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								/*
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								 * Copyright (c) 2020, the SerenityOS developers.
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								 * All rights reserved.
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								 *
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								 * Redistribution and use in source and binary forms, with or without
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								 * modification, are permitted provided that the following conditions are met:
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								 *
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								 * 1. Redistributions of source code must retain the above copyright notice, this
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								 *    list of conditions and the following disclaimer.
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								 *
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								 * 2. Redistributions in binary form must reproduce the above copyright notice,
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								 *    this list of conditions and the following disclaimer in the documentation
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								 *    and/or other materials provided with the distribution.
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								 *
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								 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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								 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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								 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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								 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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								 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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								 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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								 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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								 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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								 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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								 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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								 */
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								#pragma once
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								#include <AK/HashMap.h>
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								#include <AK/IterationDecision.h>
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								#include <AK/Optional.h>
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								#include <AK/StringView.h>
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								#include <AK/Traits.h>
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								#include <AK/Vector.h>
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								namespace Chess {
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								enum class Type {
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								    Pawn,
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								    Knight,
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								    Bishop,
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								    Rook,
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								    Queen,
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								    King,
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								    None,
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								};
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								String char_for_piece(Type type);
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								Chess::Type piece_for_char_promotion(const StringView& str);
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								enum class Colour {
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								    White,
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								    Black,
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								    None,
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								};
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								Colour opposing_colour(Colour colour);
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								struct Piece {
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								    constexpr Piece()
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								        : colour(Colour::None)
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								        , type(Type::None)
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								    {
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								    }
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								    constexpr Piece(Colour c, Type t)
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								        : colour(c)
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								        , type(t)
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								    {
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								    }
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								    Colour colour : 4;
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								    Type type : 4;
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								    bool operator==(const Piece& other) const { return colour == other.colour && type == other.type; }
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								};
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								constexpr Piece EmptyPiece = { Colour::None, Type::None };
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								struct Square {
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								    unsigned rank; // zero indexed;
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								    unsigned file;
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								    Square(const StringView& name);
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								    Square(const unsigned& rank, const unsigned& file)
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								        : rank(rank)
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								        , file(file)
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								    {
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								    }
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								    bool operator==(const Square& other) const { return rank == other.rank && file == other.file; }
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								    template<typename Callback>
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								    static void for_each(Callback callback)
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								    {
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								        for (int rank = 0; rank < 8; ++rank) {
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								            for (int file = 0; file < 8; ++file) {
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								                if (callback(Square(rank, file)) == IterationDecision::Break)
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								                    return;
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								            }
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								        }
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								    }
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								    bool in_bounds() const { return rank < 8 && file < 8; }
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								    bool is_light() const { return (rank % 2) != (file % 2); }
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								    String to_algebraic() const;
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								};
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								struct Move {
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								    Square from;
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								    Square to;
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								    Type promote_to;
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								    Move(const StringView& algebraic);
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								    Move(const Square& from, const Square& to, const Type& promote_to = Type::None)
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								        : from(from)
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								        , to(to)
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								        , promote_to(promote_to)
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								    {
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								    }
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								    bool operator==(const Move& other) const { return from == other.from && to == other.to && promote_to == other.promote_to; }
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								    String to_long_algebraic() const;
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								};
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								class Board {
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								public:
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								    Board();
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								    Piece get_piece(const Square&) const;
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								    Piece set_piece(const Square&, const Piece&);
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								    bool is_legal(const Move&, Colour colour = Colour::None) const;
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								    bool in_check(Colour colour) const;
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								    bool is_promotion_move(const Move&, Colour colour = Colour::None) const;
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								    bool apply_move(const Move&, Colour colour = Colour::None);
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								    const Optional<Move>& last_move() const { return m_last_move; }
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								    enum class Result {
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								        CheckMate,
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								        StaleMate,
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								        FiftyMoveRule,
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								        SeventyFiveMoveRule,
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							 | 
							
