ladybird/Userland/Libraries/LibJS/Bytecode/Interpreter.cpp

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/*
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <AK/TemporaryChange.h>
#include <LibJS/Bytecode/BasicBlock.h>
#include <LibJS/Bytecode/Instruction.h>
#include <LibJS/Bytecode/Interpreter.h>
#include <LibJS/Bytecode/Op.h>
#include <LibJS/Runtime/GlobalEnvironment.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Realm.h>
namespace JS::Bytecode {
static Interpreter* s_current;
bool g_dump_bytecode = false;
Interpreter* Interpreter::current()
{
return s_current;
}
Interpreter::Interpreter(GlobalObject& global_object, Realm& realm)
: m_vm(global_object.vm())
, m_global_object(global_object)
, m_realm(realm)
{
VERIFY(!s_current);
s_current = this;
}
Interpreter::~Interpreter()
{
VERIFY(s_current == this);
s_current = nullptr;
}
Interpreter::ValueAndFrame Interpreter::run_and_return_frame(Executable const& executable, BasicBlock const* entry_point)
{
dbgln_if(JS_BYTECODE_DEBUG, "Bytecode::Interpreter will run unit {:p}", &executable);
TemporaryChange restore_executable { m_current_executable, &executable };
VERIFY(m_saved_exception.is_null());
bool pushed_execution_context = false;
ExecutionContext execution_context(vm().heap());
if (vm().execution_context_stack().is_empty() || !vm().running_execution_context().lexical_environment) {
// The "normal" interpreter pushes an execution context without environment so in that case we also want to push one.
execution_context.this_value = &global_object();
static FlyString global_execution_context_name = "(*BC* global execution context)";
execution_context.function_name = global_execution_context_name;
execution_context.lexical_environment = &m_realm.global_environment();
execution_context.variable_environment = &m_realm.global_environment();
execution_context.realm = &m_realm;
// FIXME: How do we know if we're in strict mode? Maybe the Bytecode::Block should know this?
// execution_context.is_strict_mode = ???;
MUST(vm().push_execution_context(execution_context, global_object()));
pushed_execution_context = true;
}
auto block = entry_point ?: &executable.basic_blocks.first();
if (!m_manually_entered_frames.is_empty() && m_manually_entered_frames.last()) {
m_register_windows.append(make<RegisterWindow>(m_register_windows.last()));
} else {
m_register_windows.append(make<RegisterWindow>());
}
registers().resize(executable.number_of_registers);
registers()[Register::global_object_index] = Value(&global_object());
m_manually_entered_frames.append(false);
for (;;) {
Bytecode::InstructionStreamIterator pc(block->instruction_stream());
bool will_jump = false;
bool will_return = false;
while (!pc.at_end()) {
auto& instruction = *pc;
auto ran_or_error = instruction.execute(*this);
if (ran_or_error.is_error()) {
auto exception_value = *ran_or_error.throw_completion().value();
m_saved_exception = make_handle(exception_value);
LibJS: Implement bytecode generation for try..catch..finally EnterUnwindContext pushes an unwind context (exception handler and/or finalizer) onto a stack. LeaveUnwindContext pops the unwind context from that stack. Upon return to the interpreter loop we check whether the VM has an exception pending. If no unwind context is available we return from the loop. If an exception handler is available we clear the VM's exception, put the exception value into the accumulator register, clear the unwind context's handler and jump to the handler. If no handler is available but a finalizer is available we save the exception value + metadata (for later use by ContinuePendingUnwind), clear the VM's exception, pop the unwind context and jump to the finalizer. ContinuePendingUnwind checks whether a saved exception is available. If no saved exception is available it jumps to the resume label. Otherwise it stores the exception into the VM. The Jump after LeaveUnwindContext could be integrated into the LeaveUnwindContext instruction. I've kept them separate for now to make the bytecode more readable. > try { 1; throw "x" } catch (e) { 2 } finally { 3 }; 4 1: [ 0] EnterScope [ 10] EnterUnwindContext handler:@4 finalizer:@3 [ 38] EnterScope [ 48] LoadImmediate 1 [ 60] NewString 1 ("x") [ 70] Throw <for non-terminated blocks: insert LeaveUnwindContext + Jump @3 here> 2: [ 0] LoadImmediate 4 3: [ 0] EnterScope [ 10] LoadImmediate 3 [ 28] ContinuePendingUnwind resume:@2 4: [ 0] SetVariable 0 (e) [ 10] EnterScope [ 20] LoadImmediate 2 [ 38] LeaveUnwindContext [ 3c] Jump @3 String Table: 0: e 1: x
