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/*
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* Copyright ( c ) 2020 - 2022 , Andreas Kling < kling @ serenityos . org >
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* Copyright ( c ) 2021 - 2022 , Sam Atkins < atkinssj @ serenityos . org >
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*
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* SPDX - License - Identifier : BSD - 2 - Clause
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*/
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# include <LibJS/Runtime/AbstractOperations.h>
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# include <LibJS/Runtime/FunctionObject.h>
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# include <LibWeb/Bindings/IDLAbstractOperations.h>
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# include <LibWeb/Bindings/IdleDeadlineWrapper.h>
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# include <LibWeb/CSS/Parser/Parser.h>
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# include <LibWeb/CSS/ResolvedCSSStyleDeclaration.h>
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# include <LibWeb/Crypto/Crypto.h>
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# include <LibWeb/DOM/Document.h>
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# include <LibWeb/DOM/Event.h>
# include <LibWeb/DOM/EventDispatcher.h>
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# include <LibWeb/HTML/BrowsingContext.h>
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# include <LibWeb/HTML/EventLoop/EventLoop.h>
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# include <LibWeb/HTML/MessageEvent.h>
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# include <LibWeb/HTML/PageTransitionEvent.h>
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# include <LibWeb/HTML/Scripting/ClassicScript.h>
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# include <LibWeb/HTML/Scripting/ExceptionReporter.h>
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# include <LibWeb/HTML/Storage.h>
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# include <LibWeb/HTML/Timer.h>
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# include <LibWeb/HTML/Window.h>
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# include <LibWeb/HighResolutionTime/Performance.h>
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# include <LibWeb/Layout/InitialContainingBlock.h>
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# include <LibWeb/Page/Page.h>
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# include <LibWeb/RequestIdleCallback/IdleDeadline.h>
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# include <LibWeb/Selection/Selection.h>
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namespace Web : : HTML {
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// https://html.spec.whatwg.org/#run-the-animation-frame-callbacks
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void run_animation_frame_callbacks ( DOM : : Document & document , double )
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{
// FIXME: Bring this closer to the spec.
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document . window ( ) . animation_frame_callback_driver ( ) . run ( ) ;
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}
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class IdleCallback : public RefCounted < IdleCallback > {
public :
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explicit IdleCallback ( Function < JS : : Completion ( NonnullRefPtr < RequestIdleCallback : : IdleDeadline > ) > handler , u32 handle )
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: m_handler ( move ( handler ) )
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, m_handle ( handle )
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{
}
~ IdleCallback ( ) = default ;
JS : : Completion invoke ( NonnullRefPtr < RequestIdleCallback : : IdleDeadline > deadline ) { return m_handler ( move ( deadline ) ) ; }
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u32 handle ( ) const { return m_handle ; }
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private :
Function < JS : : Completion ( NonnullRefPtr < RequestIdleCallback : : IdleDeadline > ) > m_handler ;
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u32 m_handle { 0 } ;
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} ;
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NonnullRefPtr < Window > Window : : create_with_document ( DOM : : Document & document )
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{
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return adopt_ref ( * new Window ( document ) ) ;
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}
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Window : : Window ( DOM : : Document & document )
: DOM : : EventTarget ( )
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, m_associated_document ( document )
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, m_performance ( make < HighResolutionTime : : Performance > ( * this ) )
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, m_crypto ( Crypto : : Crypto : : create ( ) )
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, m_screen ( CSS : : Screen : : create ( { } , * this ) )
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{
}
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Window : : ~ Window ( ) = default ;
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void Window : : set_wrapper ( Badge < Bindings : : WindowObject > , Bindings : : WindowObject & wrapper )
{
m_wrapper = wrapper . make_weak_ptr ( ) ;
}
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void Window : : alert ( String const & message )
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{
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if ( auto * page = this - > page ( ) )
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page - > client ( ) . page_did_request_alert ( message ) ;