							
								        ThreeFoldRepetition,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        FiveFoldRepetition,
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-12 14:41:35 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        InsufficientMaterial,
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-11 14:10:39 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        NotFinished,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    };
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							| 
								
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							| 
								
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							 | 
							
								
							 | 
							
							
								    template<typename Callback>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    void generate_moves(Callback callback, Colour colour = Colour::None) const;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-20 17:04:08 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    Move random_move(Colour colour = Colour::None) const;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-11 14:10:39 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    Result game_result() const;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-20 17:04:08 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    Colour game_winner() const;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    int game_score() const;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    bool game_finished() const;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    int material_imbalance() const;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 12:54:32 -06:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-19 17:53:50 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    Colour turn() const { return m_turn; }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    const Vector<Move>& moves() const { return m_moves; }
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-11 14:10:39 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-18 15:02:53 -06:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								    bool operator==(const Board& other) const;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-12 14:41:35 -06:00
										 
									 
								 
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											2020-08-10 12:54:32 -06:00
										 
									 
								 
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							 | 
							
							
								private:
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-11 14:09:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    bool is_legal_no_check(const Move&, Colour colour) const;
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-30 06:39:44 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    bool is_legal_promotion(const Move&, Colour colour) const;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-11 14:09:20 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    bool apply_illegal_move(const Move&, Colour colour);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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							 | 
						
					
						
							
								
									
										
										
										
											2020-08-10 12:54:32 -06:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Piece m_board[8][8];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Colour m_turn { Colour::White };
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-11 21:13:48 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    Optional<Move> m_last_move;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-12 14:41:35 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    int m_moves_since_capture { 0 };
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-11 14:09:20 -06:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								
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							| 
								
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							 | 
							
							
								    bool m_white_can_castle_kingside { true };
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    bool m_white_can_castle_queenside { true };
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    bool m_black_can_castle_kingside { true };
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    bool m_black_can_castle_queenside { true };
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-12 14:41:35 -06:00
										 
									 
								 
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											2020-08-18 15:02:53 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    HashMap<Board, int> m_previous_states;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-19 17:53:50 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    Vector<Move> m_moves;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-18 15:02:53 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    friend struct AK::Traits<Board>;
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-12 14:41:35 -06:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								};
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							| 
								
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							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-11 14:10:39 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								template<typename Callback>
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-18 15:02:53 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void Board::generate_moves(Callback callback, Colour colour) const
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-11 14:10:39 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    if (colour == Colour::None)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        colour = turn();
							 | 
						
					
						
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							 | 
						
					
						
							| 
								
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								    auto try_move = [&](Move m) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (is_legal(m, colour)) {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								            if (callback(m) == IterationDecision::Break)
							 | 
						
					
						
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							 | 
							
							
								                return false;
							 | 
						
					
						
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							 | 
							
							
								        }
							 | 
						
					
						
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							 | 
							
							
								        return true;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								    };
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								    Square::for_each([&](Square sq) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        auto piece = get_piece(sq);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (piece.colour != colour)
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								            return IterationDecision::Continue;
							 | 
						
					
						
