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								/*
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								 * Copyright (c) 2021, sin-ack <sin-ack@protonmail.com>
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								 * Copyright (c) 2022, the SerenityOS developers.
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								 *
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								 * SPDX-License-Identifier: BSD-2-Clause
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								 */
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								#pragma once
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								#include <AK/RefCounted.h>
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								#include <AK/WeakPtr.h>
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								#include <LibGUI/Model.h>
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								#include <LibGUI/ModelIndex.h>
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								namespace GUI {
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								/// A PersistentHandle is an internal data structure used to keep track of the
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								/// target of multiple PersistentModelIndex instances.
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								class PersistentHandle : public Weakable<PersistentHandle> {
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								    friend Model;
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								    friend PersistentModelIndex;
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								    friend AK::Traits<GUI::PersistentModelIndex>;
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								    PersistentHandle(ModelIndex const& index)
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								        : m_index(index)
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								    {
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								    }
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								    ModelIndex m_index;
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								};
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								class PersistentModelIndex {
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								public:
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								    PersistentModelIndex() = default;
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								    PersistentModelIndex(ModelIndex const&);
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								    PersistentModelIndex(PersistentModelIndex const&) = default;
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								    PersistentModelIndex(PersistentModelIndex&&) = default;
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								    PersistentModelIndex& operator=(PersistentModelIndex const&) = default;
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								    PersistentModelIndex& operator=(PersistentModelIndex&&) = default;
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								    bool is_valid() const { return has_valid_handle() && m_handle->m_index.is_valid(); }
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								    bool has_valid_handle() const { return !m_handle.is_null(); }
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								    int row() const;
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								    int column() const;
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								    PersistentModelIndex parent() const;
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								    PersistentModelIndex sibling_at_column(int column) const;
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								    Variant data(ModelRole = ModelRole::Display) const;
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								    void* internal_data() const
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								    {
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								        if (has_valid_handle())
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								            return m_handle->m_index.internal_data();
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								        else
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								            return nullptr;
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								    }
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								    operator ModelIndex() const;
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								    bool operator==(PersistentModelIndex const&) const;
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								    bool operator!=(PersistentModelIndex const&) const;
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								    bool operator==(ModelIndex const&) const;
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								    bool operator!=(ModelIndex const&) const;
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								private:
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								    friend AK::Traits<GUI::PersistentModelIndex>;
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								    WeakPtr<PersistentHandle> m_handle;
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								};
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								}
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								namespace AK {
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								template<>
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								struct Formatter<GUI::PersistentModelIndex> : Formatter<FormatString> {
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								    ErrorOr<void> format(FormatBuilder& builder, GUI::PersistentModelIndex const& value)
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								    {
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								        return Formatter<FormatString>::format(builder, "PersistentModelIndex({},{},{})", value.row(), value.column(), value.internal_data());
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								    }
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								};
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								template<>
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								struct Traits<GUI::PersistentModelIndex> : public GenericTraits<GUI::PersistentModelIndex> {
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								    static unsigned hash(const GUI::PersistentModelIndex& index)
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								    {
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								        if (index.has_valid_handle())
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								            return Traits<GUI::ModelIndex>::hash(index.m_handle->m_index);
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								        return 0;
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								    }
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								};
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								}
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