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}
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bool Window : : confirm ( String const & message )
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{
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if ( auto * page = this - > page ( ) )
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return page - > client ( ) . page_did_request_confirm ( message ) ;
return false ;
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}
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String Window : : prompt ( String const & message , String const & default_ )
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{
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if ( auto * page = this - > page ( ) )
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return page - > client ( ) . page_did_request_prompt ( message , default_ ) ;
return { } ;
}
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// https://html.spec.whatwg.org/multipage/timers-and-user-prompts.html#dom-settimeout
i32 Window : : set_timeout ( Bindings : : TimerHandler handler , i32 timeout , JS : : MarkedVector < JS : : Value > arguments )
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{
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return run_timer_initialization_steps ( move ( handler ) , timeout , move ( arguments ) , Repeat : : No ) ;
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}
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// https://html.spec.whatwg.org/multipage/timers-and-user-prompts.html#dom-setinterval
i32 Window : : set_interval ( Bindings : : TimerHandler handler , i32 timeout , JS : : MarkedVector < JS : : Value > arguments )
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{
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return run_timer_initialization_steps ( move ( handler ) , timeout , move ( arguments ) , Repeat : : Yes ) ;
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}
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// https://html.spec.whatwg.org/multipage/timers-and-user-prompts.html#dom-cleartimeout
void Window : : clear_timeout ( i32 id )
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{
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m_timers . remove ( id ) ;
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}
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// https://html.spec.whatwg.org/multipage/timers-and-user-prompts.html#dom-clearinterval
void Window : : clear_interval ( i32 id )
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{
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m_timers . remove ( id ) ;
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}
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void Window : : deallocate_timer_id ( Badge < Timer > , i32 id )
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{
m_timer_id_allocator . deallocate ( id ) ;
}
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// https://html.spec.whatwg.org/multipage/timers-and-user-prompts.html#timer-initialisation-steps
i32 Window : : run_timer_initialization_steps ( Bindings : : TimerHandler handler , i32 timeout , JS : : MarkedVector < JS : : Value > arguments , Repeat repeat , Optional < i32 > previous_id )
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{
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// 1. Let thisArg be global if that is a WorkerGlobalScope object; otherwise let thisArg be the WindowProxy that corresponds to global.
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// 2. If previousId was given, let id be previousId; otherwise, let id be an implementation-defined integer that is greater than zero and does not already exist in global's map of active timers.
auto id = previous_id . has_value ( ) ? previous_id . value ( ) : m_timer_id_allocator . allocate ( ) ;
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// FIXME: 3. If the surrounding agent's event loop's currently running task is a task that was created by this algorithm, then let nesting level be the task's timer nesting level. Otherwise, let nesting level be zero.
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// 4. If timeout is less than 0, then set timeout to 0.
if ( timeout < 0 )
timeout = 0 ;
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// FIXME: 5. If nesting level is greater than 5, and timeout is less than 4, then set timeout to 4.
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// 6. Let callerRealm be the current Realm Record, and calleeRealm be global's relevant Realm.
// FIXME: Implement this when step 9.2 is implemented.
// 7. Let initiating script be the active script.
// 8. Assert: initiating script is not null, since this algorithm is always called from some script.
// 9. Let task be a task that runs the following substeps:
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auto task = [ weak_window = make_weak_ptr ( ) , handler = move ( handler ) , timeout , arguments = move ( arguments ) , repeat , id ] ( ) mutable {
auto window = weak_window . strong_ref ( ) ;
if ( ! window )
return ;
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// 1. If id does not exist in global's map of active timers, then abort these steps.
if ( ! window - > m_timers . contains ( id ) )
return ;
handler . visit (
// 2. If handler is a Function, then invoke handler given arguments with the callback this value set to thisArg. If this throws an exception, catch it, and report the exception.
[ & ] ( Bindings : : CallbackType & callback ) {
if ( auto result = Bindings : : IDL : : invoke_callback ( callback , window - > wrapper ( ) , arguments ) ; result . is_error ( ) )
HTML : : report_exception ( result ) ;
} ,
// 3. Otherwise:
[ & ] ( String const & source ) {
// 1. Assert: handler is a string.
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// FIXME: 2. Perform HostEnsureCanCompileStrings(callerRealm, calleeRealm). If this throws an exception, catch it, report the exception, and abort these steps.
