction::Scale3d:
if (count == 3)
return FloatMatrix4x4(TRY(get_value(0)), 0, 0, 0,
0, TRY(get_value(1)), 0, 0,
0, 0, TRY(get_value(2)), 0,
0, 0, 0, 1);
break;
case TransformFunction::ScaleX:
if (count == 1)
return FloatMatrix4x4(TRY(get_value(0)), 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case TransformFunction::ScaleY:
if (count == 1)
return FloatMatrix4x4(1, 0, 0, 0,
0, TRY(get_value(0)), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case TransformFunction::ScaleZ:
if (count == 1)
return FloatMatrix4x4(1, 0, 0, 0,
0, 1, 0, 0,
0, 0, TRY(get_value(0)), 0,
0, 0, 0, 1);
break;
case TransformFunction::Rotate3d:
if (count == 4)
return Gfx::rotation_matrix({ TRY(get_value(0)), TRY(get_value(1)), TRY(get_value(2)) }, TRY(get_value(3)));
break;
case TransformFunction::RotateX:
if (count == 1)
return Gfx::rotation_matrix({ 1.0f, 0.0f, 0.0f }, TRY(get_value(0)));
break;
case TransformFunction::RotateY:
if (count == 1)
return Gfx::rotation_matrix({ 0.0f, 1.0f, 0.0f }, TRY(get_value(0)));
break;
case TransformFunction::Rotate:
case TransformFunction::RotateZ:
if (count == 1)
return Gfx::rotation_matrix({ 0.0f, 0.0f, 1.0f }, TRY(get_value(0)));
break;
case TransformFunction::Skew:
if (count == 1)
return FloatMatrix4x4(1, tanf(TRY(get_value(0))), 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
if (count == 2)
return FloatMatrix4x4(1, tanf(TRY(get_value(0))), 0, 0,
tanf(TRY(get_value(1))), 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case TransformFunction::SkewX:
if (count == 1)
return FloatMatrix4x4(1, tanf(TRY(get_value(0))), 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case TransformFunction::SkewY:
if (count == 1)
return FloatMatrix4x4(1, 0, 0, 0,
tanf(TRY(get_value(0))), 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
}
dbgln_if(LIBWEB_CSS_DEBUG, "FIXME: Unhandled transformation function {} with {} arguments", CSS::to_string(m_properties.transform_function), m_properties.values.size());
return FloatMatrix4x4::identity();
}
void TransformationStyleValue::serialize(StringBuilder& builder, SerializationMode mode) const
{
// https://drafts.csswg.org/css-transforms-2/#individual-transform-serialization
if (m_properties.property == PropertyID::Rotate) {
auto resolve_to_number = [](ValueComparingNonnullRefPtr<StyleValue const> const& value) -> Optional<double> {
if (value->is_number())
return value->as_number().number();
if (value->is_calculated() && value->as_calculated().resolves_to_number())
return value->as_calculated().resolve_number({});
VERIFY_NOT_REACHED();
};
// NOTE: Serialize simple rotations directly.
switch (m_properties.transform_function) {
// If the axis is parallel with the x or y axes, it must serialize as the appropriate keyword.
case TransformFunction::RotateX:
builder.append("x "sv);
m_properties.values[0]->serialize(builder, mode);
return;
case TransformFunction::RotateY:
builder.append("y "sv);
m_properties.values[0]->serialize(builder, mode);
return;
// If a rotation about the z axis (that is, in 2D) is specified, the property must serialize as just an <angle>.
case TransformFunction::Rotate:
case TransformFunction::RotateZ:
m_properties.values[0]->serialize(builder, mode);
return;
default:
break;
}
auto& rotation_x = m_properties.values[0];
auto& rotation_y = m_properties.values[1];
auto& rotation_z = m_properties.values[2];
auto& angle = m_properties.values[3];
auto x_value = resolve_to_number(rotation_x).value_or(0);
auto y_value = resolve_to_number(rotation_y).value_or(0);
auto z_value = resolve_to_number(rotation_z).value_or(0);
// If the axis is parallel with the x or y axes, it must serialize as the appropriate keyword.
if (x_value > 0.0 && y_value == 0 && z_value == 0) {
builder.append("x "sv);
angle->serialize(builder, mode);
return;
}
if (x_value == 0 && y_value > 0.0 && z_value == 0) {
builder.append("y "sv);
angle->serialize(builder, mode);
return;
}
// If a rotation about the z axis (that is, in 2D) is specified, the property must serialize as just an <angle>.
if (x_value == 0 && y_value == 0 && z_value > 0.0) {
angle->serialize(builder, mode);
return;
}
// It must serialize as the keyword none if and only if none was originally specified.
