ladybird/Libraries/LibWeb/WebGL/WebGLVertexArrayObject.cpp

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/*
* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLVertexArrayObjectPrototype.h>
#include <LibWeb/WebGL/WebGLVertexArrayObject.h>
namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLVertexArrayObject);
GC::Ref<WebGLVertexArrayObject> WebGLVertexArrayObject::create(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
{
return realm.create<WebGLVertexArrayObject>(realm, context, handle);
}
WebGLVertexArrayObject::WebGLVertexArrayObject(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
: WebGLObject(realm, context, handle)
{
}
WebGLVertexArrayObject::~WebGLVertexArrayObject() = default;
void WebGLVertexArrayObject::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLVertexArrayObject);
}
}