ladybird/Userland/Libraries/LibJS/Runtime/MathObject.cpp

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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2020-2023, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
* Copyright (c) 2023, Shannon Booth <shannon@serenityos.org>
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*
* SPDX-License-Identifier: BSD-2-Clause
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*/
#include <AK/BuiltinWrappers.h>
#include <AK/Function.h>
#include <AK/Random.h>
#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/MathObject.h>
#include <LibJS/Runtime/ValueInlines.h>
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#include <math.h>
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namespace JS {
MathObject::MathObject(Realm& realm)
: Object(ConstructWithPrototypeTag::Tag, realm.intrinsics().object_prototype())
{
}
void MathObject::initialize(Realm& realm)
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{
auto& vm = this->vm();
Base::initialize(realm);
u8 attr = Attribute::Writable | Attribute::Configurable;
define_native_function(realm, vm.names.abs, abs, 1, attr);
define_native_function(realm, vm.names.random, random, 0, attr);
define_native_function(realm, vm.names.sqrt, sqrt, 1, attr);
define_native_function(realm, vm.names.floor, floor, 1, attr);
define_native_function(realm, vm.names.ceil, ceil, 1, attr);
define_native_function(realm, vm.names.round, round, 1, attr);
define_native_function(realm, vm.names.max, max, 2, attr);
define_native_function(realm, vm.names.min, min, 2, attr);
define_native_function(realm, vm.names.trunc, trunc, 1, attr);
define_native_function(realm, vm.names.sin, sin, 1, attr);
define_native_function(realm, vm.names.cos, cos, 1, attr);
define_native_function(realm, vm.names.tan, tan, 1, attr);
define_native_function(realm, vm.names.pow, pow, 2, attr);
define_native_function(realm, vm.names.exp, exp, 1, attr);
define_native_function(realm, vm.names.expm1, expm1, 1, attr);
define_native_function(realm, vm.names.sign, sign, 1, attr);
define_native_function(realm, vm.names.clz32, clz32, 1, attr);
define_native_function(realm, vm.names.acos, acos, 1, attr);
define_native_function(realm, vm.names.acosh, acosh, 1, attr);
define_native_function(realm, vm.names.asin, asin, 1, attr);
define_native_function(realm, vm.names.asinh, asinh, 1, attr);
define_native_function(realm, vm.names.atan, atan, 1, attr);
define_native_function(realm, vm.names.atanh, atanh, 1, attr);
define_native_function(realm, vm.names.log1p, log1p, 1, attr);
define_native_function(realm, vm.names.cbrt, cbrt, 1, attr);
define_native_function(realm, vm.names.atan2, atan2, 2, attr);
define_native_function(realm, vm.names.fround, fround, 1, attr);
define_native_function(realm, vm.names.hypot, hypot, 2, attr);
define_native_function(realm, vm.names.imul, imul, 2, attr);
define_native_function(realm, vm.names.log, log, 1, attr);
define_native_function(realm, vm.names.log2, log2, 1, attr);
define_native_function(realm, vm.names.log10, log10, 1, attr);
define_native_function(realm, vm.names.sinh, sinh, 1, attr);
define_native_function(realm, vm.names.cosh, cosh, 1, attr);
define_native_function(realm, vm.names.tanh, tanh, 1, attr);
// 21.3.1 Value Properties of the Math Object, https://tc39.es/ecma262/#sec-value-properties-of-the-math-object
define_direct_property(vm.names.E, Value(M_E), 0);
define_direct_property(vm.names.LN2, Value(M_LN2), 0);
define_direct_property(vm.names.LN10, Value(M_LN10), 0);
define_direct_property(vm.names.LOG2E, Value(::log2(M_E)), 0);
define_direct_property(vm.names.LOG10E, Value(::log10(M_E)), 0);
define_direct_property(vm.names.PI, Value(M_PI), 0);
define_direct_property(vm.names.SQRT1_2, Value(M_SQRT1_2), 0);
define_direct_property(vm.names.SQRT2, Value(M_SQRT2), 0);
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// 21.3.1.9 Math [ @@toStringTag ], https://tc39.es/ecma262/#sec-math-@@tostringtag
define_direct_property(vm.well_known_symbol_to_string_tag(), PrimitiveString::create(vm, vm.names.Math.as_string()), Attribute::Configurable);
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}
// 21.3.2.1 Math.abs ( x ), https://tc39.es/ecma262/#sec-math.abs
JS_DEFINE_NATIVE_FUNCTION(MathObject::abs)
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{
auto x = vm.argument(0);
// OPTIMIZATION: Fast path for Int32 values.