// NOTE: This is handled by returning a keyword from the parser.
// If any other rotation is specified, the property must serialize with an axis specified.
rotation_x->serialize(builder, mode);
builder.append(' ');
rotation_y->serialize(builder, mode);
builder.append(' ');
rotation_z->serialize(builder, mode);
builder.append(' ');
angle->serialize(builder, mode);
return;
}
if (m_properties.property == PropertyID::Scale) {
auto resolve_to_string = [mode](StyleValue const& value) -> String {
Optional<double> raw_value;
if (value.is_number())
raw_value = value.as_number().number();
if (value.is_percentage())
raw_value = value.as_percentage().percentage().as_fraction();
if (value.is_calculated()) {
if (value.as_calculated().resolves_to_number()) {
if (auto resolved = value.as_calculated().resolve_number({}); resolved.has_value())
raw_value = *resolved;
}
if (value.as_calculated().resolves_to_percentage()) {
if (auto resolved = value.as_calculated().resolve_percentage({}); resolved.has_value())
raw_value = resolved->as_fraction();
}
}
if (!raw_value.has_value())
return value.to_string(mode);
return serialize_a_number(*raw_value);
};
auto x_value = resolve_to_string(m_properties.values[0]);
auto y_value = resolve_to_string(m_properties.values[1]);
Optional<String> z_value;
if (m_properties.values.size() == 3 && (!m_properties.values[2]->is_number() || m_properties.values[2]->as_number().number() != 1))
z_value = resolve_to_string(m_properties.values[2]);
builder.append(x_value);
if (x_value != y_value || (z_value.has_value() && *z_value != "1"sv)) {
builder.append(" "sv);
builder.append(y_value);
}
if (z_value.has_value() && *z_value != "1"sv) {
builder.append(" "sv);
builder.append(z_value.value());
}
return;
}
if (m_properties.property == PropertyID::Translate) {
auto resolve_to_string = [mode](StyleValue const& value) -> Optional<String> {
auto string_value = value.to_string(mode);
if (string_value == "0px"_string)
return {};
return string_value;
};
auto x_value = resolve_to_string(m_properties.values[0]);
auto y_value = resolve_to_string(m_properties.values[1]);
Optional<String> z_value;
if (m_properties.values.size() == 3 && (!m_properties.values[2]->is_length() || m_properties.values[2]->as_length().length() != Length::make_px(0)))
z_value = resolve_to_string(m_properties.values[2]);
builder.append(x_value.value_or("0px"_string));
if (y_value.has_value() || z_value.has_value()) {
builder.append(" "sv);
builder.append(y_value.value_or("0px"_string));
}
if (z_value.has_value()) {
builder.append(" "sv);
builder.append(z_value.value());
}
return;
}
builder.append(CSS::to_string(m_properties.transform_function));
builder.append('(');
for (size_t i = 0; i < m_properties.values.size(); ++i) {
auto const& value = m_properties.values[i];
// https://www.w3.org/TR/css-transforms-2/#individual-transforms
// A <percentage> is equivalent to a <number>, for example scale: 100% is equivalent to scale: 1.
// Numbers are used during serialization of specified and computed values.
if ((m_properties.transform_function == CSS::TransformFunction::Scale
|| m_properties.transform_function == CSS::TransformFunction::Scale3d
|| m_properties.transform_function == CSS::TransformFunction::ScaleX
|| m_properties.transform_function == CSS::TransformFunction::ScaleY
|| m_properties.transform_function == CSS::TransformFunction::ScaleZ)
&& value->is_percentage()) {
builder.append(String::number(value->as_percentage().percentage().as_fraction()));
} else {
value->serialize(builder, mode);
}
if (i != m_properties.values.size() - 1)
builder.append(", "sv);
}
builder.append(')');
}
// https://drafts.css-houdini.org/css-typed-om-1/#reify-a-transform-function
ErrorOr<GC::Ref<CSSTransformComponent>> TransformationStyleValue::reify_a_transform_function(JS::Realm& realm) const
{
auto reify_numeric_argument = [&](size_t index) {
return GC::Ref { as<CSSNumericValue>(*m_properties.values[index]->reify(realm, {})) };
};
auto reify_0 = [&] { return CSSUnitValue::create(realm, 0, "number"_fly_string); };
auto reify_1 = [&] { return CSSUnitValue::create(realm, 1, "number"_fly_string); };
auto reify_0px = [&] { return CSSUnitValue::create(realm, 0, "px"_fly_string); };
auto reify_0deg = [&] { return CSSUnitValue::create(realm, 0, "deg"_fly_string); };
// To reify a <transform-function> func, perform the appropriate set of steps below, based on func:
switch (m_properties.transform_function) {
// -> matrix()
// -> matrix3d()
// 1. Return a new CSSMatrixComponent object, whose matrix internal slot is set to a 4x4 matrix representing the
// same information as func, and whose is2D internal slot is true if func is matrix(), and false otherwise.
