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								#import <HTML/CanvasRenderingContext2D.idl>
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								#import <HTML/HTMLElement.idl>
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								#import <WebGL/WebGLRenderingContext.idl>
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								typedef (CanvasRenderingContext2D or WebGLRenderingContext) RenderingContext;
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								interface HTMLCanvasElement : HTMLElement {
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								    RenderingContext? getContext(DOMString contextId, optional any options = null);
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								    attribute unsigned long width;
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								    attribute unsigned long height;
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								    USVString toDataURL(optional DOMString type = "image/png", optional double quality);
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								};
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