ladybird/Libraries/LibWeb/WebDriver/ExecuteScript.cpp

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/*
* Copyright (c) 2022-2023, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2024, Tim Flynn <trflynn89@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Parser.h>
#include <LibJS/Runtime/ECMAScriptFunctionObject.h>
#include <LibJS/Runtime/GlobalEnvironment.h>
#include <LibJS/Runtime/ObjectEnvironment.h>
#include <LibJS/Runtime/PromiseConstructor.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/BrowsingContext.h>
#include <LibWeb/HTML/Scripting/Environments.h>
#include <LibWeb/HTML/Scripting/TemporaryExecutionContext.h>
#include <LibWeb/HTML/Window.h>
#include <LibWeb/Platform/EventLoopPlugin.h>
#include <LibWeb/WebDriver/ExecuteScript.h>
#include <LibWeb/WebDriver/HeapTimer.h>
namespace Web::WebDriver {
// https://w3ctag.github.io/promises-guide/#should-promise-call
static GC::Ref<WebIDL::Promise> promise_call(JS::Realm& realm, JS::ThrowCompletionOr<JS::Value> result)
{
// If the developer supplies you with a function that you expect to return a promise, you should also allow it to
// return a thenable or non-promise value, or even throw an exception, and treat all these cases as if they had
// returned an analogous promise. This should be done by converting the returned value to a promise, as if by using
// Promise.resolve(), and catching thrown exceptions and converting those into a promise as if by using
// Promise.reject(). We call this "promise-calling" the function.
if (result.is_error())
return WebIDL::create_rejected_promise(realm, result.error_value());
return WebIDL::create_resolved_promise(realm, result.release_value());
}
// https://w3c.github.io/webdriver/#dfn-execute-a-function-body
static JS::ThrowCompletionOr<JS::Value> execute_a_function_body(HTML::BrowsingContext const& browsing_context, StringView body, ReadonlySpan<JS::Value> parameters)
{
// 1. Let window be the associated window of the current browsing context’s active document.
auto window = browsing_context.active_document()->window();
// 2. Let environment settings be the environment settings object for window.
auto& environment_settings = Web::HTML::relevant_settings_object(*window);
// 3. Let global scope be environment settings realm’s global environment.
auto& realm = environment_settings.realm();
auto& global_scope = realm.global_environment();
// FIXME: This does not handle scripts which contain `await` statements. It is not as as simple as declaring this
// function async, unfortunately. See: https://github.com/w3c/webdriver/issues/1436
auto source_text = ByteString::formatted(
R"~~~(function() {{
{}
}})~~~",
body);
auto parser = JS::Parser { JS::Lexer { source_text } };
auto function_expression = parser.parse_function_node<JS::FunctionExpression>();
// 4. If body is not parsable as a FunctionBody or if parsing detects an early error, return Completion { [[Type]]: normal, [[Value]]: null, [[Target]]: empty }.
if (parser.has_errors())
return JS::js_null();
// 5. If body begins with a directive prologue that contains a use strict directive then let strict be true, otherwise let strict be false.
// NOTE: Handled in step 8 below.
// 6. Prepare to run a script with realm.
HTML::prepare_to_run_script(realm);
// 7. Prepare to run a callback with environment settings.
HTML::prepare_to_run_callback(realm);
// 8. Let function be the result of calling FunctionCreate, with arguments:
// kind
// Normal.
// list
// An empty List.
// body
// The result of parsing body above.
// global scope
// The result of parsing global scope above.
// strict
// The result of parsing strict above.
auto function = JS::ECMAScriptFunctionObject::create_from_function_node(
function_expression,
Utf16FlyString {},
realm,
&global_scope,
nullptr);
// 9. Let completion be Function.[[Call]](window, parameters) with function as the this value.
// NOTE: This is not entirely clear, but I don't think they mean actually passing `function` as
// the this value argument, but using it as the object [[Call]] is executed on.
auto completion = JS::call(realm.vm(), *function, window, parameters);
// 10. Clean up after running a callback with environment settings.