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if (m_unwind_contexts.is_empty())
break;
auto& unwind_context = m_unwind_contexts.last();
if (unwind_context.executable != m_current_executable)
break;
LibJS: Implement bytecode generation for try..catch..finally EnterUnwindContext pushes an unwind context (exception handler and/or finalizer) onto a stack. LeaveUnwindContext pops the unwind context from that stack. Upon return to the interpreter loop we check whether the VM has an exception pending. If no unwind context is available we return from the loop. If an exception handler is available we clear the VM's exception, put the exception value into the accumulator register, clear the unwind context's handler and jump to the handler. If no handler is available but a finalizer is available we save the exception value + metadata (for later use by ContinuePendingUnwind), clear the VM's exception, pop the unwind context and jump to the finalizer. ContinuePendingUnwind checks whether a saved exception is available. If no saved exception is available it jumps to the resume label. Otherwise it stores the exception into the VM. The Jump after LeaveUnwindContext could be integrated into the LeaveUnwindContext instruction. I've kept them separate for now to make the bytecode more readable. > try { 1; throw "x" } catch (e) { 2 } finally { 3 }; 4 1: [ 0] EnterScope [ 10] EnterUnwindContext handler:@4 finalizer:@3 [ 38] EnterScope [ 48] LoadImmediate 1 [ 60] NewString 1 ("x") [ 70] Throw <for non-terminated blocks: insert LeaveUnwindContext + Jump @3 here> 2: [ 0] LoadImmediate 4 3: [ 0] EnterScope [ 10] LoadImmediate 3 [ 28] ContinuePendingUnwind resume:@2 4: [ 0] SetVariable 0 (e) [ 10] EnterScope [ 20] LoadImmediate 2 [ 38] LeaveUnwindContext [ 3c] Jump @3 String Table: 0: e 1: x
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if (unwind_context.handler) {
block = unwind_context.handler;
unwind_context.handler = nullptr;
accumulator() = exception_value;
m_saved_exception = {};
LibJS: Implement bytecode generation for try..catch..finally EnterUnwindContext pushes an unwind context (exception handler and/or finalizer) onto a stack. LeaveUnwindContext pops the unwind context from that stack. Upon return to the interpreter loop we check whether the VM has an exception pending. If no unwind context is available we return from the loop. If an exception handler is available we clear the VM's exception, put the exception value into the accumulator register, clear the unwind context's handler and jump to the handler. If no handler is available but a finalizer is available we save the exception value + metadata (for later use by ContinuePendingUnwind), clear the VM's exception, pop the unwind context and jump to the finalizer. ContinuePendingUnwind checks whether a saved exception is available. If no saved exception is available it jumps to the resume label. Otherwise it stores the exception into the VM. The Jump after LeaveUnwindContext could be integrated into the LeaveUnwindContext instruction. I've kept them separate for now to make the bytecode more readable. > try { 1; throw "x" } catch (e) { 2 } finally { 3 }; 4 1: [ 0] EnterScope [ 10] EnterUnwindContext handler:@4 finalizer:@3 [ 38] EnterScope [ 48] LoadImmediate 1 [ 60] NewString 1 ("x") [ 70] Throw <for non-terminated blocks: insert LeaveUnwindContext + Jump @3 here> 2: [ 0] LoadImmediate 4 3: [ 0] EnterScope [ 10] LoadImmediate 3 [ 28] ContinuePendingUnwind resume:@2 4: [ 0] SetVariable 0 (e) [ 10] EnterScope [ 20] LoadImmediate 2 [ 38] LeaveUnwindContext [ 3c] Jump @3 String Table: 0: e 1: x
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will_jump = true;
break;
}
if (unwind_context.finalizer) {
