ladybird/Libraries/LibWeb/WebGL/WebGLShader.h

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/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
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*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/WebGL/Types.h>
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#include <LibWeb/WebGL/WebGLObject.h>
namespace Web::WebGL {
class WebGLShader final : public WebGLObject {
WEB_PLATFORM_OBJECT(WebGLShader, WebGLObject);
GC_DECLARE_ALLOCATOR(WebGLShader);
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public:
static GC::Ref<WebGLShader> create(JS::Realm& realm, WebGLRenderingContextBase&, GLuint handle, GLenum type);
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virtual ~WebGLShader();
GLenum type() const { return m_type; }
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protected:
explicit WebGLShader(JS::Realm&, WebGLRenderingContextBase&, GLuint handle, GLenum type);
virtual void initialize(JS::Realm&) override;
private:
GLenum m_type { 0 };
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};
}