if (x.is_int32())
return Value(AK::abs(x.as_i32()));
// Let n be ? ToNumber(x).
auto number = TRY(x.to_number(vm));
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// 2. If n is NaN, return NaN.
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if (number.is_nan())
return js_nan();
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// 3. If n is -0𝔽, return +0𝔽.
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if (number.is_negative_zero())
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return Value(0);
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// 4. If n is -∞𝔽, return +∞𝔽.
if (number.is_negative_infinity())
return js_infinity();
// 5. If n < -0𝔽, return -n.
// 6. Return n.
return Value(number.as_double() < 0 ? -number.as_double() : number.as_double());
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}
// 21.3.2.2 Math.acos ( x ), https://tc39.es/ecma262/#sec-math.acos
JS_DEFINE_NATIVE_FUNCTION(MathObject::acos)
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{
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// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
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// 2. If n is NaN, n > 1𝔽, or n < -1𝔽, return NaN.
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if (number.is_nan() || number.as_double() > 1 || number.as_double() < -1)
return js_nan();
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// 3. If n is 1𝔽, return +0𝔽.
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if (number.as_double() == 1)
return Value(0);
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// 4. Return an implementation-approximated Number value representing the result of the inverse cosine of (n).
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return Value(::acos(number.as_double()));
}
// 21.3.2.3 Math.acosh ( x ), https://tc39.es/ecma262/#sec-math.acosh
JS_DEFINE_NATIVE_FUNCTION(MathObject::acosh)
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{
// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
// 2. If n is NaN or n is +∞𝔽, return n.
if (number.is_nan() || number.is_positive_infinity())
return number;
// 3. If n is 1𝔽, return +0𝔽.
if (number.as_double() == 1.0)
return Value(0.0);
// 4. If n < 1𝔽, return NaN.
if (number.as_double() < 1)
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return js_nan();
// 5. Return an implementation-approximated Number value representing the result of the inverse hyperbolic cosine of (n).
return Value(::acosh(number.as_double()));
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}
// 21.3.2.4 Math.asin ( x ), https://tc39.es/ecma262/#sec-math.asin
JS_DEFINE_NATIVE_FUNCTION(MathObject::asin)
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{
// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
// 2. If n is NaN, n is +0𝔽, or n is -0𝔽, return n.
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if (number.is_nan() || number.is_positive_zero() || number.is_negative_zero())
return number;
// 3. If n > 1𝔽 or n < -1𝔽, return NaN.
if (number.as_double() > 1 || number.as_double() < -1)
return js_nan();
// 4. Return an implementation-approximated Number value representing the result of the inverse sine of (n).
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return Value(::asin(number.as_double()));
}
// 21.3.2.5 Math.asinh ( x ), https://tc39.es/ecma262/#sec-math.asinh
JS_DEFINE_NATIVE_FUNCTION(MathObject::asinh)
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{
// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
// 2. If n is not finite or n is either +0𝔽 or -0𝔽, return n.
if (!number.is_finite_number() || number.is_positive_zero() || number.is_negative_zero())
return number;
// 3. Return an implementation-approximated Number value representing the result of the inverse hyperbolic sine of (n).
return Value(::asinh(number.as_double()));
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}
// 21.3.2.6 Math.atan ( x ), https://tc39.es/ecma262/#sec-math.atan
JS_DEFINE_NATIVE_FUNCTION(MathObject::atan)
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{
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// Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
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// 2. If n is one of NaN, +0𝔽, or -0𝔽, return n.
if (number.is_nan() || number.as_double() == 0)
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return number;
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// 3. If n is +∞𝔽, return an implementation-approximated Number value representing π / 2.
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if (number.is_positive_infinity())
return Value(M_PI_2);
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// 4. If n is -∞𝔽, return an implementation-approximated Number value representing -π / 2.
