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								/*
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								 * Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
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								 *
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								 * SPDX-License-Identifier: BSD-2-Clause
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								 */
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								#pragma once
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								#include <AK/Concepts.h>
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								#include <AK/Format.h>
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								#include <AK/Forward.h>
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								#include <LibGfx/Forward.h>
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								namespace Gfx {
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								class AffineTransform {
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								public:
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								    AffineTransform()
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								        : m_values { 1, 0, 0, 1, 0, 0 }
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								    {
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								    }
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								    AffineTransform(float a, float b, float c, float d, float e, float f)
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								        : m_values { a, b, c, d, e, f }
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								    {
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								    }
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								    bool is_identity() const;
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								    bool is_identity_or_translation() const;
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								    void map(float unmapped_x, float unmapped_y, float& mapped_x, float& mapped_y) const;
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								    template<Arithmetic T>
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								    Point<T> map(Point<T>) const;
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								    template<Arithmetic T>
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								    Size<T> map(Size<T>) const;
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								    template<Arithmetic T>
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								    Rect<T> map(Rect<T> const&) const;
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								    Quad<float> map_to_quad(Rect<float> const&) const;
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								    [[nodiscard]] ALWAYS_INLINE float a() const { return m_values[0]; }
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								    [[nodiscard]] ALWAYS_INLINE float b() const { return m_values[1]; }
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								    [[nodiscard]] ALWAYS_INLINE float c() const { return m_values[2]; }
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								    [[nodiscard]] ALWAYS_INLINE float d() const { return m_values[3]; }
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								    [[nodiscard]] ALWAYS_INLINE float e() const { return m_values[4]; }
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								    [[nodiscard]] ALWAYS_INLINE float f() const { return m_values[5]; }
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								    [[nodiscard]] float x_scale() const;
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								    [[nodiscard]] float y_scale() const;
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								    [[nodiscard]] FloatPoint scale() const;
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								    [[nodiscard]] float x_translation() const;
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								    [[nodiscard]] float y_translation() const;
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								    [[nodiscard]] FloatPoint translation() const;
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								    [[nodiscard]] float rotation() const;
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								    AffineTransform& scale(float sx, float sy);
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								    AffineTransform& scale(FloatPoint s);
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								    AffineTransform& set_scale(float sx, float sy);
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								    AffineTransform& set_scale(FloatPoint s);
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								    AffineTransform& translate(float tx, float ty);
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								    AffineTransform& translate(FloatPoint t);
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								    AffineTransform& set_translation(float tx, float ty);
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								    AffineTransform& set_translation(FloatPoint t);
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								    AffineTransform& rotate_radians(float);
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								    AffineTransform& skew_radians(float x_radians, float y_radians);
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								    AffineTransform& multiply(AffineTransform const&);
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								    float determinant() const;
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								    Optional<AffineTransform> inverse() const;
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								private:
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								    float m_values[6] { 0 };
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								};
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								}
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								template<>
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								struct AK::Formatter<Gfx::AffineTransform> : Formatter<FormatString> {
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								    ErrorOr<void> format(FormatBuilder& builder, Gfx::AffineTransform const& value)
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								    {
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								        return Formatter<FormatString>::format(builder, "[{} {} {} {} {} {}]"sv, value.a(), value.b(), value.c(), value.d(), value.e(), value.f());
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								    }
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								};
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