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34 lines
767 B
C
34 lines
767 B
C
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/*
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Error.h>
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#include <LibGPU/ImageDataLayout.h>
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#include <LibGfx/Vector4.h>
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namespace SoftGPU {
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class PixelConverter {
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public:
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PixelConverter(GPU::ImageDataLayout input_specification, GPU::ImageDataLayout output_specification)
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: m_input_specification { input_specification }
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, m_output_specification { output_specification }
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{
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}
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ErrorOr<void> convert(void const* input_data, void* output_data);
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private:
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FloatVector4 read_pixel(u8 const**);
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void write_pixel(u8**, FloatVector4 const&);
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GPU::ImageDataLayout m_input_specification;
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GPU::ImageDataLayout m_output_specification;
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};
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}
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