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if (number.is_negative_infinity())
return Value(-M_PI_2);
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// 5. Return an implementation-approximated Number value representing the result of the inverse tangent of (n).
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return Value(::atan(number.as_double()));
}
// 21.3.2.7 Math.atanh ( x ), https://tc39.es/ecma262/#sec-math.atanh
JS_DEFINE_NATIVE_FUNCTION(MathObject::atanh)
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{
// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
// 2. If n is NaN, n is +0𝔽, or n is -0𝔽, return n.
if (number.is_nan() || number.is_positive_zero() || number.is_negative_zero())
return number;
// 3. If n > 1𝔽 or n < -1𝔽, return NaN.
if (number.as_double() > 1. || number.as_double() < -1.)
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return js_nan();
// 4. If n is 1𝔽, return +∞𝔽.
if (number.as_double() == 1.)
return js_infinity();
// 5. If n is -1𝔽, return -∞𝔽.
if (number.as_double() == -1.)
return js_negative_infinity();
// 6. Return an implementation-approximated Number value representing the result of the inverse hyperbolic tangent of (n).
return Value(::atanh(number.as_double()));
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}
// 21.3.2.8 Math.atan2 ( y, x ), https://tc39.es/ecma262/#sec-math.atan2
JS_DEFINE_NATIVE_FUNCTION(MathObject::atan2)
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{
auto constexpr three_quarters_pi = M_PI_4 + M_PI_2;
// 1. Let ny be ? ToNumber(y).
auto y = TRY(vm.argument(0).to_number(vm));
// 2. Let nx be ? ToNumber(x).
auto x = TRY(vm.argument(1).to_number(vm));
// 3. If ny is NaN or nx is NaN, return NaN.
if (y.is_nan() || x.is_nan())
return js_nan();
// 4. If ny is +∞𝔽, then
if (y.is_positive_infinity()) {
// a. If nx is +∞𝔽, return an implementation-approximated Number value representing π / 4.
if (x.is_positive_infinity())
return Value(M_PI_4);
// b. If nx is -∞𝔽, return an implementation-approximated Number value representing 3π / 4.
if (x.is_negative_infinity())
return Value(three_quarters_pi);
// c. Return an implementation-approximated Number value representing π / 2.
return Value(M_PI_2);
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}
// 5. If ny is -∞𝔽, then
if (y.is_negative_infinity()) {
// a. If nx is +∞𝔽, return an implementation-approximated Number value representing -π / 4.
if (x.is_positive_infinity())
return Value(-M_PI_4);
// b. If nx is -∞𝔽, return an implementation-approximated Number value representing -3π / 4.
if (x.is_negative_infinity())
return Value(-three_quarters_pi);
// c. Return an implementation-approximated Number value representing -π / 2.
return Value(-M_PI_2);
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}
// 6. If ny is +0𝔽, then
if (y.is_positive_zero()) {
// a. If nx > +0𝔽 or nx is +0𝔽, return +0𝔽.
if (x.as_double() > 0 || x.is_positive_zero())
return Value(0.0);
// b. Return an implementation-approximated Number value representing π.
return Value(M_PI);
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}
// 7. If ny is -0𝔽, then
if (y.is_negative_zero()) {
// a. If nx > +0𝔽 or nx is +0𝔽, return -0𝔽
if (x.as_double() > 0 || x.is_positive_zero())
return Value(-0.0);
// b. Return an implementation-approximated Number value representing -π.
return Value(-M_PI);
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}
// 8. Assert: ny is finite and is neither +0𝔽 nor -0𝔽.
