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								/*
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								 * Copyright (c) 2025, Sam Atkins <sam@ladybird.org>
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								 *
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								 * SPDX-License-Identifier: BSD-2-Clause
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								 */
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								#include "CSSSkew.h"
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								#include <LibWeb/Bindings/CSSSkewPrototype.h>
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								#include <LibWeb/Bindings/Intrinsics.h>
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								#include <LibWeb/CSS/CSSNumericValue.h>
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								#include <LibWeb/CSS/CSSUnitValue.h>
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								#include <LibWeb/Geometry/DOMMatrix.h>
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								#include <LibWeb/WebIDL/ExceptionOr.h>
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								namespace Web::CSS {
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								GC_DEFINE_ALLOCATOR(CSSSkew);
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								GC::Ref<CSSSkew> CSSSkew::create(JS::Realm& realm, GC::Ref<CSSNumericValue> ax, GC::Ref<CSSNumericValue> ay)
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								{
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								    return realm.create<CSSSkew>(realm, ax, ay);
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								}
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								// https://drafts.css-houdini.org/css-typed-om-1/#dom-cssskew-cssskew
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								WebIDL::ExceptionOr<GC::Ref<CSSSkew>> CSSSkew::construct_impl(JS::Realm& realm, GC::Ref<CSSNumericValue> ax, GC::Ref<CSSNumericValue> ay)
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								{
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								    // The CSSSkew(ax, ay) constructor must, when invoked, perform the following steps:
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								    // 1. If ax or ay do not match <angle>, throw a TypeError.
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								    if (!ax->type().matches_angle({}))
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								        return WebIDL::SimpleException { WebIDL::SimpleExceptionType::TypeError, "CSSSkew ax component doesn't match <angle>"sv };
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								    if (!ay->type().matches_angle({}))
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								        return WebIDL::SimpleException { WebIDL::SimpleExceptionType::TypeError, "CSSSkew ay component doesn't match <angle>"sv };
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								    // 2. Return a new CSSSkew object with its ax and ay internal slots set to ax and ay, and its is2D internal slot
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								    //    set to true.
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								    return CSSSkew::create(realm, ax, ay);
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								}
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								CSSSkew::CSSSkew(JS::Realm& realm, GC::Ref<CSSNumericValue> ax, GC::Ref<CSSNumericValue> ay)
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								    : CSSTransformComponent(realm, Is2D::Yes)
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								    , m_ax(ax)
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								    , m_ay(ay)
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								{
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								}
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								CSSSkew::~CSSSkew() = default;
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								void CSSSkew::initialize(JS::Realm& realm)
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								{
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								    WEB_SET_PROTOTYPE_FOR_INTERFACE(CSSSkew);
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								    Base::initialize(realm);
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								}
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								void CSSSkew::visit_edges(Visitor& visitor)
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								{
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								    Base::visit_edges(visitor);
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								    visitor.visit(m_ax);
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								    visitor.visit(m_ay);
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								}
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								// https://drafts.css-houdini.org/css-typed-om-1/#serialize-a-cssskew
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								WebIDL::ExceptionOr<Utf16String> CSSSkew::to_string() const
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								{
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								    // 1. Let s initially be "skew(".
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								    StringBuilder builder { StringBuilder::Mode::UTF16 };
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								    builder.append("skew("sv);
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								    // 2. Serialize this’s ax internal slot, and append it to s.
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								    builder.append(TRY(m_ax->to_string()));
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								    // 3. If this’s ay internal slot is a CSSUnitValue with a value of 0, then append ")" to s and return s.
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								    if (auto* ay_unit_value = as_if<CSSUnitValue>(*m_ay); ay_unit_value && ay_unit_value->value() == 0) {
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								        builder.append(")"sv);
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								        return builder.to_utf16_string();
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								    }
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								    // 4. Otherwise, append ", " to s.
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								    builder.append(", "sv);
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								    // 5. Serialize this’s ay internal slot, and append it to s.
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								    builder.append(TRY(m_ay->to_string()));
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								    // 6. Append ")" to s, and return s.
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								    builder.append(")"sv);
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								    return builder.to_utf16_string();
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								}
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								// https://drafts.css-houdini.org/css-typed-om-1/#dom-csstransformcomponent-tomatrix
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								WebIDL::ExceptionOr<GC::Ref<Geometry::DOMMatrix>> CSSSkew::to_matrix() const
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								{
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								    // 1. Let matrix be a new DOMMatrix object, initialized to this’s equivalent 4x4 transform matrix, as defined in
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								    //    CSS Transforms 1 § 12. Mathematical Description of Transform Functions, and with its is2D internal slot set
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								    //    to the same value as this’s is2D internal slot.
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								    //    NOTE: Recall that the is2D flag affects what transform, and thus what equivalent matrix, a
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								    //          CSSTransformComponent represents.
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								    //    As the entries of such a matrix are defined relative to the px unit, if any <length>s in this involved in
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								    //    generating the matrix are not compatible units with px (such as relative lengths or percentages), throw a
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								    //    TypeError.
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								    auto matrix = Geometry::DOMMatrix::create(realm());
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								    // NB: to() throws a TypeError if the conversion can't be done.
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								    auto ax_rad = TRY(m_ax->to("rad"_fly_string))->value();
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								    auto ay_rad = TRY(m_ay->to("rad"_fly_string))->value();
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								    matrix->set_m21(tanf(ax_rad));
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								    matrix->set_m12(tanf(ay_rad));
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								    // 2. Return matrix.
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								    return matrix;
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								}
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								WebIDL::ExceptionOr<void> CSSSkew::set_ax(GC::Ref<CSSNumericValue> ax)
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								{
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								    // AD-HOC: Not specced. https://github.com/w3c/css-houdini-drafts/issues/1153
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								    //         WPT expects this to throw for invalid values.
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								    if (!ax->type().matches_angle({}))
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								        return WebIDL::SimpleException { WebIDL::SimpleExceptionType::TypeError, "CSSSkew ax component doesn't match <angle>"sv };
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								    m_ax = ax;
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								    return {};
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								}
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								WebIDL::ExceptionOr<void> CSSSkew::set_ay(GC::Ref<CSSNumericValue> ay)
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								{
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								    // AD-HOC: Not specced. https://github.com/w3c/css-houdini-drafts/issues/1153
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								    //         WPT expects this to throw for invalid values.
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								    if (!ay->type().matches_angle({}))
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								        return WebIDL::SimpleException { WebIDL::SimpleExceptionType::TypeError, "CSSSkew ay component doesn't match <angle>"sv };
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								    m_ay = ay;
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								    return {};
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								}
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								// https://drafts.css-houdini.org/css-typed-om-1/#dom-cssskew-is2d
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								void CSSSkew::set_is_2d(bool)
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								{
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								 | 
							
							
								    // The is2D attribute of a CSSSkew, CSSSkewX, or CSSSkewY object must, on setting, do nothing.
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								}
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								}
							 |