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								/*
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								 * Copyright (c) 2023-2024, Tim Flynn <trflynn89@ladybird.org>
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								 *
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								 * SPDX-License-Identifier: BSD-2-Clause
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								 */
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								#pragma once
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								#include <AK/Function.h>
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								#include <AK/NonnullOwnPtr.h>
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								#include <LibCore/EventLoopImplementation.h>
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								namespace WebView {
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								class EventLoopManagerMacOS final : public Core::EventLoopManager {
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								public:
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								    virtual NonnullOwnPtr<Core::EventLoopImplementation> make_implementation() override;
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											2024-02-18 00:11:38 -05:00
										 
									 
								 
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								    virtual intptr_t register_timer(Core::EventReceiver&, int interval_milliseconds, bool should_reload, Core::TimerShouldFireWhenNotVisible) override;
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								    virtual void unregister_timer(intptr_t timer_id) override;
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								    virtual void register_notifier(Core::Notifier&) override;
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								    virtual void unregister_notifier(Core::Notifier&) override;
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								    virtual void did_post_event() override;
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											2024-06-27 18:25:27 -06:00
										 
									 
								 
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								    virtual int register_signal(int, Function<void(int)>) override;
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								    virtual void unregister_signal(int) override;
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								};
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								class EventLoopImplementationMacOS final : public Core::EventLoopImplementation {
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								public:
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								    // FIXME: This currently only manages the main NSApp event loop, as that is all we currently
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								    //        interact with. When we need multiple event loops, or an event loop that isn't the
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								    //        NSApp loop, we will need to create our own CFRunLoop.
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								    static NonnullOwnPtr<EventLoopImplementationMacOS> create();
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								    virtual int exec() override;
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								    virtual size_t pump(PumpMode) override;
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								    virtual void quit(int) override;
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								    virtual void wake() override;
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								    virtual void post_event(Core::EventReceiver& receiver, NonnullOwnPtr<Core::Event>&&) override;
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								    // FIXME: These APIs only exist for obscure use-cases inside SerenityOS. Try to get rid of them.
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								    virtual void unquit() override { }
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								    virtual bool was_exit_requested() const override { return false; }
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								    virtual void notify_forked_and_in_child() override { }
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								private:
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								    EventLoopImplementationMacOS() = default;
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								    int m_exit_code { 0 };
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								};
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								}
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