ladybird/Userland/Libraries/LibJS/Runtime/VM.h

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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2021-2022, David Tuin <davidot@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/FlyString.h>
LibJS: Add initial support for Promises Almost a year after first working on this, it's finally done: an implementation of Promises for LibJS! :^) The core functionality is working and closely following the spec [1]. I mostly took the pseudo code and transformed it into C++ - if you read and understand it, you will know how the spec implements Promises; and if you read the spec first, the code will look very familiar. Implemented functions are: - Promise() constructor - Promise.prototype.then() - Promise.prototype.catch() - Promise.prototype.finally() - Promise.resolve() - Promise.reject() For the tests I added a new function to test-js's global object, runQueuedPromiseJobs(), which calls vm.run_queued_promise_jobs(). By design, queued jobs normally only run after the script was fully executed, making it improssible to test handlers in individual test() calls by default [2]. Subsequent commits include integrations into LibWeb and js(1) - pretty-printing, running queued promise jobs when necessary. This has an unusual amount of dbgln() statements, all hidden behind the PROMISE_DEBUG flag - I'm leaving them in for now as they've been very useful while debugging this, things can get quite complex with so many asynchronously executed functions. I've not extensively explored use of these APIs for promise-based functionality in LibWeb (fetch(), Notification.requestPermission() etc.), but we'll get there in due time. [1]: https://tc39.es/ecma262/#sec-promise-objects [2]: https://tc39.es/ecma262/#sec-jobs-and-job-queues
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#include <AK/Function.h>
#include <AK/HashMap.h>
#include <AK/RefCounted.h>
#include <AK/StackInfo.h>
#include <AK/Variant.h>
#include <LibJS/Heap/Heap.h>
#include <LibJS/Heap/MarkedVector.h>
#include <LibJS/Runtime/CommonPropertyNames.h>
LibJS: Add a JS::Completion class and JS::ThrowCompletionOr<T> template We decided that we want to move away from throwing exceptions in AOs and regular functions implicitly and then returning some default-constructed value (usually an empty JS::Value) - this requires remembering to check for an exception at the call site, which is error-prone. It's also awkward for return values that cannot be default-constructed, e.g. MarkedValueList. Instead, the thrown value should be part of the function return value. The solution to this is moving closer to the spec and using something they call "completion records": https://tc39.es/ecma262/#sec-completion-record-specification-type This has various advantages: - It becomes crystal clear whether some AO can fail or not, and errors need to be handled and values unwrapped explicitly (for that reason compatibility with the TRY() macro is already built-in, and a similar TRY_OR_DISCARD() macro has been added specifically for use in LibJS, while the majority of functions doesn't return ThrowCompletionOr yet) - We no longer need to mix "valid" and "invalid" values of various types for the success and exception outcomes (e.g. null/non-null AK::String, empty/non-empty JS::Value) - Subsequently it's no longer possible to accidentally use an exception outcome return value as a success outcome return value (e.g. any AO that returns a numeric type would return 0 even after throwing an exception, at least before we started making use of Optional for that) - Eventually the VM will no longer need to store an exception, and temporarily clearing an exception (e.g. to call a function) becomes obsolete - instead, completions will simply propagate up to the caller outside of LibJS, which then can deal with it in any way - Similar to throw we'll be able to implement the functionality of break, continue, and return using completions, which will lead to easier to understand code and fewer workarounds - the current unwinding mechanism is not even remotely similar to the spec's approach The spec's NormalCompletion and ThrowCompletion AOs have been implemented as simple wrappers around the JS::Completion constructor. UpdateEmpty has been implemented as a JS::Completion method. There's also a new VM::throw_completion<T>() helper, which basically works like VM::throw_exception<T>() - it creates a T object (usually a JS::Error), and returns it wrapped in a JS::Completion of Type::Throw. Two temporary usage patterns have emerged: 1. Callee already returns ThrowCompletionOr, but caller doesn't: auto foo = TRY_OR_DISCARD(bar()); 2. Caller already returns ThrowCompletionOr, but callee doesn't: auto foo = bar(); if (auto* exception = vm.exception()) return throw_completion(exception->value()); Eventually all error handling and unwrapping can be done with just TRY() or possibly even operator? in the future :^) Co-authored-by: Andreas Kling <kling@serenityos.org>
