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								/*
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								 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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								 * Copyright (c) 2022, the SerenityOS developers.
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								 *
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								 * SPDX-License-Identifier: BSD-2-Clause
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								 */
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								#pragma once
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								#include <AK/Function.h>
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								#include <LibCore/Object.h>
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								namespace Core {
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								class Timer final : public Object {
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								    C_OBJECT(Timer);
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								public:
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								    static NonnullRefPtr<Timer> create_repeating(int interval_ms, Function<void()>&& timeout_handler, Object* parent = nullptr)
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								    {
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								        auto timer = adopt_ref(*new Timer(interval_ms, move(timeout_handler), parent));
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								        timer->stop();
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								        return timer;
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								    }
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								    static NonnullRefPtr<Timer> create_single_shot(int interval_ms, Function<void()>&& timeout_handler, Object* parent = nullptr)
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								    {
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								        auto timer = adopt_ref(*new Timer(interval_ms, move(timeout_handler), parent));
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								        timer->set_single_shot(true);
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								        timer->stop();
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								        return timer;
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								    }
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								    virtual ~Timer() override = default;
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								    void start();
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								    void start(int interval_ms);
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								    void restart();
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								    void restart(int interval_ms);
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								    void stop();
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								    void set_active(bool);
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								    bool is_active() const { return m_active; }
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								    int interval() const { return m_interval_ms; }
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								    void set_interval(int interval_ms)
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								    {
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								        if (m_interval_ms == interval_ms)
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								            return;
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								        m_interval_ms = interval_ms;
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								        m_interval_dirty = true;
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								    }
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								    bool is_single_shot() const { return m_single_shot; }
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								    void set_single_shot(bool single_shot) { m_single_shot = single_shot; }
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								    Function<void()> on_timeout;
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								private:
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								    explicit Timer(Object* parent = nullptr);
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								    Timer(int interval_ms, Function<void()>&& timeout_handler, Object* parent = nullptr);
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								    virtual void timer_event(TimerEvent&) override;
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								    bool m_active { false };
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								    bool m_single_shot { false };
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								    bool m_interval_dirty { false };
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								    int m_interval_ms { 0 };
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								};
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								}
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