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										 |  |  | /*
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							|  |  |  |  * Copyright (c) 2023, Matthew Olsson <mattco@serenityos.org> | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * SPDX-License-Identifier: BSD-2-Clause | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #pragma once
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							|  |  |  | #include <AK/Optional.h>
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							|  |  |  | #include <AK/String.h>
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							|  |  |  | #include <AK/Variant.h>
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										 |  |  | #include <LibWeb/Animations/TimingFunction.h>
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										 |  |  | #include <LibWeb/Bindings/AnimationEffectPrototype.h>
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							|  |  |  | #include <LibWeb/Bindings/PlatformObject.h>
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							|  |  |  | namespace Web::Animations { | 
					
						
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							|  |  |  | // // https://www.w3.org/TR/web-animations-1/#the-effecttiming-dictionaries
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							|  |  |  | struct OptionalEffectTiming { | 
					
						
							|  |  |  |     Optional<double> delay {}; | 
					
						
							|  |  |  |     Optional<double> end_delay {}; | 
					
						
							|  |  |  |     Optional<Bindings::FillMode> fill {}; | 
					
						
							|  |  |  |     Optional<double> iteration_start {}; | 
					
						
							|  |  |  |     Optional<double> iterations {}; | 
					
						
							|  |  |  |     Optional<Variant<double, String>> duration; | 
					
						
							|  |  |  |     Optional<Bindings::PlaybackDirection> direction {}; | 
					
						
							|  |  |  |     Optional<String> easing {}; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | // // https://www.w3.org/TR/web-animations-1/#the-effecttiming-dictionaries
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							|  |  |  | struct EffectTiming { | 
					
						
							|  |  |  |     double delay { 0 }; | 
					
						
							|  |  |  |     double end_delay { 0 }; | 
					
						
							|  |  |  |     Bindings::FillMode fill { Bindings::FillMode::Auto }; | 
					
						
							|  |  |  |     double iteration_start { 0.0 }; | 
					
						
							|  |  |  |     double iterations { 1.0 }; | 
					
						
							|  |  |  |     Variant<double, String> duration { "auto"_string }; | 
					
						
							|  |  |  |     Bindings::PlaybackDirection direction { Bindings::PlaybackDirection::Normal }; | 
					
						
							|  |  |  |     String easing { "linear"_string }; | 
					
						
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							|  |  |  |     OptionalEffectTiming to_optional_effect_timing() const; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | // https://www.w3.org/TR/web-animations-1/#the-computedeffecttiming-dictionary
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							|  |  |  | struct ComputedEffectTiming : public EffectTiming { | 
					
						
							|  |  |  |     double end_time; | 
					
						
							|  |  |  |     double active_duration; | 
					
						
							|  |  |  |     Optional<double> local_time; | 
					
						
							|  |  |  |     Optional<double> progress; | 
					
						
							|  |  |  |     Optional<double> current_iteration; | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | enum class AnimationDirection { | 
					
						
							|  |  |  |     Forwards, | 
					
						
							|  |  |  |     Backwards, | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | // https://www.w3.org/TR/web-animations-1/#the-animationeffect-interface
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							|  |  |  | class AnimationEffect : public Bindings::PlatformObject { | 
					
						
							|  |  |  |     WEB_PLATFORM_OBJECT(AnimationEffect, Bindings::PlatformObject); | 
					
						
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										 |  |  |     JS_DECLARE_ALLOCATOR(AnimationEffect); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  |     static JS::NonnullGCPtr<AnimationEffect> create(JS::Realm&); | 
					
						
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							|  |  |  |     EffectTiming get_timing() const; | 
					
						
							|  |  |  |     ComputedEffectTiming get_computed_timing() const; | 
					
						
							|  |  |  |     WebIDL::ExceptionOr<void> update_timing(OptionalEffectTiming timing = {}); | 
					
						
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							|  |  |  |     double start_delay() const { return m_start_delay; } | 
					
						
							|  |  |  |     void set_start_delay(double start_delay) { m_start_delay = start_delay; } | 
					
						
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							|  |  |  |     double end_delay() const { return m_end_delay; } | 
					
						
							|  |  |  |     void set_end_delay(double end_delay) { m_end_delay = end_delay; } | 
					
						
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							|  |  |  |     Bindings::FillMode fill_mode() const { return m_fill_mode; } | 
					
						
							|  |  |  |     void set_fill_mode(Bindings::FillMode fill_mode) { m_fill_mode = fill_mode; } | 
					
						
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							|  |  |  |     double iteration_start() const { return m_iteration_start; } | 
					
						
							|  |  |  |     void set_iteration_start(double iteration_start) { m_iteration_start = iteration_start; } | 
					
						
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							|  |  |  |     double iteration_count() const { return m_iteration_count; } | 
					
						
							|  |  |  |     void set_iteration_count(double iteration_count) { m_iteration_count = iteration_count; } | 
					
						
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							|  |  |  |     Variant<double, String> const& iteration_duration() const { return m_iteration_duration; } | 
					
						
							|  |  |  |     void set_iteration_duration(Variant<double, String> iteration_duration) { m_iteration_duration = move(iteration_duration); } | 
					
