ladybird/Userland/Libraries/LibWeb/HTML/HTMLDetailsElement.cpp

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/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/DOM/Event.h>
#include <LibWeb/HTML/EventLoop/TaskQueue.h>
#include <LibWeb/HTML/HTMLDetailsElement.h>
#include <LibWeb/HTML/HTMLSummaryElement.h>
#include <LibWeb/HTML/ToggleEvent.h>
namespace Web::HTML {
HTMLDetailsElement::HTMLDetailsElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: HTMLElement(document, move(qualified_name))
{
}
HTMLDetailsElement::~HTMLDetailsElement() = default;
void HTMLDetailsElement::initialize(JS::Realm& realm)
{
Base::initialize(realm);
set_prototype(&Bindings::ensure_web_prototype<Bindings::HTMLDetailsElementPrototype>(realm, "HTMLDetailsElement"));
}
void HTMLDetailsElement::attribute_changed(DeprecatedFlyString const& name, DeprecatedString const& value)
{
Base::attribute_changed(name, value);
// https://html.spec.whatwg.org/multipage/interactive-elements.html#details-notification-task-steps
if (name == HTML::AttributeNames::open) {
// 1. If the open attribute is added, queue a details toggle event task given the details element, "closed", and "open".
if (!value.is_null()) {
queue_a_details_toggle_event_task("closed"_string, "open"_string);
}
// 2. Otherwise, queue a details toggle event task given the details element, "open", and "closed".
else {
queue_a_details_toggle_event_task("open"_string, "closed"_string);
}
}
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#queue-a-details-toggle-event-task
void HTMLDetailsElement::queue_a_details_toggle_event_task(String old_state, String new_state)
{
// 1. If element's details toggle task tracker is not null, then:
if (m_details_toggle_task_tracker.has_value()) {
// 1. Set oldState to element's details toggle task tracker's old state.
old_state = move(m_details_toggle_task_tracker->old_state);
// 2. Remove element's details toggle task tracker's task from its task queue.
HTML::main_thread_event_loop().task_queue().remove_tasks_matching([&](auto const& task) {
return task.id() == m_details_toggle_task_tracker->task_id;
});
// 3. Set element's details toggle task tracker to null.
m_details_toggle_task_tracker->task_id = {};
}
// 2. Queue an element task given the DOM manipulation task source and element to run the following steps:
auto task_id = queue_an_element_task(HTML::Task::Source::DOMManipulation, [this, old_state, new_state = move(new_state)]() mutable {
// 1. Fire an event named toggle at element, using ToggleEvent, with the oldState attribute initialized to
// oldState and the newState attribute initialized to newState.
ToggleEventInit event_init {};
event_init.old_state = move(old_state);
event_init.new_state = move(new_state);
dispatch_event(ToggleEvent::create(realm(), HTML::EventNames::toggle, move(event_init)));
// 2. Set element's details toggle task tracker to null.
m_details_toggle_task_tracker = {};
});
// 3. Set element's details toggle task tracker to a struct with task set to the just-queued task and old state set to oldState.
m_details_toggle_task_tracker = ToggleTaskTracker {
.task_id = task_id,
.old_state = move(old_state),
};
}
}