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// 3. Let settings object be global's relevant settings object.
auto & settings_object = window - > associated_document ( ) . relevant_settings_object ( ) ;
// 4. Let base URL be initiating script's base URL.
auto url = window - > associated_document ( ) . url ( ) ;
// 5. Assert: base URL is not null, as initiating script is a classic script or a JavaScript module script.
// 6. Let fetch options be a script fetch options whose cryptographic nonce is initiating script's fetch options's cryptographic nonce, integrity metadata is the empty string, parser metadata is "not-parser-inserted", credentials mode is initiating script's fetch options's credentials mode, and referrer policy is initiating script's fetch options's referrer policy.
// 7. Let script be the result of creating a classic script given handler, settings object, base URL, and fetch options.
auto script = HTML : : ClassicScript : : create ( url . basename ( ) , source , settings_object , url ) ;
// 8. Run the classic script script.
( void ) script - > run ( ) ;
} ) ;
// 4. If id does not exist in global's map of active timers, then abort these steps.
if ( ! window - > m_timers . contains ( id ) )
return ;
switch ( repeat ) {
// 5. If repeat is true, then perform the timer initialization steps again, given global, handler, timeout, arguments, true, and id.
case Repeat : : Yes :
window - > run_timer_initialization_steps ( handler , timeout , move ( arguments ) , repeat , id ) ;
break ;
// 6. Otherwise, remove global's map of active timers[id].
case Repeat : : No :
window - > m_timers . remove ( id ) ;
break ;
}
} ;
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// FIXME: 10. Increment nesting level by one.
// FIXME: 11. Set task's timer nesting level to nesting level.
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// 12. Let completionStep be an algorithm step which queues a global task on the timer task source given global to run task.
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auto completion_step = [ weak_window = make_weak_ptr ( ) , task = move ( task ) ] ( ) mutable {
auto window = weak_window . strong_ref ( ) ;
if ( ! window )
return ;
HTML : : queue_global_task ( HTML : : Task : : Source : : TimerTask , * window - > wrapper ( ) , move ( task ) ) ;
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} ;
// 13. Run steps after a timeout given global, "setTimeout/setInterval", timeout, completionStep, and id.
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auto timer = Timer : : create ( * this , timeout , move ( completion_step ) , id ) ;
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m_timers . set ( id , timer ) ;
timer - > start ( ) ;
// 14. Return id.
return id ;
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}
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// https://html.spec.whatwg.org/multipage/imagebitmap-and-animations.html#run-the-animation-frame-callbacks
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i32 Window : : request_animation_frame ( NonnullOwnPtr < Bindings : : CallbackType > js_callback )
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{
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return m_animation_frame_callback_driver . add ( [ this , js_callback = move ( js_callback ) ] ( auto ) mutable {
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// 3. Invoke callback, passing now as the only argument,
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auto result = Bindings : : IDL : : invoke_callback ( * js_callback , { } , JS : : Value ( performance ( ) . now ( ) ) ) ;
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// and if an exception is thrown, report the exception.
if ( result . is_error ( ) )
HTML : : report_exception ( result ) ;
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} ) ;
}
void Window : : cancel_animation_frame ( i32 id )
{
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m_animation_frame_callback_driver . remove ( id ) ;
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}
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void Window : : did_set_location_href ( Badge < Bindings : : LocationObject > , AK : : URL const & new_href )
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{
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auto * browsing_context = associated_document ( ) . browsing_context ( ) ;
if ( ! browsing_context )
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return ;
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browsing_context - > loader ( ) . load ( new_href , FrameLoader : : Type : : Navigation ) ;
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}
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void Window : : did_call_location_reload ( Badge < Bindings : : LocationObject > )
{
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auto * browsing_context = associated_document ( ) . browsing_context ( ) ;
if ( ! browsing_context )
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return ;
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browsing_context - > loader ( ) . load ( associated_document ( ) . url ( ) , FrameLoader : : Type : : Reload ) ;
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}
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void Window : : did_call_location_replace ( Badge < Bindings : : LocationObject > , String url )
{
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auto * browsing_context = associated_document ( ) . browsing_context ( ) ;
if ( ! browsing_context )
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return ;
auto new_url = associated_document ( ) . parse_url ( url ) ;
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browsing_context - > loader ( ) . load ( move ( new_url ) , FrameLoader : : Type : : Navigation ) ;
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}
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bool Window : : dispatch_event ( NonnullRefPtr < DOM : : Event > event )
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{
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return DOM : : EventDispatcher : : dispatch ( * this , event , true ) ;
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}
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JS : : Object * Window : : create_wrapper ( JS : : GlobalObject & global_object )
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{
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return & global_object ;
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}
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// https://www.w3.org/TR/cssom-view-1/#dom-window-innerwidth
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int Window : : inner_width ( ) const
{
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// The innerWidth attribute must return the viewport width including the size of a rendered scroll bar (if any),
// or zero if there is no viewport.
