2022-08-28 10:36:31 +02:00
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/*
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* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/String.h>
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#include <LibGL/Shaders/Shader.h>
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namespace GL {
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NonnullRefPtr<Shader> Shader::create(GLenum shader_type)
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{
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return adopt_ref(*new Shader(shader_type));
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}
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ErrorOr<void> Shader::add_source(StringView source_code)
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{
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auto source_code_content = TRY(String::from_utf8(source_code));
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TRY(m_sources.try_append(move(source_code_content)));
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return {};
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}
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ErrorOr<void> Shader::compile()
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{
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2022-08-28 14:29:32 +02:00
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// FIXME: Implement actual shader compilation
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m_compile_status = true;
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2022-08-28 10:36:31 +02:00
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return {};
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}
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2022-08-28 16:19:42 +02:00
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size_t Shader::info_log_length() const
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{
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if (!m_info_log.has_value())
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return 0;
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// Per the spec we return the size including the null terminator
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return m_info_log.value().bytes().size() + 1;
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}
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size_t Shader::combined_source_length() const
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{
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if (m_sources.is_empty())
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return 0;
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size_t combined_size = 0;
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for (auto source : m_sources)
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combined_size += source.bytes().size();
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// Per the spec we return the size including the null terminator
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return combined_size + 1;
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}
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2022-08-28 10:36:31 +02:00
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}
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