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73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
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/*
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* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Singleton.h>
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#include <Kernel/Debug.h>
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#include <Kernel/Graphics/GraphicsManagement.h>
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#include <Kernel/TTY/ConsoleManagement.h>
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namespace Kernel {
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static AK::Singleton<ConsoleManagement> s_the;
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bool ConsoleManagement::is_initialized()
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{
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if (!s_the.is_initialized())
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return false;
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if (s_the->m_consoles.is_empty())
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return false;
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if (s_the->m_active_console.is_null())
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return false;
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return true;
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}
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ConsoleManagement& ConsoleManagement::the()
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{
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return *s_the;
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}
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UNMAP_AFTER_INIT ConsoleManagement::ConsoleManagement()
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{
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}
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UNMAP_AFTER_INIT void ConsoleManagement::initialize()
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{
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for (size_t index = 0; index < 4; index++) {
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m_consoles.append(VirtualConsole::create(index));
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}
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// Note: By default the active console is the first one.
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m_active_console = m_consoles[0];
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ScopedSpinLock lock(m_lock);
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m_active_console->set_active(true);
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}
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void ConsoleManagement::switch_to(unsigned index)
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{
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ScopedSpinLock lock(m_lock);
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VERIFY(m_active_console);
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VERIFY(index < m_consoles.size());
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if (m_active_console->index() == index)
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return;
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bool was_graphical = m_active_console->is_graphical();
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m_active_console->set_active(false);
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m_active_console = m_consoles[index];
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dbgln_if(VIRTUAL_CONSOLE_DEBUG, "Console: Switch to {}", index);
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// Before setting current console to be "active", switch between graphical mode to "textual" mode
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// if needed. This will ensure we clear the screen and also that WindowServer won't print anything
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// in between.
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if (m_active_console->is_graphical() && !was_graphical) {
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GraphicsManagement::the().activate_graphical_mode();
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}
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if (!m_active_console->is_graphical() && was_graphical) {
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GraphicsManagement::the().deactivate_graphical_mode();
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}
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m_active_console->set_active(true);
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}
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}
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