if ( auto const * browsing_context = associated_document ( ) . browsing_context ( ) )
return browsing_context - > viewport_rect ( ) . width ( ) ;
return 0 ;
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}
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// https://www.w3.org/TR/cssom-view-1/#dom-window-innerheight
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int Window : : inner_height ( ) const
{
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// The innerHeight attribute must return the viewport height including the size of a rendered scroll bar (if any),
// or zero if there is no viewport.
if ( auto const * browsing_context = associated_document ( ) . browsing_context ( ) )
return browsing_context - > viewport_rect ( ) . height ( ) ;
return 0 ;
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}
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Page * Window : : page ( )
{
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return associated_document ( ) . page ( ) ;
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}
Page const * Window : : page ( ) const
{
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return associated_document ( ) . page ( ) ;
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}
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NonnullRefPtr < CSS : : CSSStyleDeclaration > Window : : get_computed_style ( DOM : : Element & element ) const
{
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return CSS : : ResolvedCSSStyleDeclaration : : create ( element ) ;
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}
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NonnullRefPtr < CSS : : MediaQueryList > Window : : match_media ( String media )
{
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auto media_query_list = CSS : : MediaQueryList : : create ( associated_document ( ) , parse_media_query_list ( CSS : : Parser : : ParsingContext ( associated_document ( ) ) , media ) ) ;
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associated_document ( ) . add_media_query_list ( media_query_list ) ;
return media_query_list ;
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}
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Optional < CSS : : MediaFeatureValue > Window : : query_media_feature ( CSS : : MediaFeatureID media_feature ) const
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{
// FIXME: Many of these should be dependent on the hardware
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// https://www.w3.org/TR/mediaqueries-5/#media-descriptor-table
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switch ( media_feature ) {
case CSS : : MediaFeatureID : : AnyHover :
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return CSS : : MediaFeatureValue ( CSS : : ValueID : : Hover ) ;
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case CSS : : MediaFeatureID : : AnyPointer :
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return CSS : : MediaFeatureValue ( CSS : : ValueID : : Fine ) ;
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case CSS : : MediaFeatureID : : AspectRatio :
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return CSS : : MediaFeatureValue ( CSS : : Ratio ( inner_width ( ) , inner_height ( ) ) ) ;
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case CSS : : MediaFeatureID : : Color :
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return CSS : : MediaFeatureValue ( 8 ) ;
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case CSS : : MediaFeatureID : : ColorGamut :
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return CSS : : MediaFeatureValue ( CSS : : ValueID : : Srgb ) ;
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case CSS : : MediaFeatureID : : ColorIndex :
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return CSS : : MediaFeatureValue ( 0 ) ;
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// FIXME: device-aspect-ratio
// FIXME: device-height
// FIXME: device-width
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case CSS : : MediaFeatureID : : DisplayMode :
// FIXME: Detect if window is fullscreen
return CSS : : MediaFeatureValue ( CSS : : ValueID : : Browser ) ;
case CSS : : MediaFeatureID : : DynamicRange :
return CSS : : MediaFeatureValue ( CSS : : ValueID : : Standard ) ;
case CSS : : MediaFeatureID : : EnvironmentBlending :
return CSS : : MediaFeatureValue ( CSS : : ValueID : : Opaque ) ;
case CSS : : MediaFeatureID : : ForcedColors :
return CSS : : MediaFeatureValue ( CSS : : ValueID : : None ) ;
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case CSS : : MediaFeatureID : : Grid :
