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/*
* Copyright ( c ) 2022 , Luke Wilde < lukew @ serenityos . org >
* Copyright ( c ) 2024 , Andrew Kaster < andrew @ ladybird . org >
* Copyright ( c ) 2023 , Aliaksandr Kalenik < kalenik . aliaksandr @ gmail . com >
*
* SPDX - License - Identifier : BSD - 2 - Clause
*/
# include <LibJS/Runtime/ArrayBuffer.h>
# include <LibJS/Runtime/TypedArray.h>
# include <LibWeb/Bindings/Intrinsics.h>
# include <LibWeb/Bindings/WebGL2RenderingContextPrototype.h>
# include <LibWeb/HTML/HTMLCanvasElement.h>
# include <LibWeb/HTML/TraversableNavigable.h>
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# include <LibWeb/Infra/Strings.h>
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# include <LibWeb/Painting/Paintable.h>
# include <LibWeb/WebGL/EventNames.h>
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# include <LibWeb/WebGL/Extensions/EXTColorBufferFloat.h>
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# include <LibWeb/WebGL/Extensions/WebGLCompressedTextureS3tc.h>
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# include <LibWeb/WebGL/OpenGLContext.h>
# include <LibWeb/WebGL/WebGL2RenderingContext.h>
# include <LibWeb/WebGL/WebGLContextEvent.h>
# include <LibWeb/WebGL/WebGLRenderingContext.h>
# include <LibWeb/WebGL/WebGLShader.h>
# include <LibWeb/WebIDL/Buffers.h>
# include <GLES2/gl2.h>
# include <GLES2/gl2ext.h>
namespace Web : : WebGL {
GC_DEFINE_ALLOCATOR ( WebGL2RenderingContext ) ;
JS : : ThrowCompletionOr < GC : : Ptr < WebGL2RenderingContext > > WebGL2RenderingContext : : create ( JS : : Realm & realm , HTML : : HTMLCanvasElement & canvas_element , JS : : Value options )
{
// We should be coming here from getContext being called on a wrapped <canvas> element.
auto context_attributes = TRY ( convert_value_to_context_attributes_dictionary ( canvas_element . vm ( ) , options ) ) ;
auto skia_backend_context = canvas_element . navigable ( ) - > traversable_navigable ( ) - > skia_backend_context ( ) ;
if ( ! skia_backend_context ) {
fire_webgl_context_creation_error ( canvas_element ) ;
return GC : : Ptr < WebGL2RenderingContext > { nullptr } ;
}
auto context = OpenGLContext : : create ( * skia_backend_context ) ;
if ( ! context ) {
fire_webgl_context_creation_error ( canvas_element ) ;
return GC : : Ptr < WebGL2RenderingContext > { nullptr } ;
}
context - > set_size ( canvas_element . bitmap_size_for_canvas ( 1 , 1 ) ) ;
return realm . create < WebGL2RenderingContext > ( realm , canvas_element , context . release_nonnull ( ) , context_attributes , context_attributes ) ;
}
WebGL2RenderingContext : : WebGL2RenderingContext ( JS : : Realm & realm , HTML : : HTMLCanvasElement & canvas_element , NonnullOwnPtr < OpenGLContext > context , WebGLContextAttributes context_creation_parameters , WebGLContextAttributes actual_context_parameters )
: PlatformObject ( realm )
, WebGL2RenderingContextImpl ( realm , move ( context ) )
, m_canvas_element ( canvas_element )
, m_context_creation_parameters ( context_creation_parameters )
, m_actual_context_parameters ( actual_context_parameters )
{
}
WebGL2RenderingContext : : ~ WebGL2RenderingContext ( ) = default ;
void WebGL2RenderingContext : : initialize ( JS : : Realm & realm )
{
WEB_SET_PROTOTYPE_FOR_INTERFACE ( WebGL2RenderingContext ) ;
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Base : : initialize ( realm ) ;
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}
void WebGL2RenderingContext : : visit_edges ( Cell : : Visitor & visitor )
{
Base : : visit_edges ( visitor ) ;
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WebGL2RenderingContextImpl : : visit_edges ( visitor ) ;
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visitor . visit ( m_canvas_element ) ;
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visitor . visit ( m_ext_color_buffer_float_extension ) ;
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visitor . visit ( m_webgl_compressed_texture_s3tc_extension ) ;
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}
void WebGL2RenderingContext : : present ( )
{
if ( ! m_should_present )
return ;
m_should_present = false ;
// "Before the drawing buffer is presented for compositing the implementation shall ensure that all rendering operations have been flushed to the drawing buffer."
glFlush ( ) ;
// "By default, after compositing the contents of the drawing buffer shall be cleared to their default values, as shown in the table above.
