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								/*
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								 * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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								 *
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								 * SPDX-License-Identifier: BSD-2-Clause
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								 */
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											2024-11-15 04:01:23 +13:00
										 
									 
								 
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								#include <LibGC/Heap.h>
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								#include <LibJS/Runtime/Realm.h>
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								#include <LibWeb/Bindings/Intrinsics.h>
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								#include <LibWeb/Bindings/PopStateEventPrototype.h>
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								#include <LibWeb/HTML/PopStateEvent.h>
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								namespace Web::HTML {
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								GC_DEFINE_ALLOCATOR(PopStateEvent);
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								[[nodiscard]] GC::Ref<PopStateEvent> PopStateEvent::create(JS::Realm& realm, FlyString const& event_name, PopStateEventInit const& event_init)
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								{
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								    return realm.create<PopStateEvent>(realm, event_name, event_init);
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								}
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								GC::Ref<PopStateEvent> PopStateEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, PopStateEventInit const& event_init)
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								{
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								    return realm.create<PopStateEvent>(realm, event_name, event_init);
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								}
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								PopStateEvent::PopStateEvent(JS::Realm& realm, FlyString const& event_name, PopStateEventInit const& event_init)
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								    : DOM::Event(realm, event_name, event_init)
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								    , m_state(event_init.state)
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								{
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								}
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								void PopStateEvent::initialize(JS::Realm& realm)
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								{
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								    WEB_SET_PROTOTYPE_FOR_INTERFACE(PopStateEvent);
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								    Base::initialize(realm);
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								}
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								void PopStateEvent::visit_edges(JS::Cell::Visitor& visitor)
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								{
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								    Base::visit_edges(visitor);
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								    visitor.visit(m_state);
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								}
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								}
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