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36 lines
649 B
C++
36 lines
649 B
C++
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/*
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* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@gmx.de>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "SoftwareGLContext.h"
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__attribute__((visibility("hidden"))) GL::GLContext* g_gl_context;
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namespace GL {
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GLContext::~GLContext()
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{
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if (g_gl_context == this)
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make_context_current(nullptr);
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}
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OwnPtr<GLContext> create_context()
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{
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auto context = adopt_own(*new GL::SoftwareGLContext());
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if (!g_gl_context)
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g_gl_context = context;
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return context;
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}
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void make_context_current(GLContext* context)
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{
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g_gl_context = context;
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}
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}
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