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								/*
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								 * Copyright (c) 2020, the SerenityOS developers.
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								 * Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
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								 *
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								 * SPDX-License-Identifier: BSD-2-Clause
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								 */
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								#pragma once
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								#include <AK/Variant.h>
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								#include <AK/Vector.h>
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								#include <LibGC/Root.h>
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								#include <LibWeb/DOM/Slot.h>
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								#include <LibWeb/DOM/Slottable.h>
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								#include <LibWeb/HTML/HTMLElement.h>
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								namespace Web::HTML {
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								struct AssignedNodesOptions {
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								    bool flatten { false };
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								};
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								class HTMLSlotElement final
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								    : public HTMLElement
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								    , public DOM::Slot {
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								    WEB_PLATFORM_OBJECT(HTMLSlotElement, HTMLElement);
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								    GC_DECLARE_ALLOCATOR(HTMLSlotElement);
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								public:
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								    virtual ~HTMLSlotElement() override;
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								    Vector<GC::Root<DOM::Node>> assigned_nodes(AssignedNodesOptions options = {}) const;
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								    Vector<GC::Root<DOM::Element>> assigned_elements(AssignedNodesOptions options = {}) const;
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								    using SlottableHandle = Variant<GC::Root<DOM::Element>, GC::Root<DOM::Text>>;
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								    void assign(Vector<SlottableHandle> nodes);
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								    ReadonlySpan<DOM::Slottable> manually_assigned_nodes() const { return m_manually_assigned_nodes; }
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								private:
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								    HTMLSlotElement(DOM::Document&, DOM::QualifiedName);
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								    virtual bool is_html_slot_element() const override { return true; }
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								    virtual void initialize(JS::Realm&) override;
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								    virtual void visit_edges(JS::Cell::Visitor&) override;
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								    virtual void attribute_changed(FlyString const& name, Optional<String> const& old_value, Optional<String> const& value, Optional<FlyString> const& namespace_) override;
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								    // https://html.spec.whatwg.org/multipage/scripting.html#manually-assigned-nodes
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								    Vector<DOM::Slottable> m_manually_assigned_nodes;
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								};
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								}
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								namespace Web::DOM {
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								template<>
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								inline bool Node::fast_is<HTML::HTMLSlotElement>() const { return is_html_slot_element(); }
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								}
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