VERIFY(y.is_finite_number() && !y.is_positive_zero() && !y.is_negative_zero());
// 9. If ny > +0𝔽, then
if (y.as_double() > 0) {
// a. If nx is +∞𝔽, return +0𝔽.
if (x.is_positive_infinity())
return Value(0);
// b. If nx is -∞𝔽, return an implementation-approximated Number value representing π.
if (x.is_negative_infinity())
return Value(M_PI);
// c. If nx is either +0𝔽 or -0𝔽, return an implementation-approximated Number value representing π / 2.
if (x.is_positive_zero() || x.is_negative_zero())
return Value(M_PI_2);
}
// 10. If ny < -0𝔽, then
if (y.as_double() < -0) {
// a. If nx is +∞𝔽, return -0𝔽.
if (x.is_positive_infinity())
return Value(-0.0);
// b. If nx is -∞𝔽, return an implementation-approximated Number value representing -π.
if (x.is_negative_infinity())
return Value(-M_PI);
// c. If nx is either +0𝔽 or -0𝔽, return an implementation-approximated Number value representing -π / 2.
if (x.is_positive_zero() || x.is_negative_zero())
return Value(-M_PI_2);
}
// 11. Assert: nx is finite and is neither +0𝔽 nor -0𝔽.
VERIFY(x.is_finite_number() && !x.is_positive_zero() && !x.is_negative_zero());
// 12. Return an implementation-approximated Number value representing the result of the inverse tangent of the quotient (ny) / (nx).
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return Value(::atan2(y.as_double(), x.as_double()));
}
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// 21.3.2.9 Math.cbrt ( x ), https://tc39.es/ecma262/#sec-math.cbrt
JS_DEFINE_NATIVE_FUNCTION(MathObject::cbrt)
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{
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// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
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// 2. If n is not finite or n is either +0𝔽 or -0𝔽, return n.
if (!number.is_finite_number() || number.as_double() == 0)
return number;
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// 3. Return an implementation-approximated Number value representing the result of the cube root of (n).
return Value(::cbrt(number.as_double()));
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}
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// 21.3.2.10 Math.ceil ( x ), https://tc39.es/ecma262/#sec-math.ceil
JS_DEFINE_NATIVE_FUNCTION(MathObject::ceil)
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{
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// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
// 2. If n is not finite or n is either +0𝔽 or -0𝔽, return n.
if (!number.is_finite_number() || number.as_double() == 0)
return number;
// 3. If n < -0𝔽 and n > -1𝔽, return -0𝔽.
if (number.as_double() < 0 && number.as_double() > -1)
return Value(-0.f);
// 4. If n is an integral Number, return n.
// 5. Return the smallest (closest to -∞) integral Number value that is not less than n.
return Value(::ceil(number.as_double()));
}
// 21.3.2.11 Math.clz32 ( x ), https://tc39.es/ecma262/#sec-math.clz32
JS_DEFINE_NATIVE_FUNCTION(MathObject::clz32)
{
// 1. Let n be ? ToUint32(x).
auto number = TRY(vm.argument(0).to_u32(vm));
// 2. Let p be the number of leading zero bits in the unsigned 32-bit binary representation of n.
// 3. Return 𝔽(p).
return Value(count_leading_zeroes_safe(number));
}
// 21.3.2.12 Math.cos ( x ), https://tc39.es/ecma262/#sec-math.cos
JS_DEFINE_NATIVE_FUNCTION(MathObject::cos)
{
// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
// 2. If n is NaN, n is +∞𝔽, or n is -∞𝔽, return NaN.
if (number.is_nan() || number.is_infinity())
return js_nan();
// 3. If n is +0𝔽 or n is -0𝔽, return 1𝔽.
if (number.is_positive_zero() || number.is_negative_zero())
return Value(1);
// 4. Return an implementation-approximated Number value representing the result of the cosine of (n).
return Value(::cos(number.as_double()));
}
// 21.3.2.13 Math.cosh ( x ), https://tc39.es/ecma262/#sec-math.cosh
JS_DEFINE_NATIVE_FUNCTION(MathObject::cosh)
{
// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
// 2. If n is NaN, return NaN.
if (number.is_nan())
return js_nan();
// 3. If n is +∞𝔽 or n is -∞𝔽, return +∞𝔽.
if (number.is_positive_infinity() || number.is_negative_infinity())
return js_infinity();
// 4. If n is +0𝔽 or n is -0𝔽, return 1𝔽.
if (number.is_positive_zero() || number.is_negative_zero())
return Value(1);
// 5. Return an implementation-approximated Number value representing the result of the hyperbolic cosine of (n).