LibJS: Implement bytecode generation for try..catch..finally EnterUnwindContext pushes an unwind context (exception handler and/or finalizer) onto a stack. LeaveUnwindContext pops the unwind context from that stack. Upon return to the interpreter loop we check whether the VM has an exception pending. If no unwind context is available we return from the loop. If an exception handler is available we clear the VM's exception, put the exception value into the accumulator register, clear the unwind context's handler and jump to the handler. If no handler is available but a finalizer is available we save the exception value + metadata (for later use by ContinuePendingUnwind), clear the VM's exception, pop the unwind context and jump to the finalizer. ContinuePendingUnwind checks whether a saved exception is available. If no saved exception is available it jumps to the resume label. Otherwise it stores the exception into the VM. The Jump after LeaveUnwindContext could be integrated into the LeaveUnwindContext instruction. I've kept them separate for now to make the bytecode more readable. > try { 1; throw "x" } catch (e) { 2 } finally { 3 }; 4 1: [ 0] EnterScope [ 10] EnterUnwindContext handler:@4 finalizer:@3 [ 38] EnterScope [ 48] LoadImmediate 1 [ 60] NewString 1 ("x") [ 70] Throw <for non-terminated blocks: insert LeaveUnwindContext + Jump @3 here> 2: [ 0] LoadImmediate 4 3: [ 0] EnterScope [ 10] LoadImmediate 3 [ 28] ContinuePendingUnwind resume:@2 4: [ 0] SetVariable 0 (e) [ 10] EnterScope [ 20] LoadImmediate 2 [ 38] LeaveUnwindContext [ 3c] Jump @3 String Table: 0: e 1: x
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block = unwind_context.finalizer;
m_unwind_contexts.take_last();
will_jump = true;
break;
LibJS: Implement bytecode generation for try..catch..finally EnterUnwindContext pushes an unwind context (exception handler and/or finalizer) onto a stack. LeaveUnwindContext pops the unwind context from that stack. Upon return to the interpreter loop we check whether the VM has an exception pending. If no unwind context is available we return from the loop. If an exception handler is available we clear the VM's exception, put the exception value into the accumulator register, clear the unwind context's handler and jump to the handler. If no handler is available but a finalizer is available we save the exception value + metadata (for later use by ContinuePendingUnwind), clear the VM's exception, pop the unwind context and jump to the finalizer. ContinuePendingUnwind checks whether a saved exception is available. If no saved exception is available it jumps to the resume label. Otherwise it stores the exception into the VM. The Jump after LeaveUnwindContext could be integrated into the LeaveUnwindContext instruction. I've kept them separate for now to make the bytecode more readable. > try { 1; throw "x" } catch (e) { 2 } finally { 3 }; 4 1: [ 0] EnterScope [ 10] EnterUnwindContext handler:@4 finalizer:@3 [ 38] EnterScope [ 48] LoadImmediate 1 [ 60] NewString 1 ("x") [ 70] Throw <for non-terminated blocks: insert LeaveUnwindContext + Jump @3 here> 2: [ 0] LoadImmediate 4 3: [ 0] EnterScope [ 10] LoadImmediate 3 [ 28] ContinuePendingUnwind resume:@2 4: [ 0] SetVariable 0 (e) [ 10] EnterScope [ 20] LoadImmediate 2 [ 38] LeaveUnwindContext [ 3c] Jump @3 String Table: 0: e 1: x
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}
}
if (m_pending_jump.has_value()) {
block = m_pending_jump.release_value();
will_jump = true;
break;
}
if (!m_return_value.is_empty()) {
will_return = true;
break;
}
++pc;
}
if (will_return)
break;
if (pc.at_end() && !will_jump)
break;
if (!m_saved_exception.is_null())
break;
}
dbgln_if(JS_BYTECODE_DEBUG, "Bytecode::Interpreter did run unit {:p}", &executable);
if constexpr (JS_BYTECODE_DEBUG) {
for (size_t i = 0; i < registers().size(); ++i) {
String value_string;
if (registers()[i].is_empty())
value_string = "(empty)";
else
value_string = registers()[i].to_string_without_side_effects();
dbgln("[{:3}] {}", i, value_string);
}
}
OwnPtr<RegisterWindow> frame;
if (!m_manually_entered_frames.last()) {
frame = m_register_windows.take_last();
m_manually_entered_frames.take_last();
}
auto return_value = m_return_value.value_or(js_undefined());
m_return_value = {};
// NOTE: The return value from a called function is put into $0 in the caller context.
