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								/*
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								 * Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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								 *
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								 * SPDX-License-Identifier: BSD-2-Clause
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								 */
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								#include <AK/String.h>
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								#include <AK/StringBuilder.h>
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								#include <LibCore/EventLoop.h>
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								#include <LibGUI/Action.h>
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								#include <LibGUI/ActionGroup.h>
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								#include <LibGUI/Application.h>
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								#include <LibGUI/BoxLayout.h>
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								#include <LibGUI/Button.h>
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								#include <LibGUI/Painter.h>
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								#include <LibGUI/SeparatorWidget.h>
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								#include <LibGUI/Toolbar.h>
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								#include <LibGfx/Palette.h>
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								REGISTER_WIDGET(GUI, Toolbar)
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								namespace GUI {
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								Toolbar::Toolbar(Orientation orientation, int button_size)
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								    : m_orientation(orientation)
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								    , m_button_size(button_size)
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								{
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								    if (m_orientation == Orientation::Horizontal) {
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								        set_fixed_height(button_size + 8);
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								    } else {
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								        set_fixed_width(button_size + 8);
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								    }
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								    set_layout<BoxLayout>(orientation);
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								    layout()->set_spacing(0);
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								    layout()->set_margins({ 2, 2, 2, 2 });
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								}
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								Toolbar::~Toolbar()
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								{
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								}
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								class ToolbarButton final : public Button {
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								    C_OBJECT(ToolbarButton);
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								public:
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								    virtual ~ToolbarButton() override { }
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								private:
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								    explicit ToolbarButton(Action& action)
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								    {
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								        if (action.group() && action.group()->is_exclusive())
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								            set_exclusive(true);
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								        set_action(action);
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								        set_tooltip(tooltip(action));
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								        set_focus_policy(FocusPolicy::NoFocus);
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								        if (action.icon())
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								            set_icon(action.icon());
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								        else
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								            set_text(action.text());
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								        set_button_style(Gfx::ButtonStyle::Coolbar);
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								    }
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								    String tooltip(const Action& action) const
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								    {
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								        StringBuilder builder;
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								        builder.append(action.text());
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								        if (action.shortcut().is_valid()) {
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								            builder.append(" (");
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								            builder.append(action.shortcut().to_string());
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								            builder.append(")");
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								        }
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								        return builder.to_string();
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								    }
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								    virtual void enter_event(Core::Event& event) override
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								    {
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								        auto* app = Application::the();
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								        if (app && action())
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								            Core::EventLoop::current().post_event(*app, make<ActionEvent>(ActionEvent::Type::ActionEnter, *action()));
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								        return Button::enter_event(event);
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								    }
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								    virtual void leave_event(Core::Event& event) override
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								    {
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								        auto* app = Application::the();
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								        if (app && action())
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								            Core::EventLoop::current().post_event(*app, make<ActionEvent>(ActionEvent::Type::ActionLeave, *action()));
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								        return Button::leave_event(event);
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								    }
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								};
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								ErrorOr<NonnullRefPtr<GUI::Button>> Toolbar::try_add_action(Action& action)
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								{
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								    auto item = TRY(adopt_nonnull_own_or_enomem(new (nothrow) Item));
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								    item->type = Item::Type::Action;
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								    item->action = action;
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								    // NOTE: Grow the m_items capacity before potentially adding a child widget.
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								    //       This avoids having to untangle the child widget in case of allocation failure.
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								    TRY(m_items.try_ensure_capacity(m_items.size() + 1));
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								    auto button = TRY(try_add<ToolbarButton>(action));
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								    button->set_fixed_size(m_button_size + 8, m_button_size + 8);
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								    m_items.unchecked_append(move(item));
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								    return button;
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								}
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								GUI::Button& Toolbar::add_action(Action& action)
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								{
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								    auto button = MUST(try_add_action(action));
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								    return *button;
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								}
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								void Toolbar::add_separator()
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								{
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								    auto item = make<Item>();
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								    item->type = Item::Type::Separator;
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								    add<SeparatorWidget>(m_orientation == Gfx::Orientation::Horizontal ? Gfx::Orientation::Vertical : Gfx::Orientation::Horizontal);
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								    m_items.append(move(item));
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								}
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								void Toolbar::paint_event(PaintEvent& event)
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								{
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								    Painter painter(*this);
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								    painter.add_clip_rect(event.rect());
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								    painter.fill_rect(event.rect(), palette().button());
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								}
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								}
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