						
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							|  |  |  |     Bindings::PlaybackDirection playback_direction() const { return m_playback_direction; } | 
					
						
							|  |  |  |     void set_playback_direction(Bindings::PlaybackDirection playback_direction) { m_playback_direction = playback_direction; } | 
					
						
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							|  |  |  |     String const& easing_function() const { return m_easing_function; } | 
					
						
							|  |  |  |     void set_easing_function(String easing_function) { m_easing_function = move(easing_function); } | 
					
						
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										 |  |  |     TimingFunction const& timing_function() { return m_timing_function; } | 
					
						
							|  |  |  |     void set_timing_function(TimingFunction value) { m_timing_function = move(value); } | 
					
						
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										 |  |  |     JS::GCPtr<Animation> associated_animation() const { return m_associated_animation; } | 
					
						
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										 |  |  |     void set_associated_animation(JS::GCPtr<Animation> value); | 
					
						
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										 |  |  |     AnimationDirection animation_direction() const; | 
					
						
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										 |  |  |     double end_time() const; | 
					
						
							|  |  |  |     Optional<double> local_time() const; | 
					
						
							|  |  |  |     double active_duration() const; | 
					
						
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										 |  |  |     Optional<double> active_time() const; | 
					
						
							|  |  |  |     Optional<double> active_time_using_fill(Bindings::FillMode) const; | 
					
						
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							|  |  |  |     bool is_in_play() const; | 
					
						
							|  |  |  |     bool is_current() const; | 
					
						
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										 |  |  |     bool is_in_effect() const; | 
					
						
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										 |  |  |     double before_active_boundary_time() const; | 
					
						
							|  |  |  |     double after_active_boundary_time() const; | 
					
						
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										 |  |  |     bool is_in_the_before_phase() const; | 
					
						
							|  |  |  |     bool is_in_the_after_phase() const; | 
					
						
							|  |  |  |     bool is_in_the_active_phase() const; | 
					
						
							|  |  |  |     bool is_in_the_idle_phase() const; | 
					
						
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							|  |  |  |     enum class Phase { | 
					
						
							|  |  |  |         Before, | 
					
						
							|  |  |  |         Active, | 
					
						
							|  |  |  |         After, | 
					
						
							|  |  |  |         Idle, | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  |     Phase phase() const; | 
					
						
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										 |  |  |     Optional<double> overall_progress() const; | 
					
						
							|  |  |  |     Optional<double> directed_progress() const; | 
					
						
							|  |  |  |     AnimationDirection current_direction() const; | 
					
						
							|  |  |  |     Optional<double> simple_iteration_progress() const; | 
					
						
							|  |  |  |     Optional<double> current_iteration() const; | 
					
						
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										 |  |  |     Optional<double> transformed_progress() const; | 
					
						
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										 |  |  |     virtual DOM::Element* target() const { return {}; } | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  |     AnimationEffect(JS::Realm&); | 
					
						
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										 |  |  |     virtual ~AnimationEffect() = default; | 
					
						
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							|  |  |  |     virtual void initialize(JS::Realm&) override; | 
					
						
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							|  |  |  |     // https://www.w3.org/TR/web-animations-1/#start-delay
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							|  |  |  |     double m_start_delay { 0.0 }; | 
					
						
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							|  |  |  |     // https://www.w3.org/TR/web-animations-1/#end-delay
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							|  |  |  |     double m_end_delay { 0.0 }; | 
					
						
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							|  |  |  |     // https://www.w3.org/TR/web-animations-1/#fill-mode
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							|  |  |  |     Bindings::FillMode m_fill_mode { Bindings::FillMode::Auto }; | 
					
						
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							|  |  |  |     // https://www.w3.org/TR/web-animations-1/#iteration-start
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							|  |  |  |     double m_iteration_start { 0.0 }; | 
					
						
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							|  |  |  |     // https://www.w3.org/TR/web-animations-1/#iteration-count
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							|  |  |  |     double m_iteration_count { 1.0 }; | 
					
						
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							|  |  |  |     // https://www.w3.org/TR/web-animations-1/#iteration-duration
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							|  |  |  |     Variant<double, String> m_iteration_duration { 0.0 }; | 
					
						
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							|  |  |  |     // https://www.w3.org/TR/web-animations-1/#playback-direction
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							|  |  |  |     Bindings::PlaybackDirection m_playback_direction { Bindings::PlaybackDirection::Normal }; | 
					
						
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							|  |  |  |     // https://www.w3.org/TR/css-easing-1/#easing-function
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							|  |  |  |     String m_easing_function { "linear"_string }; | 
					
						
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							|  |  |  |     // https://www.w3.org/TR/web-animations-1/#animation-associated-effect
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							|  |  |  |     JS::GCPtr<Animation> m_associated_animation {}; | 
					
						
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							|  |  |  |     // https://www.w3.org/TR/web-animations-1/#time-transformations
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							|  |  |  |     TimingFunction m_timing_function { linear_timing_function }; | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | } |