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								/*
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								 * Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
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								 *
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								 * SPDX-License-Identifier: BSD-2-Clause
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								 */
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								#pragma once
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								#include <AK/HashMap.h>
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								#include <AK/OwnPtr.h>
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								#include <AK/WeakPtr.h>
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								#include <AK/Weakable.h>
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								#include <LibJS/Forward.h>
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								#include <LibJS/Heap/Cell.h>
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								#include <LibJS/Runtime/PropertyAttributes.h>
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								#include <LibJS/Runtime/StringOrSymbol.h>
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								#include <LibJS/Runtime/Value.h>
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								namespace JS {
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								struct PropertyMetadata {
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								    size_t offset { 0 };
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								    PropertyAttributes attributes { 0 };
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								};
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								struct TransitionKey {
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								    StringOrSymbol property_name;
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								    PropertyAttributes attributes { 0 };
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								    bool operator==(const TransitionKey& other) const
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								    {
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								        return property_name == other.property_name && attributes == other.attributes;
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								    }
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								};
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								class Shape final
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								    : public Cell
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								    , public Weakable<Shape> {
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								public:
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								    virtual ~Shape() override;
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								    enum class TransitionType {
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								        Invalid,
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								        Put,
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								        Configure,
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								        Prototype,
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								    };
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								    enum class ShapeWithoutGlobalObjectTag { Tag };
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								    explicit Shape(ShapeWithoutGlobalObjectTag);
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								    explicit Shape(Object& global_object);
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								    Shape(Shape& previous_shape, const StringOrSymbol& property_name, PropertyAttributes attributes, TransitionType);
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								    Shape(Shape& previous_shape, Object* new_prototype);
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								    Shape* create_put_transition(const StringOrSymbol&, PropertyAttributes attributes);
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								    Shape* create_configure_transition(const StringOrSymbol&, PropertyAttributes attributes);
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								    Shape* create_prototype_transition(Object* new_prototype);
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								    void add_property_without_transition(const StringOrSymbol&, PropertyAttributes);
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								    void add_property_without_transition(PropertyName const&, PropertyAttributes);
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								    bool is_unique() const { return m_unique; }
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								    Shape* create_unique_clone() const;
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								    GlobalObject* global_object() const;
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								    Object* prototype() { return m_prototype; }
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								    const Object* prototype() const { return m_prototype; }
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								    Optional<PropertyMetadata> lookup(const StringOrSymbol&) const;
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								    const HashMap<StringOrSymbol, PropertyMetadata>& property_table() const;
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								    size_t property_count() const;
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								    struct Property {
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								        StringOrSymbol key;
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								        PropertyMetadata value;
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								    };
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								    Vector<Property> property_table_ordered() const;
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								    void set_prototype_without_transition(Object* new_prototype) { m_prototype = new_prototype; }
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								    void remove_property_from_unique_shape(const StringOrSymbol&, size_t offset);
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								    void add_property_to_unique_shape(const StringOrSymbol&, PropertyAttributes attributes);
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								    void reconfigure_property_in_unique_shape(const StringOrSymbol& property_name, PropertyAttributes attributes);
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								private:
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								    virtual const char* class_name() const override { return "Shape"; }
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								    virtual void visit_edges(Visitor&) override;
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								    virtual void did_become_zombie() override;
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								    Shape* get_or_prune_cached_forward_transition(TransitionKey const&);
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								    void ensure_property_table() const;
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								    PropertyAttributes m_attributes { 0 };
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								    TransitionType m_transition_type : 6 { TransitionType::Invalid };
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								    bool m_unique : 1 { false };
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								    Object* m_global_object { nullptr };
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								    mutable OwnPtr<HashMap<StringOrSymbol, PropertyMetadata>> m_property_table;
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								    HashMap<TransitionKey, WeakPtr<Shape>> m_forward_transitions;
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								    Shape* m_previous { nullptr };
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								    StringOrSymbol m_property_name;
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								    Object* m_prototype { nullptr };
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								    size_t m_property_count { 0 };
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								};
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								}
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								template<>
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								struct AK::Traits<JS::TransitionKey> : public GenericTraits<JS::TransitionKey> {
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								    static unsigned hash(const JS::TransitionKey& key)
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								    {
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								        return pair_int_hash(key.attributes.bits(), Traits<JS::StringOrSymbol>::hash(key.property_name));
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								    }
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								};
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