2021-09-15 20:46:51 +01:00
#include <LibJS/Runtime/Completion.h>
#include <LibJS/Runtime/Error.h>
#include <LibJS/Runtime/ErrorTypes.h>
#include <LibJS/Runtime/ExecutionContext.h>
#include <LibJS/Runtime/Iterator.h>
LibJS: Add initial support for Promises Almost a year after first working on this, it's finally done: an implementation of Promises for LibJS! :^) The core functionality is working and closely following the spec [1]. I mostly took the pseudo code and transformed it into C++ - if you read and understand it, you will know how the spec implements Promises; and if you read the spec first, the code will look very familiar. Implemented functions are: - Promise() constructor - Promise.prototype.then() - Promise.prototype.catch() - Promise.prototype.finally() - Promise.resolve() - Promise.reject() For the tests I added a new function to test-js's global object, runQueuedPromiseJobs(), which calls vm.run_queued_promise_jobs(). By design, queued jobs normally only run after the script was fully executed, making it improssible to test handlers in individual test() calls by default [2]. Subsequent commits include integrations into LibWeb and js(1) - pretty-printing, running queued promise jobs when necessary. This has an unusual amount of dbgln() statements, all hidden behind the PROMISE_DEBUG flag - I'm leaving them in for now as they've been very useful while debugging this, things can get quite complex with so many asynchronously executed functions. I've not extensively explored use of these APIs for promise-based functionality in LibWeb (fetch(), Notification.requestPermission() etc.), but we'll get there in due time. [1]: https://tc39.es/ecma262/#sec-promise-objects [2]: https://tc39.es/ecma262/#sec-jobs-and-job-queues
2021-04-01 22:13:29 +02:00
#include <LibJS/Runtime/Promise.h>
#include <LibJS/Runtime/Value.h>
namespace JS {
class Identifier;
struct BindingPattern;
class VM : public RefCounted<VM> {
public:
struct CustomData {
virtual ~CustomData() = default;
virtual void spin_event_loop_until(Function<bool()> goal_condition) = 0;
};
static NonnullRefPtr<VM> create(OwnPtr<CustomData> = {});
~VM() = default;
Heap& heap() { return m_heap; }
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Heap const& heap() const { return m_heap; }
Interpreter& interpreter();
Interpreter* interpreter_if_exists();
void push_interpreter(Interpreter&);
void pop_interpreter(Interpreter&);
void dump_backtrace() const;
class InterpreterExecutionScope {
public:
InterpreterExecutionScope(Interpreter&);
~InterpreterExecutionScope();
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Interpreter& interpreter() { return m_interpreter; }
private:
Interpreter& m_interpreter;
};
void gather_roots(HashTable<Cell*>&);
#define __JS_ENUMERATE(SymbolName, snake_name) \
Symbol* well_known_symbol_##snake_name() const \
{ \
return m_well_known_symbol_##snake_name; \
}
JS_ENUMERATE_WELL_KNOWN_SYMBOLS
#undef __JS_ENUMERATE
Symbol* get_global_symbol(DeprecatedString const& description);
HashMap<DeprecatedString, PrimitiveString*>& string_cache() { return m_string_cache; }
PrimitiveString& empty_string() { return *m_empty_string; }
PrimitiveString& single_ascii_character_string(u8 character)
{
VERIFY(character < 0x80);
return *m_single_ascii_character_strings[character];
}
bool did_reach_stack_space_limit() const
{
// Address sanitizer (ASAN) used to check for more space but
// currently we can't detect the stack size with it enabled.
return m_stack_info.size_free() < 32 * KiB;
}
void push_execution_context(ExecutionContext& context)
{
m_execution_context_stack.append(&context);
}
// TODO: Rename this function instead of providing a second argument, now that the global object is no longer passed in.
struct CheckStackSpaceLimitTag { };
ThrowCompletionOr<void> push_execution_context(ExecutionContext& context, CheckStackSpaceLimitTag)
{
// Ensure we got some stack space left, so the next function call doesn't kill us.
if (did_reach_stack_space_limit())
return throw_completion<InternalError>(ErrorType::CallStackSizeExceeded);
m_execution_context_stack.append(&context);
return {};
}
void pop_execution_context()
{
m_execution_context_stack.take_last();
if (m_execution_context_stack.is_empty() && on_call_stack_emptied)
on_call_stack_emptied();
}
// https://tc39.es/ecma262/#running-execution-context
// At any point in time, there is at most one execution context per agent that is actually executing code.
// This is known as the agent's running execution context.
ExecutionContext& running_execution_context() { return *m_execution_context_stack.last(); }
ExecutionContext const& running_execution_context() const { return *m_execution_context_stack.last(); }
// https://tc39.es/ecma262/#execution-context-stack
// The execution context stack is used to track execution contexts.