HTML::clean_up_after_running_callback(realm);
// 11. Clean up after running a script with realm.
HTML::clean_up_after_running_script(realm);
// 12. Return completion.
return completion;
}
static void fire_completion_when_resolved(GC::Ref<WebIDL::Promise> promise, GC::Ref<HeapTimer> timer, GC::Ref<OnScriptComplete> on_complete)
{
auto reaction_steps = GC::create_function(promise->heap(), [promise, timer, on_complete](JS::Value) -> WebIDL::ExceptionOr<JS::Value> {
if (timer->is_timed_out())
return JS::js_undefined();
timer->stop();
auto const& underlying_promise = as<JS::Promise>(*promise->promise());
on_complete->function()({ underlying_promise.state(), underlying_promise.result() });
return JS::js_undefined();
});
WebIDL::react_to_promise(promise, reaction_steps, reaction_steps);
}
void execute_script(HTML::BrowsingContext const& browsing_context, String body, GC::RootVector<JS::Value> arguments, Optional<u64> const& timeout_ms, GC::Ref<OnScriptComplete> on_complete)
{
auto const* document = browsing_context.active_document();
auto& realm = document->realm();
auto& vm = document->vm();
// 5. Let timer be a new timer.
auto timer = realm.create<HeapTimer>();
// 6. If timeout is not null:
if (timeout_ms.has_value()) {
// 1. Start the timer with timer and timeout.
timer->start(timeout_ms.value(), GC::create_function(vm.heap(), [on_complete]() {
on_complete->function()({ .state = JS::Promise::State::Pending });
}));
}
// AD-HOC: An execution context is required for Promise creation hooks.
HTML::TemporaryExecutionContext execution_context { realm, HTML::TemporaryExecutionContext::CallbacksEnabled::Yes };
// 7. Let promise be a new Promise.
auto promise = WebIDL::create_promise(realm);
// 8. Run the following substeps in parallel:
Platform::EventLoopPlugin::the().deferred_invoke(GC::create_function(realm.heap(), [&realm, &browsing_context, promise, body = move(body), arguments = move(arguments)]() mutable {
HTML::TemporaryExecutionContext execution_context { realm, HTML::TemporaryExecutionContext::CallbacksEnabled::Yes };
// 1. Let scriptPromise be the result of promise-calling execute a function body, with arguments body and arguments.
auto script_promise = promise_call(realm, execute_a_function_body(browsing_context, body, arguments));
WebIDL::react_to_promise(script_promise,
// 2. Upon fulfillment of scriptPromise with value v, resolve promise with value v.
GC::create_function(realm.heap(), [&realm, promise](JS::Value value) -> WebIDL::ExceptionOr<JS::Value> {
HTML::TemporaryExecutionContext execution_context { realm, HTML::TemporaryExecutionContext::CallbacksEnabled::Yes };
WebIDL::resolve_promise(realm, promise, value);
return JS::js_undefined();
}),
// 3. Upon rejection of scriptPromise with value r, reject promise with value r.
GC::create_function(realm.heap(), [&realm, promise](JS::Value reason) -> WebIDL::ExceptionOr<JS::Value> {
HTML::TemporaryExecutionContext execution_context { realm, HTML::TemporaryExecutionContext::CallbacksEnabled::Yes };
WebIDL::reject_promise(realm, promise, reason);
return JS::js_undefined();
}));
}));
// 9. Wait until promise is resolved, or timer's timeout fired flag is set, whichever occurs first.
fire_completion_when_resolved(promise, timer, on_complete);
}
// https://w3c.github.io/webdriver/#execute-async-script
void execute_async_script(HTML::BrowsingContext const& browsing_context, String body, GC::RootVector<JS::Value> arguments, Optional<u64> const& timeout_ms, GC::Ref<OnScriptComplete> on_complete)
{
auto const* document = browsing_context.active_document();
auto& realm = document->realm();
auto& vm = document->vm();
// 5. Let timer be a new timer.
auto timer = realm.create<HeapTimer>();
// 6. If timeout is not null:
if (timeout_ms.has_value()) {
// 1. Start the timer with timer and timeout.
timer->start(timeout_ms.value(), GC::create_function(vm.heap(), [on_complete]() {
on_complete->function()({ .state = JS::Promise::State::Pending });
}));
}
// AD-HOC: An execution context is required for Promise creation hooks.
