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								/*
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								 * Copyright (c) 2022, the SerenityOS developers.
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								 *
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								 * SPDX-License-Identifier: BSD-2-Clause
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								 */
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								#pragma once
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								#include <AK/Function.h>
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								#include <AK/HashMap.h>
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								#include <AK/IDAllocator.h>
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								#include <LibWeb/HTML/EventLoop/EventLoop.h>
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								#include <LibWeb/Platform/Timer.h>
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								namespace Web::HTML {
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								struct AnimationFrameCallbackDriver {
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								    using Callback = Function<void(i32)>;
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								    AnimationFrameCallbackDriver()
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								    {
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								        m_timer = Platform::Timer::create_single_shot(16, [] {
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								            HTML::main_thread_event_loop().schedule();
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								        });
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								    }
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								    i32 add(Callback handler)
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								    {
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								        auto id = m_id_allocator.allocate();
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								        m_callbacks.set(id, move(handler));
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								        if (!m_timer->is_active())
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								            m_timer->start();
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								        return id;
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								    }
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								    bool remove(i32 id)
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								    {
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								        auto it = m_callbacks.find(id);
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								        if (it == m_callbacks.end())
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								            return false;
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								        m_callbacks.remove(it);
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								        m_id_allocator.deallocate(id);
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								        return true;
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								    }
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								    void run()
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								    {
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								        auto taken_callbacks = move(m_callbacks);
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								        for (auto& [id, callback] : taken_callbacks)
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								            callback(id);
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								    }
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								    bool has_callbacks() const
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								    {
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								        return !m_callbacks.is_empty();
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								    }
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								private:
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								    HashMap<i32, Callback> m_callbacks;
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								    IDAllocator m_id_allocator;
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								    RefPtr<Platform::Timer> m_timer;
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								};
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								}
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