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								/*
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								 * Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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								 *
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								 * SPDX-License-Identifier: BSD-2-Clause
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								 */
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								#pragma once
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								#include "Generator.h"
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								#include "PassManager.h"
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								#include <LibJS/Bytecode/Label.h>
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								#include <LibJS/Bytecode/Register.h>
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								#include <LibJS/Forward.h>
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								#include <LibJS/Heap/Cell.h>
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								#include <LibJS/Heap/Handle.h>
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								#include <LibJS/Runtime/Exception.h>
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								#include <LibJS/Runtime/Value.h>
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								namespace JS::Bytecode {
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								using RegisterWindow = Vector<Value>;
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								class Interpreter {
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								public:
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								    Interpreter(GlobalObject&, Realm&);
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								    ~Interpreter();
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								    // FIXME: Remove this thing once we don't need it anymore!
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								    static Interpreter* current();
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								    GlobalObject& global_object() { return m_global_object; }
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								    Realm& realm() { return m_realm; }
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								    VM& vm() { return m_vm; }
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								    Value run(Bytecode::Executable const&, Bytecode::BasicBlock const* entry_point = nullptr);
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								    ALWAYS_INLINE Value& accumulator() { return reg(Register::accumulator()); }
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								    Value& reg(Register const& r) { return registers()[r.index()]; }
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								    [[nodiscard]] RegisterWindow snapshot_frame() const { return m_register_windows.last(); }
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								    void enter_frame(RegisterWindow const& frame)
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								    {
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								        ++m_manually_entered_frames;
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								        m_register_windows.append(make<RegisterWindow>(frame));
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								    }
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								    void leave_frame()
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								    {
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								        VERIFY(m_manually_entered_frames);
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								        --m_manually_entered_frames;
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								        m_register_windows.take_last();
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								    }
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								    void jump(Label const& label)
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								    {
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								        m_pending_jump = &label.block();
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								    }
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								    void do_return(Value return_value) { m_return_value = return_value; }
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								    void enter_unwind_context(Optional<Label> handler_target, Optional<Label> finalizer_target);
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								    void leave_unwind_context();
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								    void continue_pending_unwind(Label const& resume_label);
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								    Executable const& current_executable() { return *m_current_executable; }
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								    enum class OptimizationLevel {
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								        Default,
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								        __Count,
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								    };
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								    static Bytecode::PassManager& optimization_pipeline(OptimizationLevel = OptimizationLevel::Default);
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								private:
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								    RegisterWindow& registers() { return m_register_windows.last(); }
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								    static AK::Array<OwnPtr<PassManager>, static_cast<UnderlyingType<Interpreter::OptimizationLevel>>(Interpreter::OptimizationLevel::__Count)> s_optimization_pipelines;
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								    VM& m_vm;
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								    GlobalObject& m_global_object;
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								    Realm& m_realm;
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								    NonnullOwnPtrVector<RegisterWindow> m_register_windows;
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								    Optional<BasicBlock const*> m_pending_jump;
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								    Value m_return_value;
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								    size_t m_manually_entered_frames { 0 };
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								    Executable const* m_current_executable { nullptr };
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								    Vector<UnwindInfo> m_unwind_contexts;
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								    Handle<Exception> m_saved_exception;
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								};
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								}
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