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return CSS : : MediaFeatureValue ( 0 ) ;
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case CSS : : MediaFeatureID : : Height :
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return CSS : : MediaFeatureValue ( CSS : : Length : : make_px ( inner_height ( ) ) ) ;
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case CSS : : MediaFeatureID : : HorizontalViewportSegments :
return CSS : : MediaFeatureValue ( 1 ) ;
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case CSS : : MediaFeatureID : : Hover :
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return CSS : : MediaFeatureValue ( CSS : : ValueID : : Hover ) ;
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case CSS : : MediaFeatureID : : InvertedColors :
return CSS : : MediaFeatureValue ( CSS : : ValueID : : None ) ;
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case CSS : : MediaFeatureID : : Monochrome :
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return CSS : : MediaFeatureValue ( 0 ) ;
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case CSS : : MediaFeatureID : : NavControls :
return CSS : : MediaFeatureValue ( CSS : : ValueID : : Back ) ;
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case CSS : : MediaFeatureID : : Orientation :
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return CSS : : MediaFeatureValue ( inner_height ( ) > = inner_width ( ) ? CSS : : ValueID : : Portrait : CSS : : ValueID : : Landscape ) ;
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case CSS : : MediaFeatureID : : OverflowBlock :
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return CSS : : MediaFeatureValue ( CSS : : ValueID : : Scroll ) ;
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case CSS : : MediaFeatureID : : OverflowInline :
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return CSS : : MediaFeatureValue ( CSS : : ValueID : : Scroll ) ;
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case CSS : : MediaFeatureID : : Pointer :
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return CSS : : MediaFeatureValue ( CSS : : ValueID : : Fine ) ;
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case CSS : : MediaFeatureID : : PrefersColorScheme : {
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if ( auto * page = this - > page ( ) ) {
switch ( page - > preferred_color_scheme ( ) ) {
case CSS : : PreferredColorScheme : : Light :
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return CSS : : MediaFeatureValue ( CSS : : ValueID : : Light ) ;
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case CSS : : PreferredColorScheme : : Dark :
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return CSS : : MediaFeatureValue ( CSS : : ValueID : : Dark ) ;
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case CSS : : PreferredColorScheme : : Auto :
default :
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return CSS : : MediaFeatureValue ( page - > palette ( ) . is_dark ( ) ? CSS : : ValueID : : Dark : CSS : : ValueID : : Light ) ;
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}
}
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return CSS : : MediaFeatureValue ( CSS : : ValueID : : Light ) ;
}
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case CSS : : MediaFeatureID : : PrefersContrast :
// FIXME: Make this a preference
return CSS : : MediaFeatureValue ( CSS : : ValueID : : NoPreference ) ;
case CSS : : MediaFeatureID : : PrefersReducedData :
// FIXME: Make this a preference
return CSS : : MediaFeatureValue ( CSS : : ValueID : : NoPreference ) ;
case CSS : : MediaFeatureID : : PrefersReducedMotion :
// FIXME: Make this a preference
return CSS : : MediaFeatureValue ( CSS : : ValueID : : NoPreference ) ;
case CSS : : MediaFeatureID : : PrefersReducedTransparency :
// FIXME: Make this a preference
return CSS : : MediaFeatureValue ( CSS : : ValueID : : NoPreference ) ;
// FIXME: resolution
case CSS : : MediaFeatureID : : Scan :
return CSS : : MediaFeatureValue ( CSS : : ValueID : : Progressive ) ;
case CSS : : MediaFeatureID : : Scripting :
if ( associated_document ( ) . is_scripting_enabled ( ) )
return CSS : : MediaFeatureValue ( CSS : : ValueID : : Enabled ) ;
return CSS : : MediaFeatureValue ( CSS : : ValueID : : None ) ;
case CSS : : MediaFeatureID : : Update :
return CSS : : MediaFeatureValue ( CSS : : ValueID : : Fast ) ;
case CSS : : MediaFeatureID : : VerticalViewportSegments :
return CSS : : MediaFeatureValue ( 1 ) ;
case CSS : : MediaFeatureID : : VideoColorGamut :
return CSS : : MediaFeatureValue ( CSS : : ValueID : : Srgb ) ;
case CSS : : MediaFeatureID : : VideoDynamicRange :