case TransformFunction::Matrix:
case TransformFunction::Matrix3d: {
auto transform_as_matrix = TRY(to_matrix({}));
auto matrix = Geometry::DOMMatrix::create(realm);
matrix->set_m11(transform_as_matrix[0, 0]);
matrix->set_m12(transform_as_matrix[1, 0]);
matrix->set_m13(transform_as_matrix[2, 0]);
matrix->set_m14(transform_as_matrix[3, 0]);
matrix->set_m21(transform_as_matrix[0, 1]);
matrix->set_m22(transform_as_matrix[1, 1]);
matrix->set_m23(transform_as_matrix[2, 1]);
matrix->set_m24(transform_as_matrix[3, 1]);
matrix->set_m31(transform_as_matrix[0, 2]);
matrix->set_m32(transform_as_matrix[1, 2]);
matrix->set_m33(transform_as_matrix[2, 2]);
matrix->set_m34(transform_as_matrix[3, 2]);
matrix->set_m41(transform_as_matrix[0, 3]);
matrix->set_m42(transform_as_matrix[1, 3]);
matrix->set_m43(transform_as_matrix[2, 3]);
matrix->set_m44(transform_as_matrix[3, 3]);
auto is_2d = m_properties.transform_function == TransformFunction::Matrix ? CSSTransformComponent::Is2D::Yes : CSSTransformComponent::Is2D::No;
return CSSMatrixComponent::create(realm, is_2d, matrix);
}
// -> translate()
// -> translateX()
// -> translateY()
// -> translate3d()
// -> translateZ()
// 1. Return a new CSSTranslate object, whose x, y, and z internal slots are set to the reification of the
// specified x/y/z offsets, or the reification of 0px if not specified in func, and whose is2D internal slot
// is true if func is translate(), translateX(), or translateY(), and false otherwise.
case TransformFunction::Translate: {
// NB: Default y to 0px if it's not specified.
auto y = m_properties.values.size() > 1 ? reify_numeric_argument(1) : reify_0px();
return CSSTranslate::create(realm, CSSTransformComponent::Is2D::Yes, reify_numeric_argument(0), y, reify_0px());
}
case TransformFunction::TranslateX:
return CSSTranslate::create(realm, CSSTransformComponent::Is2D::Yes, reify_numeric_argument(0), reify_0px(), reify_0px());
case TransformFunction::TranslateY:
return CSSTranslate::create(realm, CSSTransformComponent::Is2D::Yes, reify_0px(), reify_numeric_argument(0), reify_0px());
case TransformFunction::Translate3d:
return CSSTranslate::create(realm, CSSTransformComponent::Is2D::No, reify_numeric_argument(0), reify_numeric_argument(1), reify_numeric_argument(2));
case TransformFunction::TranslateZ:
return CSSTranslate::create(realm, CSSTransformComponent::Is2D::No, reify_0px(), reify_0px(), reify_numeric_argument(0));
// -> scale()
// -> scaleX()
// -> scaleY()
// -> scale3d()
// -> scaleZ()
// 1. Return a new CSSScale object, whose x, y, and z internal slots are set to the specified x/y/z scales, or
// to 1 if not specified in func and whose is2D internal slot is true if func is scale(), scaleX(), or
// scaleY(), and false otherwise.
case TransformFunction::Scale: {
// NB: Default y to a copy of x if it's not specified.