return Value(::cosh(number.as_double()));
}
// 21.3.2.14 Math.exp ( x ), https://tc39.es/ecma262/#sec-math.exp
JS_DEFINE_NATIVE_FUNCTION(MathObject::exp)
{
// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
// 2. If n is either NaN or +∞𝔽, return n.
if (number.is_nan() || number.is_positive_infinity())
return number;
// 3. If n is either +0𝔽 or -0𝔽, return 1𝔽.
if (number.as_double() == 0)
return Value(1);
// 4. If n is -∞𝔽, return +0𝔽.
if (number.is_negative_infinity())
return Value(0);
// 5. Return an implementation-approximated Number value representing the result of the exponential function of (n).
return Value(::exp(number.as_double()));
}
// 21.3.2.15 Math.expm1 ( x ), https://tc39.es/ecma262/#sec-math.expm1
JS_DEFINE_NATIVE_FUNCTION(MathObject::expm1)
{
// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
// 2. If n is one of NaN, +0𝔽, -0𝔽, or +∞𝔽, return n.
if (number.is_nan() || number.as_double() == 0 || number.is_positive_infinity())
return number;
// 3. If n is -∞𝔽, return -1𝔽.
if (number.is_negative_infinity())
return Value(-1);
// 4. Return an implementation-approximated Number value representing the result of subtracting 1 from the exponential function of (n).
return Value(::expm1(number.as_double()));
}
// 21.3.2.16 Math.floor ( x ), https://tc39.es/ecma262/#sec-math.floor
JS_DEFINE_NATIVE_FUNCTION(MathObject::floor)
{
// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
// 2. If n is not finite or n is either +0𝔽 or -0𝔽, return n.
if (!number.is_finite_number() || number.as_double() == 0)
return number;
// 3. If n < 1𝔽 and n > +0𝔽, return +0𝔽.
// 4. If n is an integral Number, return n.
// 5. Return the greatest (closest to +∞) integral Number value that is not greater than n.
return Value(::floor(number.as_double()));
}
// 21.3.2.17 Math.fround ( x ), https://tc39.es/ecma262/#sec-math.fround
JS_DEFINE_NATIVE_FUNCTION(MathObject::fround)
{
// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
// 2. If n is NaN, return NaN.
if (number.is_nan())
return js_nan();
// 3. If n is one of +0𝔽, -0𝔽, +∞𝔽, or -∞𝔽, return n.
if (number.as_double() == 0 || number.is_infinity())
return number;
// 4. Let n32 be the result of converting n to a value in IEEE 754-2019 binary32 format using roundTiesToEven mode.
// 5. Let n64 be the result of converting n32 to a value in IEEE 754-2019 binary64 format.
// 6. Return the ECMAScript Number value corresponding to n64.
return Value((float)number.as_double());
}
// 21.3.2.18 Math.hypot ( ...args ), https://tc39.es/ecma262/#sec-math.hypot
JS_DEFINE_NATIVE_FUNCTION(MathObject::hypot)
{
// 1. Let coerced be a new empty List.
Vector<Value> coerced;
// 2. For each element arg of args, do
for (size_t i = 0; i < vm.argument_count(); ++i) {
// a. Let n be ? ToNumber(arg).
auto number = TRY(vm.argument(i).to_number(vm));
// b. Append n to coerced.
coerced.append(number);
}
// 3. For each element number of coerced, do
for (auto& number : coerced) {
// a. If number is either +∞𝔽 or -∞𝔽, return +∞𝔽.
if (number.is_infinity())
return js_infinity();
}
// 4. Let onlyZero be true.
auto only_zero = true;
double sum_of_squares = 0;
// 5. For each element number of coerced, do
for (auto& number : coerced) {
// a. If number is NaN, return NaN.
// OPTIMIZATION: For infinities, the result will be infinity with the same sign, so we can return early.
if (number.is_nan() || number.is_infinity())
return number;
// b. If number is neither +0𝔽 nor -0𝔽, set onlyZero to false.
if (number.as_double() != 0)
only_zero = false;
sum_of_squares += number.as_double() * number.as_double();
}
// 6. If onlyZero is true, return +0𝔽.
if (only_zero)
return Value(0);
// 7. Return an implementation-approximated Number value representing the square root of the sum of squares of the mathematical values of the elements of coerced.
return Value(::sqrt(sum_of_squares));
}
// 21.3.2.19 Math.imul ( x, y ), https://tc39.es/ecma262/#sec-math.imul
JS_DEFINE_NATIVE_FUNCTION(MathObject::imul)
{
// 1. Let a be (? ToUint32(x)).
auto a = TRY(vm.argument(0).to_u32(vm));
// 2. Let b be (? ToUint32(y)).
auto b = TRY(vm.argument(1).to_u32(vm));
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// 3. Let product be (a × b) modulo 2^32.
