LibWeb: Add Time::from_style_value

This method takes a `TimeStyleValue`, `PercentageStyleValue` or
fully-simplified `CalculatedStyleValue` with a numeric type of time, as
well as a percentage basis and produces the equivalent `Time` value.

This saves us having to reimplement this logic in multiple places
This commit is contained in:
Callum Law 2025-11-18 14:57:42 +13:00 committed by Jelle Raaijmakers
parent 165afd8ad1
commit 2f0cd9f739
Notes: github-actions[bot] 2025-11-23 08:45:07 +00:00
5 changed files with 33 additions and 41 deletions

View file

@ -2288,16 +2288,7 @@ Vector<ComputedProperties::AnimationProperties> ComputedProperties::animations()
auto animation_fill_mode_style_value = coordinated_properties.get(PropertyID::AnimationFillMode).value()[i];
auto animation_composition_style_value = coordinated_properties.get(PropertyID::AnimationComposition).value()[i];
auto duration = [&] {
if (animation_duration_style_value->is_time())
return animation_duration_style_value->as_time().time().to_milliseconds();
if (animation_duration_style_value->is_calculated())
return animation_duration_style_value->as_calculated().resolve_time({}).value().to_milliseconds();
VERIFY_NOT_REACHED();
}();
auto duration = Time::from_style_value(animation_duration_style_value, {}).to_milliseconds();
auto timing_function = EasingFunction::from_style_value(animation_timing_function_style_value);
auto iteration_count = [&] {
@ -2315,15 +2306,7 @@ Vector<ComputedProperties::AnimationProperties> ComputedProperties::animations()
auto direction = keyword_to_animation_direction(animation_direction_style_value->to_keyword()).value();
auto play_state = keyword_to_animation_play_state(animation_play_state_style_value->to_keyword()).value();
auto delay = [&] {
if (animation_delay_style_value->is_time())
return animation_delay_style_value->as_time().time().to_milliseconds();
if (animation_delay_style_value->is_calculated())
return animation_delay_style_value->as_calculated().resolve_time({}).value().to_milliseconds();
VERIFY_NOT_REACHED();
}();
auto delay = Time::from_style_value(animation_delay_style_value, {}).to_milliseconds();
auto fill_mode = keyword_to_animation_fill_mode(animation_fill_mode_style_value->to_keyword()).value();
auto composition = keyword_to_animation_composition(animation_composition_style_value->to_keyword()).value();