return CSS : : MediaFeatureValue ( CSS : : ValueID : : Standard ) ;
case CSS : : MediaFeatureID : : Width :
return CSS : : MediaFeatureValue ( CSS : : Length : : make_px ( inner_width ( ) ) ) ;
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default :
break ;
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}
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return { } ;
}
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// https://www.w3.org/TR/cssom-view/#dom-window-scrollx
float Window : : scroll_x ( ) const
{
if ( auto * page = this - > page ( ) )
return page - > top_level_browsing_context ( ) . viewport_scroll_offset ( ) . x ( ) ;
return 0 ;
}
// https://www.w3.org/TR/cssom-view/#dom-window-scrolly
float Window : : scroll_y ( ) const
{
if ( auto * page = this - > page ( ) )
return page - > top_level_browsing_context ( ) . viewport_scroll_offset ( ) . y ( ) ;
return 0 ;
}
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// https://html.spec.whatwg.org/#fire-a-page-transition-event
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void Window : : fire_a_page_transition_event ( FlyString const & event_name , bool persisted )
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{
// To fire a page transition event named eventName at a Window window with a boolean persisted,
// fire an event named eventName at window, using PageTransitionEvent,
// with the persisted attribute initialized to persisted,
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HTML : : PageTransitionEventInit event_init { } ;
event_init . persisted = persisted ;
auto event = HTML : : PageTransitionEvent : : create ( event_name , event_init ) ;
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// ...the cancelable attribute initialized to true,
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event - > set_cancelable ( true ) ;
// the bubbles attribute initialized to true,
event - > set_bubbles ( true ) ;
// and legacy target override flag set.
dispatch_event ( move ( event ) ) ;
}
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// https://html.spec.whatwg.org/#dom-queuemicrotask
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void Window : : queue_microtask ( NonnullOwnPtr < Bindings : : CallbackType > callback )
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{
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// The queueMicrotask(callback) method must queue a microtask to invoke callback,
HTML : : queue_a_microtask ( & associated_document ( ) , [ callback = move ( callback ) ] ( ) mutable {
auto result = Bindings : : IDL : : invoke_callback ( * callback , { } ) ;
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// and if callback throws an exception, report the exception.
if ( result . is_error ( ) )
HTML : : report_exception ( result ) ;
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} ) ;
}
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float Window : : device_pixel_ratio ( ) const
{
// FIXME: Return 2.0f if we're in HiDPI mode!
return 1.0f ;
}
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// https://drafts.csswg.org/cssom-view/#dom-window-screenx
int Window : : screen_x ( ) const
{
// The screenX and screenLeft attributes must return the x-coordinate, relative to the origin of the Web-exposed screen area,
// of the left of the client window as number of CSS pixels, or zero if there is no such thing.
return 0 ;
}
// https://drafts.csswg.org/cssom-view/#dom-window-screeny
int Window : : screen_y ( ) const
{
// The screenY and screenTop attributes must return the y-coordinate, relative to the origin of the screen of the Web-exposed screen area,
// of the top of the client window as number of CSS pixels, or zero if there is no such thing.
return 0 ;
}
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// https://w3c.github.io/selection-api/#dom-window-getselection
Selection : : Selection * Window : : get_selection ( )
{
// FIXME: Implement.
return nullptr ;
}
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// https://html.spec.whatwg.org/multipage/webstorage.html#dom-localstorage
RefPtr < HTML : : Storage > Window : : local_storage ( )
{
// FIXME: Implement according to spec.
static HashMap < Origin , NonnullRefPtr < HTML : : Storage > > local_storage_per_origin ;
return local_storage_per_origin . ensure ( associated_document ( ) . origin ( ) , [ ] {
return HTML : : Storage : : create ( ) ;
} ) ;
}
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// https://html.spec.whatwg.org/multipage/webstorage.html#dom-sessionstorage
RefPtr < HTML : : Storage > Window : : session_storage ( )
{
// FIXME: Implement according to spec.