if (!m_register_windows.is_empty())
m_register_windows.last()[0] = return_value;
// At this point we may have already run any queued promise jobs via on_call_stack_emptied,
// in which case this is a no-op.
vm().run_queued_promise_jobs();
if (pushed_execution_context) {
VERIFY(&vm().running_execution_context() == &execution_context);
vm().pop_execution_context();
}
vm().finish_execution_generation();
if (!m_saved_exception.is_null()) {
Value thrown_value = m_saved_exception.value();
m_saved_exception = {};
return { throw_completion(thrown_value), move(frame) };
}
return { return_value, move(frame) };
}
LibJS: Implement bytecode generation for try..catch..finally EnterUnwindContext pushes an unwind context (exception handler and/or finalizer) onto a stack. LeaveUnwindContext pops the unwind context from that stack. Upon return to the interpreter loop we check whether the VM has an exception pending. If no unwind context is available we return from the loop. If an exception handler is available we clear the VM's exception, put the exception value into the accumulator register, clear the unwind context's handler and jump to the handler. If no handler is available but a finalizer is available we save the exception value + metadata (for later use by ContinuePendingUnwind), clear the VM's exception, pop the unwind context and jump to the finalizer. ContinuePendingUnwind checks whether a saved exception is available. If no saved exception is available it jumps to the resume label. Otherwise it stores the exception into the VM. The Jump after LeaveUnwindContext could be integrated into the LeaveUnwindContext instruction. I've kept them separate for now to make the bytecode more readable. > try { 1; throw "x" } catch (e) { 2 } finally { 3 }; 4 1: [ 0] EnterScope [ 10] EnterUnwindContext handler:@4 finalizer:@3 [ 38] EnterScope [ 48] LoadImmediate 1 [ 60] NewString 1 ("x") [ 70] Throw <for non-terminated blocks: insert LeaveUnwindContext + Jump @3 here> 2: [ 0] LoadImmediate 4 3: [ 0] EnterScope [ 10] LoadImmediate 3 [ 28] ContinuePendingUnwind resume:@2 4: [ 0] SetVariable 0 (e) [ 10] EnterScope [ 20] LoadImmediate 2 [ 38] LeaveUnwindContext [ 3c] Jump @3 String Table: 0: e 1: x
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void Interpreter::enter_unwind_context(Optional<Label> handler_target, Optional<Label> finalizer_target)
{
m_unwind_contexts.empend(m_current_executable, handler_target.has_value() ? &handler_target->block() : nullptr, finalizer_target.has_value() ? &finalizer_target->block() : nullptr);
LibJS: Implement bytecode generation for try..catch..finally EnterUnwindContext pushes an unwind context (exception handler and/or finalizer) onto a stack. LeaveUnwindContext pops the unwind context from that stack. Upon return to the interpreter loop we check whether the VM has an exception pending. If no unwind context is available we return from the loop. If an exception handler is available we clear the VM's exception, put the exception value into the accumulator register, clear the unwind context's handler and jump to the handler. If no handler is available but a finalizer is available we save the exception value + metadata (for later use by ContinuePendingUnwind), clear the VM's exception, pop the unwind context and jump to the finalizer. ContinuePendingUnwind checks whether a saved exception is available. If no saved exception is available it jumps to the resume label. Otherwise it stores the exception into the VM. The Jump after LeaveUnwindContext could be integrated into the LeaveUnwindContext instruction. I've kept them separate for now to make the bytecode more readable. > try { 1; throw "x" } catch (e) { 2 } finally { 3 }; 4 1: [ 0] EnterScope [ 10] EnterUnwindContext handler:@4 finalizer:@3 [ 38] EnterScope [ 48] LoadImmediate 1 [ 60] NewString 1 ("x") [ 70] Throw <for non-terminated blocks: insert LeaveUnwindContext + Jump @3 here> 2: [ 0] LoadImmediate 4 3: [ 0] EnterScope [ 10] LoadImmediate 3 [ 28] ContinuePendingUnwind resume:@2 4: [ 0] SetVariable 0 (e) [ 10] EnterScope [ 20] LoadImmediate 2 [ 38] LeaveUnwindContext [ 3c] Jump @3 String Table: 0: e 1: x