Vector<ExecutionContext*> const& execution_context_stack() const { return m_execution_context_stack; }
Vector<ExecutionContext*>& execution_context_stack() { return m_execution_context_stack; }
Environment const* lexical_environment() const { return running_execution_context().lexical_environment; }
Environment* lexical_environment() { return running_execution_context().lexical_environment; }
Environment const* variable_environment() const { return running_execution_context().variable_environment; }
Environment* variable_environment() { return running_execution_context().variable_environment; }
// https://tc39.es/ecma262/#current-realm
// The value of the Realm component of the running execution context is also called the current Realm Record.
Realm const* current_realm() const { return running_execution_context().realm; }
Realm* current_realm() { return running_execution_context().realm; }
// https://tc39.es/ecma262/#active-function-object
// The value of the Function component of the running execution context is also called the active function object.
FunctionObject const* active_function_object() const { return running_execution_context().function; }
FunctionObject* active_function_object() { return running_execution_context().function; }
bool in_strict_mode() const;
size_t argument_count() const
{
if (m_execution_context_stack.is_empty())
return 0;
return running_execution_context().arguments.size();
}
Value argument(size_t index) const
{
if (m_execution_context_stack.is_empty())
return {};
auto& arguments = running_execution_context().arguments;
return index < arguments.size() ? arguments[index] : js_undefined();
}
Value this_value() const
{
VERIFY(!m_execution_context_stack.is_empty());
return running_execution_context().this_value;
}
ThrowCompletionOr<Value> resolve_this_binding();
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StackInfo const& stack_info() const { return m_stack_info; };
u32 execution_generation() const { return m_execution_generation; }
void finish_execution_generation() { ++m_execution_generation; }
ThrowCompletionOr<Reference> resolve_binding(FlyString const&, Environment* = nullptr);
ThrowCompletionOr<Reference> get_identifier_reference(Environment*, FlyString, bool strict, size_t hops = 0);
LibJS: Add a JS::Completion class and JS::ThrowCompletionOr<T> template We decided that we want to move away from throwing exceptions in AOs and regular functions implicitly and then returning some default-constructed value (usually an empty JS::Value) - this requires remembering to check for an exception at the call site, which is error-prone. It's also awkward for return values that cannot be default-constructed, e.g. MarkedValueList. Instead, the thrown value should be part of the function return value. The solution to this is moving closer to the spec and using something they call "completion records": https://tc39.es/ecma262/#sec-completion-record-specification-type This has various advantages: - It becomes crystal clear whether some AO can fail or not, and errors need to be handled and values unwrapped explicitly (for that reason compatibility with the TRY() macro is already built-in, and a similar TRY_OR_DISCARD() macro has been added specifically for use in LibJS, while the majority of functions doesn't return ThrowCompletionOr yet) - We no longer need to mix "valid" and "invalid" values of various types for the success and exception outcomes (e.g. null/non-null AK::String, empty/non-empty JS::Value) - Subsequently it's no longer possible to accidentally use an exception outcome return value as a success outcome return value (e.g. any AO that returns a numeric type would return 0 even after throwing an exception, at least before we started making use of Optional for that) - Eventually the VM will no longer need to store an exception, and temporarily clearing an exception (e.g. to call a function) becomes obsolete - instead, completions will simply propagate up to the caller outside of LibJS, which then can deal with it in any way - Similar to throw we'll be able to implement the functionality of break, continue, and return using completions, which will lead to easier to understand code and fewer workarounds - the current unwinding mechanism is not even remotely similar to the spec's approach The spec's NormalCompletion and ThrowCompletion AOs have been implemented as simple wrappers around the JS::Completion constructor. UpdateEmpty has been implemented as a JS::Completion method. There's also a new VM::throw_completion<T>() helper, which basically works like VM::throw_exception<T>() - it creates a T object (usually a JS::Error), and returns it wrapped in a JS::Completion of Type::Throw. Two temporary usage patterns have emerged: 1. Callee already returns ThrowCompletionOr, but caller doesn't: auto foo = TRY_OR_DISCARD(bar()); 2. Caller already returns ThrowCompletionOr, but callee doesn't: auto foo = bar(); if (auto* exception = vm.exception()) return throw_completion(exception->value()); Eventually all error handling and unwrapping can be done with just TRY() or possibly even operator? in the future :^) Co-authored-by: Andreas Kling <kling@serenityos.org>
2021-09-15 20:46:51 +01:00