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							 | 
							
							
								        bool keep_going = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (piece.type == Type::Pawn) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-18 15:02:53 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            for (auto& piece : Vector({ Type::None, Type::Knight, Type::Bishop, Type::Rook, Type::Queen })) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                keep_going = try_move({ sq, { sq.rank + 1, sq.file }, piece })
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    && try_move({ sq, { sq.rank + 2, sq.file }, piece })
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    && try_move({ sq, { sq.rank - 1, sq.file }, piece })
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    && try_move({ sq, { sq.rank - 2, sq.file }, piece })
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    && try_move({ sq, { sq.rank + 1, sq.file + 1 }, piece })
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    && try_move({ sq, { sq.rank + 1, sq.file - 1 }, piece })
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    && try_move({ sq, { sq.rank - 1, sq.file + 1 }, piece })
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    && try_move({ sq, { sq.rank - 1, sq.file - 1 }, piece });
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-17 15:40:55 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-11 14:10:39 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        } else if (piece.type == Type::Knight) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-18 15:02:53 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            keep_going = try_move({ sq, { sq.rank + 2, sq.file + 1 } })
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                && try_move({ sq, { sq.rank + 2, sq.file - 1 } })
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                && try_move({ sq, { sq.rank + 1, sq.file + 2 } })
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                && try_move({ sq, { sq.rank + 1, sq.file - 2 } })
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                && try_move({ sq, { sq.rank - 2, sq.file + 1 } })
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                && try_move({ sq, { sq.rank - 2, sq.file - 1 } })
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                && try_move({ sq, { sq.rank - 1, sq.file + 2 } })
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                && try_move({ sq, { sq.rank - 1, sq.file - 2 } });
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-11 14:10:39 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        } else if (piece.type == Type::Bishop) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for (int dr = -1; dr <= 1; dr += 2) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for (int df = -1; df <= 1; df += 2) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    for (Square to = sq; to.in_bounds(); to = { to.rank + dr, to.file + df }) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        if (!try_move({ sq, to }))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            return IterationDecision::Break;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								                    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        } else if (piece.type == Type::Rook) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for (int dr = -1; dr <= 1; dr++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for (int df = -1; df <= 1; df++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if ((dr == 0) != (df == 0)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        for (Square to = sq; to.in_bounds(); to = { to.rank + dr, to.file + df }) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            if (!try_move({ sq, to }))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                return IterationDecision::Break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        } else if (piece.type == Type::Queen) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for (int dr = -1; dr <= 1; dr++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for (int df = -1; df <= 1; df++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if (dr != 0 || df != 0) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        for (Square to = sq; to.in_bounds(); to = { to.rank + dr, to.file + df }) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            if (!try_move({ sq, to }))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                return IterationDecision::Break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        } else if (piece.type == Type::King) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for (int dr = -1; dr <= 1; dr++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for (int df = -1; df <= 1; df++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if (!try_move({ sq, { sq.rank + dr, sq.file + df } }))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        return IterationDecision::Break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            // Castling moves.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (sq == Square("e1")) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                keep_going = try_move({ sq, Square("c1") }) && try_move({ sq, Square("g1") });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            } else if (sq == Square("e8")) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                keep_going = try_move({ sq, Square("c8") }) && try_move({ sq, Square("g8") });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (keep_going) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return IterationDecision::Continue;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        } else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return IterationDecision::Break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    });
							 | 
						
					
						
							| 
								
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								}
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											2020-08-18 15:02:53 -06:00
										 
									 
								 
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								}
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								template<>
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								struct AK::Traits<Chess::Piece> : public GenericTraits<Chess::Piece> {
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								    static unsigned hash(Chess::Piece piece)
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								    {
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								        return pair_int_hash(static_cast<u32>(piece.colour), static_cast<u32>(piece.type));
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								    }
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								};
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								template<>
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								struct AK::Traits<Chess::Board> : public GenericTraits<Chess::Board> {
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								    static unsigned hash(Chess::Board chess)
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								    {
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								        unsigned hash = 0;
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								        hash = pair_int_hash(hash, static_cast<u32>(chess.m_white_can_castle_queenside));
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								        hash = pair_int_hash(hash, static_cast<u32>(chess.m_white_can_castle_kingside));
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								        hash = pair_int_hash(hash, static_cast<u32>(chess.m_black_can_castle_queenside));
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								        hash = pair_int_hash(hash, static_cast<u32>(chess.m_black_can_castle_kingside));
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								        hash = pair_int_hash(hash, static_cast<u32>(chess.m_black_can_castle_kingside));
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								        Chess::Square::for_each([&](Chess::Square sq) {
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								            hash = pair_int_hash(hash, Traits<Chess::Piece>::hash(chess.get_piece(sq)));
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								            return IterationDecision::Continue;
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								        });
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								        return hash;
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								    }
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								};
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