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}
void Interpreter::leave_unwind_context()
{
m_unwind_contexts.take_last();
}
ThrowCompletionOr<void> Interpreter::continue_pending_unwind(Label const& resume_label)
LibJS: Implement bytecode generation for try..catch..finally EnterUnwindContext pushes an unwind context (exception handler and/or finalizer) onto a stack. LeaveUnwindContext pops the unwind context from that stack. Upon return to the interpreter loop we check whether the VM has an exception pending. If no unwind context is available we return from the loop. If an exception handler is available we clear the VM's exception, put the exception value into the accumulator register, clear the unwind context's handler and jump to the handler. If no handler is available but a finalizer is available we save the exception value + metadata (for later use by ContinuePendingUnwind), clear the VM's exception, pop the unwind context and jump to the finalizer. ContinuePendingUnwind checks whether a saved exception is available. If no saved exception is available it jumps to the resume label. Otherwise it stores the exception into the VM. The Jump after LeaveUnwindContext could be integrated into the LeaveUnwindContext instruction. I've kept them separate for now to make the bytecode more readable. > try { 1; throw "x" } catch (e) { 2 } finally { 3 }; 4 1: [ 0] EnterScope [ 10] EnterUnwindContext handler:@4 finalizer:@3 [ 38] EnterScope [ 48] LoadImmediate 1 [ 60] NewString 1 ("x") [ 70] Throw <for non-terminated blocks: insert LeaveUnwindContext + Jump @3 here> 2: [ 0] LoadImmediate 4 3: [ 0] EnterScope [ 10] LoadImmediate 3 [ 28] ContinuePendingUnwind resume:@2 4: [ 0] SetVariable 0 (e) [ 10] EnterScope [ 20] LoadImmediate 2 [ 38] LeaveUnwindContext [ 3c] Jump @3 String Table: 0: e 1: x
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{
if (!m_saved_exception.is_null()) {
auto result = throw_completion(m_saved_exception.value());
LibJS: Implement bytecode generation for try..catch..finally EnterUnwindContext pushes an unwind context (exception handler and/or finalizer) onto a stack. LeaveUnwindContext pops the unwind context from that stack. Upon return to the interpreter loop we check whether the VM has an exception pending. If no unwind context is available we return from the loop. If an exception handler is available we clear the VM's exception, put the exception value into the accumulator register, clear the unwind context's handler and jump to the handler. If no handler is available but a finalizer is available we save the exception value + metadata (for later use by ContinuePendingUnwind), clear the VM's exception, pop the unwind context and jump to the finalizer. ContinuePendingUnwind checks whether a saved exception is available. If no saved exception is available it jumps to the resume label. Otherwise it stores the exception into the VM. The Jump after LeaveUnwindContext could be integrated into the LeaveUnwindContext instruction. I've kept them separate for now to make the bytecode more readable. > try { 1; throw "x" } catch (e) { 2 } finally { 3 }; 4 1: [ 0] EnterScope [ 10] EnterUnwindContext handler:@4 finalizer:@3 [ 38] EnterScope [ 48] LoadImmediate 1 [ 60] NewString 1 ("x") [ 70] Throw <for non-terminated blocks: insert LeaveUnwindContext + Jump @3 here> 2: [ 0] LoadImmediate 4 3: [ 0] EnterScope [ 10] LoadImmediate 3 [ 28] ContinuePendingUnwind resume:@2 4: [ 0] SetVariable 0 (e) [ 10] EnterScope [ 20] LoadImmediate 2 [ 38] LeaveUnwindContext [ 3c] Jump @3 String Table: 0: e 1: x
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m_saved_exception = {};
return result;