// 5.2.3.2 Throw an Exception, https://tc39.es/ecma262/#sec-throw-an-exception
template<typename T, typename... Args>
Completion throw_completion(Args&&... args)
LibJS: Add a JS::Completion class and JS::ThrowCompletionOr<T> template We decided that we want to move away from throwing exceptions in AOs and regular functions implicitly and then returning some default-constructed value (usually an empty JS::Value) - this requires remembering to check for an exception at the call site, which is error-prone. It's also awkward for return values that cannot be default-constructed, e.g. MarkedValueList. Instead, the thrown value should be part of the function return value. The solution to this is moving closer to the spec and using something they call "completion records": https://tc39.es/ecma262/#sec-completion-record-specification-type This has various advantages: - It becomes crystal clear whether some AO can fail or not, and errors need to be handled and values unwrapped explicitly (for that reason compatibility with the TRY() macro is already built-in, and a similar TRY_OR_DISCARD() macro has been added specifically for use in LibJS, while the majority of functions doesn't return ThrowCompletionOr yet) - We no longer need to mix "valid" and "invalid" values of various types for the success and exception outcomes (e.g. null/non-null AK::String, empty/non-empty JS::Value) - Subsequently it's no longer possible to accidentally use an exception outcome return value as a success outcome return value (e.g. any AO that returns a numeric type would return 0 even after throwing an exception, at least before we started making use of Optional for that) - Eventually the VM will no longer need to store an exception, and temporarily clearing an exception (e.g. to call a function) becomes obsolete - instead, completions will simply propagate up to the caller outside of LibJS, which then can deal with it in any way - Similar to throw we'll be able to implement the functionality of break, continue, and return using completions, which will lead to easier to understand code and fewer workarounds - the current unwinding mechanism is not even remotely similar to the spec's approach The spec's NormalCompletion and ThrowCompletion AOs have been implemented as simple wrappers around the JS::Completion constructor. UpdateEmpty has been implemented as a JS::Completion method. There's also a new VM::throw_completion<T>() helper, which basically works like VM::throw_exception<T>() - it creates a T object (usually a JS::Error), and returns it wrapped in a JS::Completion of Type::Throw. Two temporary usage patterns have emerged: 1. Callee already returns ThrowCompletionOr, but caller doesn't: auto foo = TRY_OR_DISCARD(bar()); 2. Caller already returns ThrowCompletionOr, but callee doesn't: auto foo = bar(); if (auto* exception = vm.exception()) return throw_completion(exception->value()); Eventually all error handling and unwrapping can be done with just TRY() or possibly even operator? in the future :^) Co-authored-by: Andreas Kling <kling@serenityos.org>
2021-09-15 20:46:51 +01:00
{
auto& realm = *current_realm();
return JS::throw_completion(T::create(realm, forward<Args>(args)...));
LibJS: Add a JS::Completion class and JS::ThrowCompletionOr<T> template We decided that we want to move away from throwing exceptions in AOs and regular functions implicitly and then returning some default-constructed value (usually an empty JS::Value) - this requires remembering to check for an exception at the call site, which is error-prone. It's also awkward for return values that cannot be default-constructed, e.g. MarkedValueList. Instead, the thrown value should be part of the function return value. The solution to this is moving closer to the spec and using something they call "completion records": https://tc39.es/ecma262/#sec-completion-record-specification-type This has various advantages: - It becomes crystal clear whether some AO can fail or not, and errors need to be handled and values unwrapped explicitly (for that reason compatibility with the TRY() macro is already built-in, and a similar TRY_OR_DISCARD() macro has been added specifically for use in LibJS, while the majority of functions doesn't return ThrowCompletionOr yet) - We no longer need to mix "valid" and "invalid" values of various types for the success and exception outcomes (e.g. null/non-null AK::String, empty/non-empty JS::Value) - Subsequently it's no longer possible to accidentally use an exception outcome return value as a success outcome return value (e.g. any AO that returns a numeric type would return 0 even after throwing an exception, at least before we started making use of Optional for that) - Eventually the VM will no longer need to store an exception, and temporarily clearing an exception (e.g. to call a function) becomes obsolete - instead, completions will simply propagate up to the caller outside of LibJS, which then can deal with it in any way - Similar to throw we'll be able to implement the functionality of break, continue, and return using completions, which will lead to easier to understand code and fewer workarounds - the current unwinding mechanism is not even