static HashMap < Origin , NonnullRefPtr < HTML : : Storage > > session_storage_per_origin ;
return session_storage_per_origin . ensure ( associated_document ( ) . origin ( ) , [ ] {
return HTML : : Storage : : create ( ) ;
} ) ;
}
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// https://html.spec.whatwg.org/multipage/browsers.html#dom-parent
Window * Window : : parent ( )
{
// 1. Let current be this Window object's browsing context.
auto * current = associated_document ( ) . browsing_context ( ) ;
// 2. If current is null, then return null.
if ( ! current )
return nullptr ;
// 3. If current is a child browsing context of another browsing context parent,
// then return parent's WindowProxy object.
if ( current - > parent ( ) ) {
VERIFY ( current - > parent ( ) - > active_document ( ) ) ;
return & current - > parent ( ) - > active_document ( ) - > window ( ) ;
}
// 4. Assert: current is a top-level browsing context.
VERIFY ( current - > is_top_level ( ) ) ;
// FIXME: 5. Return current's WindowProxy object.
VERIFY ( current - > active_document ( ) ) ;
return & current - > active_document ( ) - > window ( ) ;
}
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// https://html.spec.whatwg.org/multipage/web-messaging.html#window-post-message-steps
DOM : : ExceptionOr < void > Window : : post_message ( JS : : Value message , String const & )
{
// FIXME: This is an ad-hoc hack implementation instead, since we don't currently
// have serialization and deserialization of messages.
HTML : : queue_global_task ( HTML : : Task : : Source : : PostedMessage , * wrapper ( ) , [ strong_this = NonnullRefPtr ( * this ) , message ] ( ) mutable {
HTML : : MessageEventInit event_init { } ;
event_init . data = message ;
event_init . origin = " <origin> " ;
strong_this - > dispatch_event ( HTML : : MessageEvent : : create ( HTML : : EventNames : : message , event_init ) ) ;
} ) ;
return { } ;
}
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// https://html.spec.whatwg.org/multipage/window-object.html#dom-name
String Window : : name ( ) const
{
// 1. If this's browsing context is null, then return the empty string.
if ( ! browsing_context ( ) )
return String : : empty ( ) ;
// 2. Return this's browsing context's name.
return browsing_context ( ) - > name ( ) ;
}
// https://html.spec.whatwg.org/multipage/window-object.html#dom-name
void Window : : set_name ( String const & name )
{
// 1. If this's browsing context is null, then return.
if ( ! browsing_context ( ) )
return ;
// 2. Set this's browsing context's name to the given value.
browsing_context ( ) - > set_name ( name ) ;
}
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// https://w3c.github.io/requestidlecallback/#start-an-idle-period-algorithm
void Window : : start_an_idle_period ( )
{
// 1. Optionally, if the user agent determines the idle period should be delayed, return from this algorithm.
if ( ! wrapper ( ) )
return ;
// 2. Let pending_list be window's list of idle request callbacks.
auto & pending_list = m_idle_request_callbacks ;
// 3. Let run_list be window's list of runnable idle callbacks.
auto & run_list = m_runnable_idle_callbacks ;
run_list . extend ( pending_list ) ;
// 4. Clear pending_list.
pending_list . clear ( ) ;
// FIXME: This might not agree with the spec, but currently we use 100% CPU if we keep queueing tasks
if ( run_list . is_empty ( ) )
return ;
// 5. Queue a task on the queue associated with the idle-task task source,
// which performs the steps defined in the invoke idle callbacks algorithm with window and getDeadline as parameters.
HTML : : queue_global_task ( HTML : : Task : : Source : : IdleTask , * wrapper ( ) , [ window = NonnullRefPtr ( * this ) ] ( ) mutable {
window - > invoke_idle_callbacks ( ) ;
} ) ;
}
// https://w3c.github.io/requestidlecallback/#invoke-idle-callbacks-algorithm
void Window : : invoke_idle_callbacks ( )
{
auto & event_loop = main_thread_event_loop ( ) ;
// 1. If the user-agent believes it should end the idle period early due to newly scheduled high-priority work, return from the algorithm.