LibJS: Implement bytecode generation for try..catch..finally EnterUnwindContext pushes an unwind context (exception handler and/or finalizer) onto a stack. LeaveUnwindContext pops the unwind context from that stack. Upon return to the interpreter loop we check whether the VM has an exception pending. If no unwind context is available we return from the loop. If an exception handler is available we clear the VM's exception, put the exception value into the accumulator register, clear the unwind context's handler and jump to the handler. If no handler is available but a finalizer is available we save the exception value + metadata (for later use by ContinuePendingUnwind), clear the VM's exception, pop the unwind context and jump to the finalizer. ContinuePendingUnwind checks whether a saved exception is available. If no saved exception is available it jumps to the resume label. Otherwise it stores the exception into the VM. The Jump after LeaveUnwindContext could be integrated into the LeaveUnwindContext instruction. I've kept them separate for now to make the bytecode more readable. > try { 1; throw "x" } catch (e) { 2 } finally { 3 }; 4 1: [ 0] EnterScope [ 10] EnterUnwindContext handler:@4 finalizer:@3 [ 38] EnterScope [ 48] LoadImmediate 1 [ 60] NewString 1 ("x") [ 70] Throw <for non-terminated blocks: insert LeaveUnwindContext + Jump @3 here> 2: [ 0] LoadImmediate 4 3: [ 0] EnterScope [ 10] LoadImmediate 3 [ 28] ContinuePendingUnwind resume:@2 4: [ 0] SetVariable 0 (e) [ 10] EnterScope [ 20] LoadImmediate 2 [ 38] LeaveUnwindContext [ 3c] Jump @3 String Table: 0: e 1: x
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}
jump(resume_label);
return {};
LibJS: Implement bytecode generation for try..catch..finally EnterUnwindContext pushes an unwind context (exception handler and/or finalizer) onto a stack. LeaveUnwindContext pops the unwind context from that stack. Upon return to the interpreter loop we check whether the VM has an exception pending. If no unwind context is available we return from the loop. If an exception handler is available we clear the VM's exception, put the exception value into the accumulator register, clear the unwind context's handler and jump to the handler. If no handler is available but a finalizer is available we save the exception value + metadata (for later use by ContinuePendingUnwind), clear the VM's exception, pop the unwind context and jump to the finalizer. ContinuePendingUnwind checks whether a saved exception is available. If no saved exception is available it jumps to the resume label. Otherwise it stores the exception into the VM. The Jump after LeaveUnwindContext could be integrated into the LeaveUnwindContext instruction. I've kept them separate for now to make the bytecode more readable. > try { 1; throw "x" } catch (e) { 2 } finally { 3 }; 4 1: [ 0] EnterScope [ 10] EnterUnwindContext handler:@4 finalizer:@3 [ 38] EnterScope [ 48] LoadImmediate 1 [ 60] NewString 1 ("x") [ 70] Throw <for non-terminated blocks: insert LeaveUnwindContext + Jump @3 here> 2: [ 0] LoadImmediate 4 3: [ 0] EnterScope [ 10] LoadImmediate 3 [ 28] ContinuePendingUnwind resume:@2 4: [ 0] SetVariable 0 (e) [ 10] EnterScope [ 20] LoadImmediate 2 [ 38] LeaveUnwindContext [ 3c] Jump @3 String Table: 0: e 1: x
2021-06-10 15:04:38 +02:00
}
AK::Array<OwnPtr<PassManager>, static_cast<UnderlyingType<Interpreter::OptimizationLevel>>(Interpreter::OptimizationLevel::__Count)> Interpreter::s_optimization_pipelines {};
Bytecode::PassManager& Interpreter::optimization_pipeline(Interpreter::OptimizationLevel level)
{
auto underlying_level = to_underlying(level);
VERIFY(underlying_level <= to_underlying(Interpreter::OptimizationLevel::__Count));
auto& entry = s_optimization_pipelines[underlying_level];
if (entry)
return *entry;
auto pm = make<PassManager>();
if (level == OptimizationLevel::Default) {
pm->add<Passes::GenerateCFG>();
pm->add<Passes::UnifySameBlocks>();
pm->add<Passes::GenerateCFG>();
pm->add<Passes::MergeBlocks>();
pm->add<Passes::GenerateCFG>();
pm->add<Passes::UnifySameBlocks>();
pm->add<Passes::GenerateCFG>();
pm->add<Passes::MergeBlocks>();
pm->add<Passes::GenerateCFG>();
pm->add<Passes::PlaceBlocks>();
} else {
VERIFY_NOT_REACHED();
}
auto& passes = *pm;
entry = move(pm);
return passes;
}
}