// 4. If product ≥ 2^31, return 𝔽(product - 2^32); otherwise return 𝔽(product).
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return Value(static_cast<i32>(a * b));
}
// 21.3.2.20 Math.log ( x ), https://tc39.es/ecma262/#sec-math.log
JS_DEFINE_NATIVE_FUNCTION(MathObject::log)
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{
// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
// 2. If n is NaN or n is +∞𝔽, return n.
if (number.is_nan() || number.is_positive_infinity())
return number;
// 3. If n is 1𝔽, return +0𝔽.
if (number.as_double() == 1.)
return Value(0);
// 4. If n is +0𝔽 or n is -0𝔽, return -∞𝔽.
if (number.is_positive_zero() || number.is_negative_zero())
return js_negative_infinity();
// 5. If n < -0𝔽, return NaN.
if (number.as_double() < -0.)
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return js_nan();
// 6. Return an implementation-approximated Number value representing the result of the natural logarithm of (n).
return Value(::log(number.as_double()));
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}
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// 21.3.2.21 Math.log1p ( x ), https://tc39.es/ecma262/#sec-math.log1p
JS_DEFINE_NATIVE_FUNCTION(MathObject::log1p)
{
// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
// 2. If n is NaN, n is +0𝔽, n is -0𝔽, or n is +∞𝔽, return n.
if (number.is_nan() || number.is_positive_zero() || number.is_negative_zero() || number.is_positive_infinity())
return number;
// 3. If n is -1𝔽, return -∞𝔽.
if (number.as_double() == -1.)
return js_negative_infinity();
// 4. If n < -1𝔽, return NaN.
if (number.as_double() < -1.)
return js_nan();
// 5. Return an implementation-approximated Number value representing the result of the natural logarithm of 1 + (n).
return Value(::log1p(number.as_double()));
}
// 21.3.2.22 Math.log10 ( x ), https://tc39.es/ecma262/#sec-math.log10
JS_DEFINE_NATIVE_FUNCTION(MathObject::log10)
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{
// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
// 2. If n is NaN or n is +∞𝔽, return n.
if (number.is_nan() || number.is_positive_infinity())
return number;
// 3. If n is 1𝔽, return +0𝔽.
if (number.as_double() == 1.)
return Value(0);
// 4. If n is +0𝔽 or n is -0𝔽, return -∞𝔽.
if (number.is_positive_zero() || number.is_negative_zero())
return js_negative_infinity();
// 5. If n < -0𝔽, return NaN.
if (number.as_double() < -0.)
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return js_nan();
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// 6. Return an implementation-approximated Number value representing the result of the base 10 logarithm of (n).
return Value(::log10(number.as_double()));
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}
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// 21.3.2.23 Math.log2 ( x ), https://tc39.es/ecma262/#sec-math.log2
JS_DEFINE_NATIVE_FUNCTION(MathObject::log2)
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{
// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
// 2. If n is NaN or n is +∞𝔽, return n.
if (number.is_nan() || number.is_positive_infinity())
return number;
// 3. If n is 1𝔽, return +0𝔽.
if (number.as_double() == 1.)
return Value(0);
// 4. If n is +0𝔽 or n is -0𝔽, return -∞𝔽.
if (number.is_positive_zero() || number.is_negative_zero())
return js_negative_infinity();
// 5. If n < -0𝔽, return NaN.
if (number.as_double() < -0.)
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return js_nan();
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// 6. Return an implementation-approximated Number value representing the result of the base 2 logarithm of (n).
return Value(::log2(number.as_double()));
}
// 21.3.2.24 Math.max ( ...args ), https://tc39.es/ecma262/#sec-math.max
JS_DEFINE_NATIVE_FUNCTION(MathObject::max)
{
// 1. Let coerced be a new empty List.
