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								/*
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								 * Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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								 *
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								 * SPDX-License-Identifier: BSD-2-Clause
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								 */
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								#include <LibWeb/Painting/CanvasPaintable.h>
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								namespace Web::Painting {
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											2023-01-11 12:51:49 +01:00
										 
									 
								 
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								JS::NonnullGCPtr<CanvasPaintable> CanvasPaintable::create(Layout::CanvasBox const& layout_box)
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								{
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								    return layout_box.heap().allocate_without_realm<CanvasPaintable>(layout_box);
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								}
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								CanvasPaintable::CanvasPaintable(Layout::CanvasBox const& layout_box)
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								    : PaintableBox(layout_box)
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								{
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								}
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								Layout::CanvasBox const& CanvasPaintable::layout_box() const
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								{
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								    return static_cast<Layout::CanvasBox const&>(layout_node());
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								}
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								void CanvasPaintable::paint(PaintContext& context, PaintPhase phase) const
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								{
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								    if (!layout_box().is_visible())
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								        return;
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								    PaintableBox::paint(context, phase);
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								    if (phase == PaintPhase::Foreground) {
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								        auto canvas_rect = context.rounded_device_rect(absolute_rect());
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								        ScopedCornerRadiusClip corner_clip { context, context.painter(), canvas_rect, normalized_border_radii_data(ShrinkRadiiForBorders::Yes) };
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											2022-07-04 21:08:27 +01:00
										 
									 
								 
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											2022-10-10 21:28:57 +01:00
										 
									 
								 
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								        // FIXME: This should be done at a different level.
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								        if (is_out_of_view(context))
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								            return;
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								        if (layout_box().dom_node().bitmap()) {
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								            // FIXME: Remove this const_cast.
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								            const_cast<HTML::HTMLCanvasElement&>(layout_box().dom_node()).present();
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								            context.painter().draw_scaled_bitmap(canvas_rect.to_type<int>(), *layout_box().dom_node().bitmap(), layout_box().dom_node().bitmap()->rect(), 1.0f, to_gfx_scaling_mode(computed_values().image_rendering()));
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								        }
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								    }
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								}
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								}
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