// 2. Let now be the current time.
auto now = event_loop . unsafe_shared_current_time ( ) ;
// 3. If now is less than the result of calling getDeadline and the window's list of runnable idle callbacks is not empty:
if ( now < event_loop . compute_deadline ( ) & & ! m_runnable_idle_callbacks . is_empty ( ) ) {
// 1. Pop the top callback from window's list of runnable idle callbacks.
auto callback = m_runnable_idle_callbacks . take_first ( ) ;
// 2. Let deadlineArg be a new IdleDeadline whose [get deadline time algorithm] is getDeadline.
auto deadline_arg = RequestIdleCallback : : IdleDeadline : : create ( ) ;
// 3. Call callback with deadlineArg as its argument. If an uncaught runtime script error occurs, then report the exception.
auto result = callback - > invoke ( deadline_arg ) ;
if ( result . is_error ( ) )
HTML : : report_exception ( result ) ;
// 4. If window's list of runnable idle callbacks is not empty, queue a task which performs the steps
// in the invoke idle callbacks algorithm with getDeadline and window as a parameters and return from this algorithm
HTML : : queue_global_task ( HTML : : Task : : Source : : IdleTask , * wrapper ( ) , [ window = NonnullRefPtr ( * this ) ] ( ) mutable {
window - > invoke_idle_callbacks ( ) ;
} ) ;
}
}
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// https://w3c.github.io/requestidlecallback/#the-requestidlecallback-method
u32 Window : : request_idle_callback ( NonnullOwnPtr < Bindings : : CallbackType > callback )
{
// 1. Let window be this Window object.
auto & window = * this ;
// 2. Increment the window's idle callback identifier by one.
window . m_idle_callback_identifier + + ;
// 3. Let handle be the current value of window's idle callback identifier.
auto handle = window . m_idle_callback_identifier ;
// 4. Push callback to the end of window's list of idle request callbacks, associated with handle.
auto handler = [ callback = move ( callback ) ] ( NonnullRefPtr < RequestIdleCallback : : IdleDeadline > deadline ) - > JS : : Completion {
auto & global_object = callback - > callback . cell ( ) - > global_object ( ) ;
auto * wrapped_deadline = Bindings : : wrap ( global_object , * deadline ) ;
return Bindings : : IDL : : invoke_callback ( const_cast < Bindings : : CallbackType & > ( * callback ) , { } , JS : : Value ( wrapped_deadline ) ) ;
} ;
window . m_idle_request_callbacks . append ( adopt_ref ( * new IdleCallback ( move ( handler ) , handle ) ) ) ;
// 5. Return handle and then continue running this algorithm asynchronously.
return handle ;
// FIXME: 6. If the timeout property is present in options and has a positive value:
// FIXME: 1. Wait for timeout milliseconds.
// FIXME: 2. Wait until all invocations of this algorithm, whose timeout added to their posted time occurred before this one's, have completed.
// FIXME: 3. Optionally, wait a further user-agent defined length of time.
// FIXME: 4. Queue a task on the queue associated with the idle-task task source, which performs the invoke idle callback timeout algorithm, passing handle and window as arguments.
}
// https://w3c.github.io/requestidlecallback/#the-cancelidlecallback-method
void Window : : cancel_idle_callback ( u32 handle )
{
// 1. Let window be this Window object.
auto & window = * this ;
// 2. Find the entry in either the window's list of idle request callbacks or list of runnable idle callbacks
// that is associated with the value handle.
// 3. If there is such an entry, remove it from both window's list of idle request callbacks and the list of runnable idle callbacks.
window . m_idle_request_callbacks . remove_first_matching ( [ handle ] ( auto & callback ) {
return callback - > handle ( ) = = handle ;
} ) ;
window . m_runnable_idle_callbacks . remove_first_matching ( [ handle ] ( auto & callback ) {
return callback - > handle ( ) = = handle ;
} ) ;
}
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}