remotely similar to the spec's approach The spec's NormalCompletion and ThrowCompletion AOs have been implemented as simple wrappers around the JS::Completion constructor. UpdateEmpty has been implemented as a JS::Completion method. There's also a new VM::throw_completion<T>() helper, which basically works like VM::throw_exception<T>() - it creates a T object (usually a JS::Error), and returns it wrapped in a JS::Completion of Type::Throw. Two temporary usage patterns have emerged: 1. Callee already returns ThrowCompletionOr, but caller doesn't: auto foo = TRY_OR_DISCARD(bar()); 2. Caller already returns ThrowCompletionOr, but callee doesn't: auto foo = bar(); if (auto* exception = vm.exception()) return throw_completion(exception->value()); Eventually all error handling and unwrapping can be done with just TRY() or possibly even operator? in the future :^) Co-authored-by: Andreas Kling <kling@serenityos.org>
2021-09-15 20:46:51 +01:00
}
template<typename T, typename... Args>
Completion throw_completion(ErrorType type, Args&&... args)
{
return throw_completion<T>(DeprecatedString::formatted(type.message(), forward<Args>(args)...));
}
Value get_new_target();
Object& get_global_object();
CommonPropertyNames names;
LibJS: Add initial support for Promises Almost a year after first working on this, it's finally done: an implementation of Promises for LibJS! :^) The core functionality is working and closely following the spec [1]. I mostly took the pseudo code and transformed it into C++ - if you read and understand it, you will know how the spec implements Promises; and if you read the spec first, the code will look very familiar. Implemented functions are: - Promise() constructor - Promise.prototype.then() - Promise.prototype.catch() - Promise.prototype.finally() - Promise.resolve() - Promise.reject() For the tests I added a new function to test-js's global object, runQueuedPromiseJobs(), which calls vm.run_queued_promise_jobs(). By design, queued jobs normally only run after the script was fully executed, making it improssible to test handlers in individual test() calls by default [2]. Subsequent commits include integrations into LibWeb and js(1) - pretty-printing, running queued promise jobs when necessary. This has an unusual amount of dbgln() statements, all hidden behind the PROMISE_DEBUG flag - I'm leaving them in for now as they've been very useful while debugging this, things can get quite complex with so many asynchronously executed functions. I've not extensively explored use of these APIs for promise-based functionality in LibWeb (fetch(), Notification.requestPermission() etc.), but we'll get there in due time. [1]: https://tc39.es/ecma262/#sec-promise-objects [2]: https://tc39.es/ecma262/#sec-jobs-and-job-queues
2021-04-01 22:13:29 +02:00
void run_queued_promise_jobs();
void enqueue_promise_job(Function<ThrowCompletionOr<Value>()> job, Realm*);
LibJS: Add initial support for Promises Almost a year after first working on this, it's finally done: an implementation of Promises for LibJS! :^) The core functionality is working and closely following the spec [1]. I mostly took the pseudo code and transformed it into C++ - if you read and understand it, you will know how the spec implements Promises; and if you read the spec first, the code will look very familiar. Implemented functions are: - Promise() constructor - Promise.prototype.then() - Promise.prototype.catch() - Promise.prototype.finally() - Promise.resolve() - Promise.reject() For the tests I added a new function to test-js's global object, runQueuedPromiseJobs(), which calls vm.run_queued_promise_jobs(). By design, queued jobs normally only run after the script was fully executed, making it improssible to test handlers in individual test() calls by default [2]. Subsequent commits include integrations into LibWeb and js(1) - pretty-printing, running queued promise jobs when necessary. This has an unusual amount of dbgln() statements, all hidden behind the PROMISE_DEBUG flag - I'm leaving them in for now as they've been very useful while debugging this, things can get quite complex with so many asynchronously executed functions. I've not extensively explored use of these APIs for promise-based functionality in LibWeb (fetch(), Notification.requestPermission() etc.), but we'll get there in due time. [1]: https://tc39.es/ecma262/#sec-promise-objects [2]: https://tc39.es/ecma262/#sec-jobs-and-job-queues
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void run_queued_finalization_registry_cleanup_jobs();
void enqueue_finalization_registry_cleanup_job(FinalizationRegistry&);
void promise_rejection_tracker(Promise&, Promise::RejectionOperation) const;