HTML::TemporaryExecutionContext execution_context { realm, HTML::TemporaryExecutionContext::CallbacksEnabled::Yes };
// 7. Let promise be a new Promise.
auto promise = WebIDL::create_promise(realm);
// 8. Run the following substeps in parallel:
Platform::EventLoopPlugin::the().deferred_invoke(GC::create_function(realm.heap(), [&vm, &realm, &browsing_context, promise, body = move(body), arguments = move(arguments)]() mutable {
HTML::TemporaryExecutionContext execution_context { realm, HTML::TemporaryExecutionContext::CallbacksEnabled::Yes };
// 1. Let resolvingFunctions be CreateResolvingFunctions(promise).
auto resolving_functions = as<JS::Promise>(*promise->promise()).create_resolving_functions();
// 2. Append resolvingFunctions.[[Resolve]] to arguments.
arguments.append(resolving_functions.resolve);
// 3. Let scriptResult be the result of calling execute a function body, with arguments body and arguments.
auto script_result = execute_a_function_body(browsing_context, body, move(arguments));
// 4. If scriptResult.[[Type]] is not normal, then reject promise with value scriptResult.[[Value]], and abort these steps.
// NOTE: Prior revisions of this specification did not recognize the return value of the provided script.
// In order to preserve legacy behavior, the return value only influences the command if it is a
// "thenable" object or if determining this produces an exception.
if (script_result.is_throw_completion()) {
WebIDL::reject_promise(realm, promise, script_result.error_value());
return;
}
// 5. If Type(scriptResult.[[Value]]) is not Object, then abort these steps.
if (!script_result.value().is_object())
return;
// 6. Let then be Get(scriptResult.[[Value]], "then").
auto then = script_result.value().as_object().get(vm.names.then);
// 7. If then.[[Type]] is not normal, then reject promise with value then.[[Value]], and abort these steps.
if (then.is_throw_completion()) {
WebIDL::reject_promise(realm, promise, then.error_value());
return;
}
// 8. If IsCallable(then.[[Type]]) is false, then abort these steps.
if (!then.value().is_function())
return;
// 9. Let scriptPromise be PromiseResolve(Promise, scriptResult.[[Value]]).
auto script_promise = WebIDL::create_resolved_promise(realm, script_result.value());
WebIDL::react_to_promise(script_promise,
// 10. Upon fulfillment of scriptPromise with value v, resolve promise with value v.
GC::create_function(realm.heap(), [&realm, promise](JS::Value value) -> WebIDL::ExceptionOr<JS::Value> {
HTML::TemporaryExecutionContext execution_context { realm, HTML::TemporaryExecutionContext::CallbacksEnabled::Yes };
WebIDL::resolve_promise(realm, promise, value);
return JS::js_undefined();
}),
// 11. Upon rejection of scriptPromise with value r, reject promise with value r.
GC::create_function(realm.heap(), [&realm, promise](JS::Value reason) -> WebIDL::ExceptionOr<JS::Value> {
HTML::TemporaryExecutionContext execution_context { realm, HTML::TemporaryExecutionContext::CallbacksEnabled::Yes };
WebIDL::reject_promise(realm, promise, reason);
return JS::js_undefined();
}));
}));
// 9. Wait until promise is resolved, or timer's timeout fired flag is set, whichever occurs first.
fire_completion_when_resolved(promise, timer, on_complete);
}
}