// This default behavior can be changed by setting the preserveDrawingBuffer attribute of the WebGLContextAttributes object.
// If this flag is true, the contents of the drawing buffer shall be preserved until the author either clears or overwrites them."
if ( ! m_context_creation_parameters . preserve_drawing_buffer ) {
context ( ) . clear_buffer_to_default_values ( ) ;
}
}
GC : : Ref < HTML : : HTMLCanvasElement > WebGL2RenderingContext : : canvas_for_binding ( ) const
{
return * m_canvas_element ;
}
void WebGL2RenderingContext : : needs_to_present ( )
{
m_should_present = true ;
if ( ! m_canvas_element - > paintable ( ) )
return ;
m_canvas_element - > paintable ( ) - > set_needs_display ( ) ;
}
void WebGL2RenderingContext : : set_error ( GLenum error )
{
auto context_error = glGetError ( ) ;
if ( context_error ! = GL_NO_ERROR )
m_error = context_error ;
else
m_error = error ;
}
bool WebGL2RenderingContext : : is_context_lost ( ) const
{
dbgln_if ( WEBGL_CONTEXT_DEBUG , " WebGLRenderingContext::is_context_lost() " ) ;
return m_context_lost ;
}
Optional < WebGLContextAttributes > WebGL2RenderingContext : : get_context_attributes ( )
{
if ( is_context_lost ( ) )
return { } ;
return m_actual_context_parameters ;
}
void WebGL2RenderingContext : : set_size ( Gfx : : IntSize const & size )
{
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Gfx : : IntSize final_size ;
final_size . set_width ( max ( size . width ( ) , 1 ) ) ;
final_size . set_height ( max ( size . height ( ) , 1 ) ) ;
context ( ) . set_size ( final_size ) ;
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}
void WebGL2RenderingContext : : reset_to_default_state ( )
{
}
RefPtr < Gfx : : PaintingSurface > WebGL2RenderingContext : : surface ( )
{
return context ( ) . surface ( ) ;
}
void WebGL2RenderingContext : : allocate_painting_surface_if_needed ( )
{
context ( ) . allocate_painting_surface_if_needed ( ) ;
}
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Optional < Vector < String > > WebGL2RenderingContext : : get_supported_extensions ( )
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{
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return context ( ) . get_supported_extensions ( ) ;
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}
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JS : : Object * WebGL2RenderingContext : : get_extension ( String const & name )
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{
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// Returns an object if, and only if, name is an ASCII case-insensitive match [HTML] for one of the names returned
// from getSupportedExtensions; otherwise, returns null. The object returned from getExtension contains any constants
// or functions provided by the extension. A returned object may have no constants or functions if the extension does
// not define any, but a unique object must still be returned. That object is used to indicate that the extension has
// been enabled.
auto supported_extensions = get_supported_extensions ( ) ;
auto supported_extension_iterator = supported_extensions - > find_if ( [ & name ] ( String const & supported_extension ) {
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return supported_extension . equals_ignoring_ascii_case ( name ) ;
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} ) ;
if ( supported_extension_iterator = = supported_extensions - > end ( ) )
return nullptr ;
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if ( name . equals_ignoring_ascii_case ( " WEBGL_compressed_texture_s3tc " sv ) ) {
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if ( ! m_webgl_compressed_texture_s3tc_extension ) {
m_webgl_compressed_texture_s3tc_extension = MUST ( Extensions : : WebGLCompressedTextureS3tc : : create ( realm ( ) , this ) ) ;
}
VERIFY ( m_webgl_compressed_texture_s3tc_extension ) ;
return m_webgl_compressed_texture_s3tc_extension ;
}
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if ( name . equals_ignoring_ascii_case ( " EXT_color_buffer_float " sv ) ) {
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if ( ! m_ext_color_buffer_float_extension ) {
m_ext_color_buffer_float_extension = MUST ( Extensions : : EXTColorBufferFloat : : create ( realm ( ) , * this ) ) ;
}
VERIFY ( m_ext_color_buffer_float_extension ) ;
return m_ext_color_buffer_float_extension ;
}
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return nullptr ;
}
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WebIDL : : Long WebGL2RenderingContext : : drawing_buffer_width ( ) const
{
auto size = canvas_for_binding ( ) - > bitmap_size_for_canvas ( ) ;
return size . width ( ) ;
}
WebIDL : : Long WebGL2RenderingContext : : drawing_buffer_height ( ) const
{
auto size = canvas_for_binding ( ) - > bitmap_size_for_canvas ( ) ;
return size . height ( ) ;
}
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}