LibJS: Add initial support for Promises Almost a year after first working on this, it's finally done: an implementation of Promises for LibJS! :^) The core functionality is working and closely following the spec [1]. I mostly took the pseudo code and transformed it into C++ - if you read and understand it, you will know how the spec implements Promises; and if you read the spec first, the code will look very familiar. Implemented functions are: - Promise() constructor - Promise.prototype.then() - Promise.prototype.catch() - Promise.prototype.finally() - Promise.resolve() - Promise.reject() For the tests I added a new function to test-js's global object, runQueuedPromiseJobs(), which calls vm.run_queued_promise_jobs(). By design, queued jobs normally only run after the script was fully executed, making it improssible to test handlers in individual test() calls by default [2]. Subsequent commits include integrations into LibWeb and js(1) - pretty-printing, running queued promise jobs when necessary. This has an unusual amount of dbgln() statements, all hidden behind the PROMISE_DEBUG flag - I'm leaving them in for now as they've been very useful while debugging this, things can get quite complex with so many asynchronously executed functions. I've not extensively explored use of these APIs for promise-based functionality in LibWeb (fetch(), Notification.requestPermission() etc.), but we'll get there in due time. [1]: https://tc39.es/ecma262/#sec-promise-objects [2]: https://tc39.es/ecma262/#sec-jobs-and-job-queues
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Function<void()> on_call_stack_emptied;
Function<void(Promise&)> on_promise_unhandled_rejection;
Function<void(Promise&)> on_promise_rejection_handled;
LibJS: Add initial support for Promises Almost a year after first working on this, it's finally done: an implementation of Promises for LibJS! :^) The core functionality is working and closely following the spec [1]. I mostly took the pseudo code and transformed it into C++ - if you read and understand it, you will know how the spec implements Promises; and if you read the spec first, the code will look very familiar. Implemented functions are: - Promise() constructor - Promise.prototype.then() - Promise.prototype.catch() - Promise.prototype.finally() - Promise.resolve() - Promise.reject() For the tests I added a new function to test-js's global object, runQueuedPromiseJobs(), which calls vm.run_queued_promise_jobs(). By design, queued jobs normally only run after the script was fully executed, making it improssible to test handlers in individual test() calls by default [2]. Subsequent commits include integrations into LibWeb and js(1) - pretty-printing, running queued promise jobs when necessary. This has an unusual amount of dbgln() statements, all hidden behind the PROMISE_DEBUG flag - I'm leaving them in for now as they've been very useful while debugging this, things can get quite complex with so many asynchronously executed functions. I've not extensively explored use of these APIs for promise-based functionality in LibWeb (fetch(), Notification.requestPermission() etc.), but we'll get there in due time. [1]: https://tc39.es/ecma262/#sec-promise-objects [2]: https://tc39.es/ecma262/#sec-jobs-and-job-queues
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CustomData* custom_data() { return m_custom_data; }
ThrowCompletionOr<void> destructuring_assignment_evaluation(NonnullRefPtr<BindingPattern> const& target, Value value);
ThrowCompletionOr<void> binding_initialization(FlyString const& target, Value value, Environment* environment);
ThrowCompletionOr<void> binding_initialization(NonnullRefPtr<BindingPattern> const& target, Value value, Environment* environment);
LibJS: Make scoping follow the spec Before this we used an ad-hoc combination of references and 'variables' stored in a hashmap. This worked in most cases but is not spec like. Additionally hoisting, dynamically naming functions and scope analysis was not done properly. This patch fixes all of that by: - Implement BindingInitialization for destructuring assignment. - Implementing a new ScopePusher which tracks the lexical and var scoped declarations. This hoists functions to the top level if no lexical declaration name overlaps. Furthermore we do checking of redeclarations in the ScopePusher now requiring less checks all over the place. - Add methods for parsing the directives and statement lists instead of having that code duplicated in multiple places. This allows declarations to pushed to the appropriate scope more easily. - Remove the non spec way of storing 'variables' in DeclarativeEnvironment and make Reference follow the spec instead of checking both the bindings and 'variables'. - Remove all scoping related things from the Interpreter. And instead use environments as specified by the spec. This also includes fixing that NativeFunctions did not produce a valid FunctionEnvironment which could cause issues with callbacks and eval. All FunctionObjects now have a valid NewFunctionEnvironment implementation. - Remove execute_statements from Interpreter and instead use ASTNode::execute everywhere this simplifies AST.cpp as you no longer need to worry about which method to call. - Make ScopeNodes setup their own environment. This uses four different methods specified by the spec {Block, Function, Eval, Global}DeclarationInstantiation with the annexB extensions. - Implement and use NamedEvaluation where specified. Additionally there are fixes to things exposed by these changes to eval, {for, for-in, for-of} loops and assignment. Finally it also fixes some tests in test-js which where passing before but not now that we have correct behavior :^).
