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										 |  |  | /*
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										 |  |  |  * Copyright (c) 2020, the SerenityOS developers. | 
					
						
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										 |  |  |  * Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org> | 
					
						
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										 |  |  |  * | 
					
						
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										 |  |  |  * SPDX-License-Identifier: BSD-2-Clause | 
					
						
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										 |  |  |  */ | 
					
						
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							|  |  |  | #pragma once
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										 |  |  | #include <AK/Variant.h>
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							|  |  |  | #include <AK/Vector.h>
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										 |  |  | #include <LibGC/Root.h>
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										 |  |  | #include <LibWeb/DOM/Slot.h>
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										 |  |  | #include <LibWeb/DOM/Slottable.h>
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										 |  |  | #include <LibWeb/HTML/HTMLElement.h>
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							|  |  |  | namespace Web::HTML { | 
					
						
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										 |  |  | struct AssignedNodesOptions { | 
					
						
							|  |  |  |     bool flatten { false }; | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | class HTMLSlotElement final | 
					
						
							|  |  |  |     : public HTMLElement | 
					
						
							|  |  |  |     , public DOM::Slot { | 
					
						
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										 |  |  |     WEB_PLATFORM_OBJECT(HTMLSlotElement, HTMLElement); | 
					
						
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										 |  |  |     GC_DECLARE_ALLOCATOR(HTMLSlotElement); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  |     virtual ~HTMLSlotElement() override; | 
					
						
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										 |  |  |     Vector<GC::Root<DOM::Node>> assigned_nodes(AssignedNodesOptions options = {}) const; | 
					
						
							|  |  |  |     Vector<GC::Root<DOM::Element>> assigned_elements(AssignedNodesOptions options = {}) const; | 
					
						
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										 |  |  |     using SlottableHandle = Variant<GC::Root<DOM::Element>, GC::Root<DOM::Text>>; | 
					
						
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										 |  |  |     void assign(Vector<SlottableHandle> nodes); | 
					
						
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							|  |  |  |     ReadonlySpan<DOM::Slottable> manually_assigned_nodes() const { return m_manually_assigned_nodes; } | 
					
						
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										 |  |  | private: | 
					
						
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										 |  |  |     HTMLSlotElement(DOM::Document&, DOM::QualifiedName); | 
					
						
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										 |  |  |     virtual bool is_html_slot_element() const override { return true; } | 
					
						
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										 |  |  |     virtual void initialize(JS::Realm&) override; | 
					
						
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										 |  |  |     virtual void visit_edges(JS::Cell::Visitor&) override; | 
					
						
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										 |  |  |     virtual void attribute_changed(FlyString const& name, Optional<String> const& old_value, Optional<String> const& value, Optional<FlyString> const& namespace_) override; | 
					
						
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										 |  |  |     // https://html.spec.whatwg.org/multipage/scripting.html#manually-assigned-nodes
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							|  |  |  |     Vector<DOM::Slottable> m_manually_assigned_nodes; | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | } | 
					
						
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							|  |  |  | namespace Web::DOM { | 
					
						
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							|  |  |  | template<> | 
					
						
							|  |  |  | inline bool Node::fast_is<HTML::HTMLSlotElement>() const { return is_html_slot_element(); } | 
					
						
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							|  |  |  | } |