Vector<Value> coerced;
// 2. For each element arg of args, do
for (size_t i = 0; i < vm.argument_count(); ++i) {
// a. Let n be ? ToNumber(arg).
auto number = TRY(vm.argument(i).to_number(vm));
// b. Append n to coerced.
coerced.append(number);
}
// 3. Let highest be -∞𝔽.
auto highest = js_negative_infinity();
// 4. For each element number of coerced, do
for (auto& number : coerced) {
// a. If number is NaN, return NaN.
if (number.is_nan())
return js_nan();
// b. If number is +0𝔽 and highest is -0𝔽, set highest to +0𝔽.
// c. If number > highest, set highest to number.
if ((number.is_positive_zero() && highest.is_negative_zero()) || number.as_double() > highest.as_double())
highest = number;
}
// 5. Return highest.
return highest;
}
// 21.3.2.25 Math.min ( ...args ), https://tc39.es/ecma262/#sec-math.min
JS_DEFINE_NATIVE_FUNCTION(MathObject::min)
{
// 1. Let coerced be a new empty List.
Vector<Value> coerced;
// 2. For each element arg of args, do
for (size_t i = 0; i < vm.argument_count(); ++i) {
// a. Let n be ? ToNumber(arg).
auto number = TRY(vm.argument(i).to_number(vm));
// b. Append n to coerced.
coerced.append(number);
}
// 3. Let lowest be +∞𝔽.
auto lowest = js_infinity();
// 4. For each element number of coerced, do
for (auto& number : coerced) {
// a. If number is NaN, return NaN.
if (number.is_nan())
return js_nan();
// b. If number is -0𝔽 and lowest is +0𝔽, set lowest to -0𝔽.
// c. If number < lowest, set lowest to number.
if ((number.is_negative_zero() && lowest.is_positive_zero()) || number.as_double() < lowest.as_double())
lowest = number;
}
// 5. Return lowest.
return lowest;
}
// 21.3.2.26 Math.pow ( base, exponent ), https://tc39.es/ecma262/#sec-math.pow
JS_DEFINE_NATIVE_FUNCTION(MathObject::pow)
{
// Set base to ? ToNumber(base).
auto base = TRY(vm.argument(0).to_number(vm));
// 2. Set exponent to ? ToNumber(exponent).
auto exponent = TRY(vm.argument(1).to_number(vm));
// 3. Return Number::exponentiate(base, exponent).
return JS::exp(vm, base, exponent);
}
// 21.3.2.27 Math.random ( ), https://tc39.es/ecma262/#sec-math.random
JS_DEFINE_NATIVE_FUNCTION(MathObject::random)
{
// This function returns a Number value with positive sign, greater than or equal to +0𝔽 but strictly less than 1𝔽,
// chosen randomly or pseudo randomly with approximately uniform distribution over that range, using an
// implementation-defined algorithm or strategy.
double r = (double)get_random<u32>() / (double)UINT32_MAX;
return Value(r);
}
// 21.3.2.28 Math.round ( x ), https://tc39.es/ecma262/#sec-math.round
JS_DEFINE_NATIVE_FUNCTION(MathObject::round)
{
// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
// 2. If n is not finite or n is an integral Number, return n.
if (!number.is_finite_number() || number.as_double() == ::trunc(number.as_double()))
return number;
// 3. If n < 0.5𝔽 and n > +0𝔽, return +0𝔽.
// 4. If n < -0𝔽 and n ≥ -0.5𝔽, return -0𝔽.