2021-09-22 12:44:56 +02:00
ThrowCompletionOr<Value> named_evaluation_if_anonymous_function(ASTNode const& expression, FlyString const& name);
LibJS: Make scoping follow the spec Before this we used an ad-hoc combination of references and 'variables' stored in a hashmap. This worked in most cases but is not spec like. Additionally hoisting, dynamically naming functions and scope analysis was not done properly. This patch fixes all of that by: - Implement BindingInitialization for destructuring assignment. - Implementing a new ScopePusher which tracks the lexical and var scoped declarations. This hoists functions to the top level if no lexical declaration name overlaps. Furthermore we do checking of redeclarations in the ScopePusher now requiring less checks all over the place. - Add methods for parsing the directives and statement lists instead of having that code duplicated in multiple places. This allows declarations to pushed to the appropriate scope more easily. - Remove the non spec way of storing 'variables' in DeclarativeEnvironment and make Reference follow the spec instead of checking both the bindings and 'variables'. - Remove all scoping related things from the Interpreter. And instead use environments as specified by the spec. This also includes fixing that NativeFunctions did not produce a valid FunctionEnvironment which could cause issues with callbacks and eval. All FunctionObjects now have a valid NewFunctionEnvironment implementation. - Remove execute_statements from Interpreter and instead use ASTNode::execute everywhere this simplifies AST.cpp as you no longer need to worry about which method to call. - Make ScopeNodes setup their own environment. This uses four different methods specified by the spec {Block, Function, Eval, Global}DeclarationInstantiation with the annexB extensions. - Implement and use NamedEvaluation where specified. Additionally there are fixes to things exposed by these changes to eval, {for, for-in, for-of} loops and assignment. Finally it also fixes some tests in test-js which where passing before but not now that we have correct behavior :^).
2021-09-22 12:44:56 +02:00
void save_execution_context_stack();
void restore_execution_context_stack();
// Do not call this method unless you are sure this is the only and first module to be loaded in this vm.
ThrowCompletionOr<void> link_and_eval_module(Badge<Interpreter>, SourceTextModule& module);
ScriptOrModule get_active_script_or_module() const;
Function<ThrowCompletionOr<NonnullGCPtr<Module>>(ScriptOrModule, ModuleRequest const&)> host_resolve_imported_module;
Function<void(ScriptOrModule, ModuleRequest, PromiseCapability const&)> host_import_module_dynamically;
Function<void(ScriptOrModule, ModuleRequest const&, PromiseCapability const&, Promise*)> host_finish_dynamic_import;
Function<HashMap<PropertyKey, Value>(SourceTextModule const&)> host_get_import_meta_properties;
Function<void(Object*, SourceTextModule const&)> host_finalize_import_meta;
Function<Vector<DeprecatedString>()> host_get_supported_import_assertions;
void enable_default_host_import_module_dynamically_hook();
Function<void(Promise&, Promise::RejectionOperation)> host_promise_rejection_tracker;
Function<ThrowCompletionOr<Value>(JobCallback&, Value, MarkedVector<Value>)> host_call_job_callback;
Function<void(FinalizationRegistry&)> host_enqueue_finalization_registry_cleanup_job;
Function<void(Function<ThrowCompletionOr<Value>()>, Realm*)> host_enqueue_promise_job;
Function<JobCallback(FunctionObject&)> host_make_job_callback;
Function<ThrowCompletionOr<void>(Realm&)> host_ensure_can_compile_strings;
Function<ThrowCompletionOr<void>(Object&)> host_ensure_can_add_private_element;
private:
explicit VM(OwnPtr<CustomData>);
ThrowCompletionOr<void> property_binding_initialization(BindingPattern const& binding, Value value, Environment* environment);
ThrowCompletionOr<void> iterator_binding_initialization(BindingPattern const& binding, Iterator& iterator_record, Environment* environment);
LibJS: Make scoping follow the spec Before this we used an ad-hoc combination of references and 'variables' stored in a hashmap. This worked in most cases but is not spec like. Additionally hoisting, dynamically naming functions and scope analysis was not done properly. This patch fixes all of that by: - Implement BindingInitialization for destructuring assignment. - Implementing a new ScopePusher which tracks the lexical and var scoped declarations. This hoists functions to the top level if no lexical declaration name overlaps. Furthermore we do checking of redeclarations in the ScopePusher now requiring less checks all over the place. - Add methods for parsing the directives and statement lists instead of having that code duplicated in multiple places. This allows declarations to pushed to the appropriate scope more easily. - Remove the non spec way of storing 'variables' in DeclarativeEnvironment and make Reference follow the spec instead of checking both the bindings and 'variables'. - Remove all scoping related things from the Interpreter. And instead use environments as specified by the spec. This also includes fixing that NativeFunctions did not produce a valid FunctionEnvironment which could cause issues with callbacks and eval. All FunctionObjects now have a valid NewFunctionEnvironment implementation. - Remove execute_statements from Interpreter and instead use ASTNode::execute everywhere this simplifies AST.cpp as you no longer need to worry about which method to call. - Make ScopeNodes setup their own environment. This uses four different methods specified by the spec {Block, Function, Eval, Global}DeclarationInstantiation with the annexB extensions. - Implement and use NamedEvaluation where specified. Additionally there are fixes to things exposed by these changes to eval, {for, for-in, for-of} loops and assignment. Finally it also fixes some tests in test-js which where passing before but not now that we have correct behavior :^).
2021-09-22 12:44:56 +02:00
ThrowCompletionOr<NonnullGCPtr<Module>> resolve_imported_module(ScriptOrModule referencing_script_or_module, ModuleRequest const& module_request);
ThrowCompletionOr<void> link_and_eval_module(Module& module);
void import_module_dynamically(ScriptOrModule referencing_script_or_module, ModuleRequest module_request, PromiseCapability const& promise_capability);
void finish_dynamic_import(ScriptOrModule referencing_script_or_module, ModuleRequest module_request, PromiseCapability const& promise_capability, Promise* inner_promise);
HashMap<DeprecatedString, PrimitiveString*> m_string_cache;
Heap m_heap;
Vector<Interpreter*> m_interpreters;
Vector<ExecutionContext*> m_execution_context_stack;
Vector<Vector<ExecutionContext*>> m_saved_execution_context_stacks;
StackInfo m_stack_info;
// GlobalSymbolRegistry, https://tc39.es/ecma262/#table-globalsymbolregistry-record-fields
HashMap<DeprecatedString, NonnullGCPtr<Symbol>> m_global_symbol_registry;
Vector<Function<ThrowCompletionOr<Value>()>> m_promise_jobs;
LibJS: Add initial support for Promises Almost a year after first working on this, it's finally done: an implementation of Promises for LibJS! :^) The core functionality is working and closely following the spec [1]. I mostly took the pseudo code and transformed it into C++ - if you read and understand it, you will know how the spec implements Promises; and if you read the spec first, the code will look very familiar. Implemented functions are: - Promise() constructor - Promise.prototype.then() - Promise.prototype.catch() - Promise.prototype.finally() - Promise.resolve() - Promise.reject() For the tests I added a new function to test-js's global object, runQueuedPromiseJobs(), which calls vm.run_queued_promise_jobs(). By design, queued jobs normally only run after the script was fully executed, making it improssible to test handlers in individual test() calls by default [2]. Subsequent commits include integrations into LibWeb and js(1) - pretty-printing, running queued promise jobs when necessary. This has an unusual amount of dbgln() statements, all hidden behind the PROMISE_DEBUG flag - I'm leaving them in for now as they've been very useful while debugging this, things can get quite complex with so many asynchronously executed functions. I've not extensively explored use of these APIs for promise-based functionality in LibWeb (fetch(), Notification.requestPermission() etc.), but we'll get there in due time. [1]: https://tc39.es/ecma262/#sec-promise-objects [2]: https://tc39.es/ecma262/#sec-jobs-and-job-queues
2021-04-01 22:13:29 +02:00
Vector<FinalizationRegistry*> m_finalization_registry_cleanup_jobs;
PrimitiveString* m_empty_string { nullptr };
PrimitiveString* m_single_ascii_character_strings[128] {};
struct StoredModule {
ScriptOrModule referencing_script_or_module;
DeprecatedString filename;
DeprecatedString type;
Handle<Module> module;
bool has_once_started_linking { false };
};
StoredModule* get_stored_module(ScriptOrModule const& script_or_module, DeprecatedString const& filename, DeprecatedString const& type);
Vector<StoredModule> m_loaded_modules;
#define __JS_ENUMERATE(SymbolName, snake_name) \
Symbol* m_well_known_symbol_##snake_name { nullptr };
JS_ENUMERATE_WELL_KNOWN_SYMBOLS
#undef __JS_ENUMERATE
u32 m_execution_generation { 0 };
OwnPtr<CustomData> m_custom_data;
};
ALWAYS_INLINE Heap& Cell::heap() const
{
return HeapBlock::from_cell(this)->heap();
}
ALWAYS_INLINE VM& Cell::vm() const
{
return heap().vm();
}
}