auto y = m_properties.values.size() > 1 ? reify_numeric_argument(1) : reify_numeric_argument(0);
return CSSScale::create(realm, CSSTransformComponent::Is2D::Yes, reify_numeric_argument(0), y, reify_1());
}
case TransformFunction::ScaleX:
return CSSScale::create(realm, CSSTransformComponent::Is2D::Yes, reify_numeric_argument(0), reify_1(), reify_1());
case TransformFunction::ScaleY:
return CSSScale::create(realm, CSSTransformComponent::Is2D::Yes, reify_1(), reify_numeric_argument(0), reify_1());
case TransformFunction::Scale3d:
return CSSScale::create(realm, CSSTransformComponent::Is2D::No, reify_numeric_argument(0), reify_numeric_argument(1), reify_numeric_argument(2));
case TransformFunction::ScaleZ:
return CSSScale::create(realm, CSSTransformComponent::Is2D::No, reify_1(), reify_1(), reify_numeric_argument(0));
// -> rotate()
// -> rotate3d()
// -> rotateX()
// -> rotateY()
// -> rotateZ()
// 1. Return a new CSSRotate object, whose angle internal slot is set to the reification of the specified angle,
// and whose x, y, and z internal slots are set to the specified rotation axis coordinates, or the implicit
// axis coordinates if not specified in func and whose is2D internal slot is true if func is rotate(), and
// false otherwise.
case TransformFunction::Rotate:
return CSSRotate::create(realm, CSSTransformComponent::Is2D::Yes, reify_0(), reify_0(), reify_1(), reify_numeric_argument(0));
case TransformFunction::Rotate3d:
return CSSRotate::create(realm, CSSTransformComponent::Is2D::No, reify_numeric_argument(0), reify_numeric_argument(1), reify_numeric_argument(2), reify_numeric_argument(3));
case TransformFunction::RotateX:
return CSSRotate::create(realm, CSSTransformComponent::Is2D::No, reify_1(), reify_0(), reify_0(), reify_numeric_argument(0));
case TransformFunction::RotateY:
return CSSRotate::create(realm, CSSTransformComponent::Is2D::No, reify_0(), reify_1(), reify_0(), reify_numeric_argument(0));
case TransformFunction::RotateZ:
return CSSRotate::create(realm, CSSTransformComponent::Is2D::No, reify_0(), reify_0(), reify_1(), reify_numeric_argument(0));
// -> skew()
// 1. Return a new CSSSkew object, whose ax and ay internal slots are set to the reification of the specified x
// and y angles, or the reification of 0deg if not specified in func, and whose is2D internal slot is true.
case TransformFunction::Skew: {
// NB: Default y to 0deg if it's not specified.
auto y = m_properties.values.size() > 1 ? reify_numeric_argument(1) : reify_0deg();
return CSSSkew::create(realm, reify_numeric_argument(0), y);
}
// -> skewX()
// 1. Return a new CSSSkewX object, whose ax internal slot is set to the reification of the specified x angle,
// or the reification of 0deg if not specified in func, and whose is2D internal slot is true.
case TransformFunction::SkewX:
return CSSSkewX::create(realm, reify_numeric_argument(0));
// -> skewY()
// 1. Return a new CSSSkewY object, whose ay internal slot is set to the reification of the specified y angle,
// or the reification of 0deg if not specified in func, and whose is2D internal slot is true.
case TransformFunction::SkewY:
return CSSSkewY::create(realm, reify_numeric_argument(0));
// -> perspective()
// 1. Return a new CSSPerspective object, whose length internal slot is set to the reification of the specified
// length (see reify a numeric value if it is a length, and reify an identifier if it is the keyword none)
// and whose is2D internal slot is false.
case TransformFunction::Perspective: {
CSSPerspectiveValueInternal length = [&]() -> CSSPerspectiveValueInternal {
auto reified = m_properties.values[0]->reify(realm, {});
if (auto* keyword = as_if<CSSKeywordValue>(*reified))
return GC::Ref { *keyword };
if (auto* numeric = as_if<CSSNumericValue>(*reified))
return GC::Ref { *numeric };
VERIFY_NOT_REACHED();
}();
return CSSPerspective::create(realm, length);
}
}
VERIFY_NOT_REACHED();
}
ValueComparingNonnullRefPtr<StyleValue const> TransformationStyleValue::absolutized(ComputationContext const& computation_context) const
{
StyleValueVector absolutized_values;
bool absolutized_values_different = false;
for (auto const& value : m_properties.values) {
auto const& absolutized_value = value->absolutized(computation_context);
if (absolutized_value != value)
absolutized_values_different = true;
absolutized_values.append(absolutized_value);
}
if (!absolutized_values_different)
return *this;
return TransformationStyleValue::create(m_properties.property, m_properties.transform_function, move(absolutized_values));
}
bool TransformationStyleValue::Properties::operator==(Properties const& other) const
{
return property == other.property
&& transform_function == other.transform_function
&& values.span() == other.values.span();
}
}