// 5. Return the integral Number closest to n, preferring the Number closer to +∞ in the case of a tie.
double integer = ::ceil(number.as_double());
if (integer - 0.5 > number.as_double())
integer--;
return Value(integer);
}
// 21.3.2.29 Math.sign ( x ), https://tc39.es/ecma262/#sec-math.sign
JS_DEFINE_NATIVE_FUNCTION(MathObject::sign)
{
// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
// 2. If n is one of NaN, +0𝔽, or -0𝔽, return n.
if (number.is_nan() || number.as_double() == 0)
return number;
// 3. If n < -0𝔽, return -1𝔽.
if (number.as_double() < 0)
return Value(-1);
// 4. Return 1𝔽.
return Value(1);
}
// 21.3.2.30 Math.sin ( x ), https://tc39.es/ecma262/#sec-math.sin
JS_DEFINE_NATIVE_FUNCTION(MathObject::sin)
{
// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
// 2. If n is NaN, n is +0𝔽, or n is -0𝔽, return n.
if (number.is_nan() || number.is_positive_zero() || number.is_negative_zero())
return number;
// 3. If n is +∞𝔽 or n is -∞𝔽, return NaN.
if (number.is_infinity())
return js_nan();
// 4. Return an implementation-approximated Number value representing the result of the sine of (n).
return Value(::sin(number.as_double()));
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}
// 21.3.2.31 Math.sinh ( x ), https://tc39.es/ecma262/#sec-math.sinh
JS_DEFINE_NATIVE_FUNCTION(MathObject::sinh)
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{
// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
// 2. If n is not finite or n is either +0𝔽 or -0𝔽, return n.
if (!number.is_finite_number() || number.is_positive_zero() || number.is_negative_zero())
return number;
// 3. Return an implementation-approximated Number value representing the result of the hyperbolic sine of (n).
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return Value(::sinh(number.as_double()));
}
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// 21.3.2.32 Math.sqrt ( x ), https://tc39.es/ecma262/#sec-math.sqrt
JS_DEFINE_NATIVE_FUNCTION(MathObject::sqrt)
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{
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// Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
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// 2. If n is one of NaN, +0𝔽, -0𝔽, or +∞𝔽, return n.
if (number.is_nan() || number.as_double() == 0 || number.is_positive_infinity())
return number;
// 3. If n < -0𝔽, return NaN.
if (number.as_double() < 0)
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return js_nan();
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// 4. Return an implementation-approximated Number value representing the result of the square root of (n).
return Value(::sqrt(number.as_double()));
}
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// 21.3.2.33 Math.tan ( x ), https://tc39.es/ecma262/#sec-math.tan
JS_DEFINE_NATIVE_FUNCTION(MathObject::tan)
{
// Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
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// 2. If n is NaN, n is +0𝔽, or n is -0𝔽, return n.
if (number.is_nan() || number.is_positive_zero() || number.is_negative_zero())
return number;
// 3. If n is +∞𝔽, or n is -∞𝔽, return NaN.
if (number.is_infinity())
return js_nan();
// 4. Return an implementation-approximated Number value representing the result of the tangent of (n).
return Value(::tan(number.as_double()));
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}
// 21.3.2.34 Math.tanh ( x ), https://tc39.es/ecma262/#sec-math.tanh
JS_DEFINE_NATIVE_FUNCTION(MathObject::tanh)
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{
// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
// 2. If n is NaN, n is +0𝔽, or n is -0𝔽, return n.
if (number.is_nan() || number.is_positive_zero() || number.is_negative_zero())
return number;
// 3. If n is +∞𝔽, return 1𝔽.
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if (number.is_positive_infinity())
return Value(1);
// 4. If n is -∞𝔽, return -1𝔽.
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if (number.is_negative_infinity())
return Value(-1);
// 5. Return an implementation-approximated Number value representing the result of the hyperbolic tangent of (n).
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return Value(::tanh(number.as_double()));
}
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// 21.3.2.35 Math.trunc ( x ), https://tc39.es/ecma262/#sec-math.trunc
JS_DEFINE_NATIVE_FUNCTION(MathObject::trunc)
{
// 1. Let n be ? ToNumber(x).
auto number = TRY(vm.argument(0).to_number(vm));
// 2. If n is not finite or n is either +0𝔽 or -0𝔽, return n.
if (number.is_nan() || number.is_infinity() || number.as_double() == 0)
return number;
// 3. If n < 1𝔽 and n > +0𝔽, return +0𝔽.
// 4. If n < -0𝔽 and n > -1𝔽, return -0𝔽.
// 5. Return the integral Number nearest n in the direction of +0𝔽.
return Value(number.as_double() < 0
? ::ceil(number.as_double())
: ::floor(number.as_double()));
}
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}