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										 |  |  | /*
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							|  |  |  |  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org> | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Redistribution and use in source and binary forms, with or without | 
					
						
							|  |  |  |  * modification, are permitted provided that the following conditions are met: | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * 1. Redistributions of source code must retain the above copyright notice, this | 
					
						
							|  |  |  |  *    list of conditions and the following disclaimer. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * 2. Redistributions in binary form must reproduce the above copyright notice, | 
					
						
							|  |  |  |  *    this list of conditions and the following disclaimer in the documentation | 
					
						
							|  |  |  |  *    and/or other materials provided with the distribution. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 
					
						
							|  |  |  |  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
					
						
							|  |  |  |  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 
					
						
							|  |  |  |  * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | 
					
						
							|  |  |  |  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | 
					
						
							|  |  |  |  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | 
					
						
							|  |  |  |  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | 
					
						
							|  |  |  |  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | 
					
						
							|  |  |  |  * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
					
						
							|  |  |  |  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
					
						
							|  |  |  |  */ | 
					
						
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										 |  |  | #include <LibWeb/Dump.h>
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										 |  |  | #include <LibWeb/Layout/InitialContainingBlockBox.h>
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							|  |  |  | #include <LibWeb/Layout/WidgetBox.h>
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										 |  |  | #include <LibWeb/Page/Frame.h>
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										 |  |  | #include <LibWeb/Painting/StackingContext.h>
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										 |  |  | namespace Web::Layout { | 
					
						
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										 |  |  | InitialContainingBlockBox::InitialContainingBlockBox(DOM::Document& document, NonnullRefPtr<CSS::StyleProperties> style) | 
					
						
							|  |  |  |     : BlockBox(document, &document, move(style)) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | InitialContainingBlockBox::~InitialContainingBlockBox() | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void InitialContainingBlockBox::build_stacking_context_tree() | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  |     if (stacking_context()) | 
					
						
							|  |  |  |         return; | 
					
						
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							|  |  |  |     set_stacking_context(make<StackingContext>(*this, nullptr)); | 
					
						
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										 |  |  |     for_each_in_subtree_of_type<Box>([&](Box& box) { | 
					
						
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										 |  |  |         if (&box == this) | 
					
						
							|  |  |  |             return IterationDecision::Continue; | 
					
						
							|  |  |  |         if (!box.establishes_stacking_context()) { | 
					
						
							|  |  |  |             ASSERT(!box.stacking_context()); | 
					
						
							|  |  |  |             return IterationDecision::Continue; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         auto* parent_context = box.enclosing_stacking_context(); | 
					
						
							|  |  |  |         ASSERT(parent_context); | 
					
						
							|  |  |  |         box.set_stacking_context(make<StackingContext>(box, parent_context)); | 
					
						
							|  |  |  |         return IterationDecision::Continue; | 
					
						
							|  |  |  |     }); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void InitialContainingBlockBox::paint_all_phases(PaintContext& context) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |     paint(context, PaintPhase::Background); | 
					
						
							|  |  |  |     paint(context, PaintPhase::Border); | 
					
						
							|  |  |  |     paint(context, PaintPhase::Foreground); | 
					
						
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										 |  |  |     if (context.has_focus()) | 
					
						
							|  |  |  |         paint(context, PaintPhase::FocusOutline); | 
					
						
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										 |  |  |     paint(context, PaintPhase::Overlay); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void InitialContainingBlockBox::paint(PaintContext& context, PaintPhase phase) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |     stacking_context()->paint(context, phase); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | HitTestResult InitialContainingBlockBox::hit_test(const Gfx::IntPoint& position, HitTestType type) const | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |     return stacking_context()->hit_test(position, type); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void InitialContainingBlockBox::recompute_selection_states() | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  |     SelectionState state = SelectionState::None; | 
					
						
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							|  |  |  |     auto selection = this->selection().normalized(); | 
					
						
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							|  |  |  |     for_each_in_subtree([&](auto& layout_node) { | 
					
						
							|  |  |  |         if (!selection.is_valid()) { | 
					
						
							|  |  |  |             // Everything gets SelectionState::None.
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							|  |  |  |         } else if (&layout_node == selection.start().layout_node && &layout_node == selection.end().layout_node) { | 
					
						
							|  |  |  |             state = SelectionState::StartAndEnd; | 
					
						
							|  |  |  |         } else if (&layout_node == selection.start().layout_node) { | 
					
						
							|  |  |  |             state = SelectionState::Start; | 
					
						
							|  |  |  |         } else if (&layout_node == selection.end().layout_node) { | 
					
						
							|  |  |  |             state = SelectionState::End; | 
					
						
							|  |  |  |         } else { | 
					
						
							|  |  |  |             if (state == SelectionState::Start) | 
					
						
							|  |  |  |                 state = SelectionState::Full; | 
					
						
							|  |  |  |             else if (state == SelectionState::End || state == SelectionState::StartAndEnd) | 
					
						
							|  |  |  |                 state = SelectionState::None; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         layout_node.set_selection_state(state); | 
					
						
							|  |  |  |         return IterationDecision::Continue; | 
					
						
							|  |  |  |     }); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void InitialContainingBlockBox::set_selection(const LayoutRange& selection) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  |     m_selection = selection; | 
					
						
							|  |  |  |     recompute_selection_states(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void InitialContainingBlockBox::set_selection_end(const LayoutPosition& position) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  |     m_selection.set_end(position); | 
					
						
							|  |  |  |     recompute_selection_states(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | } |