LibWeb/WebAudio: Fire complete event with OfflineAudioCompletionEvent

This commit is contained in:
Luke Wilde 2025-11-18 16:49:02 +00:00 committed by Andreas Kling
parent 556699d601
commit 47b512ec56
Notes: github-actions[bot] 2025-11-19 16:27:18 +00:00
9 changed files with 120 additions and 14 deletions

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@ -0,0 +1,40 @@
/*
* Copyright (c) 2025, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/OfflineAudioCompletionEventPrototype.h>
#include <LibWeb/WebAudio/OfflineAudioCompletionEvent.h>
namespace Web::WebAudio {
GC_DEFINE_ALLOCATOR(OfflineAudioCompletionEvent);
WebIDL::ExceptionOr<GC::Ref<OfflineAudioCompletionEvent>> OfflineAudioCompletionEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, OfflineAudioCompletionEventInit const& event_init)
{
return realm.create<OfflineAudioCompletionEvent>(realm, event_name, event_init);
}
OfflineAudioCompletionEvent::OfflineAudioCompletionEvent(JS::Realm& realm, FlyString const& event_name, OfflineAudioCompletionEventInit const& event_init)
: DOM::Event(realm, event_name, event_init)
, m_rendered_buffer(event_init.rendered_buffer)
{
}
OfflineAudioCompletionEvent::~OfflineAudioCompletionEvent() = default;
void OfflineAudioCompletionEvent::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(OfflineAudioCompletionEvent);
Base::initialize(realm);
}
void OfflineAudioCompletionEvent::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_rendered_buffer);
}
}

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@ -0,0 +1,39 @@
/*
* Copyright (c) 2025, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/DOM/Event.h>
#include <LibWeb/WebAudio/AudioBuffer.h>
namespace Web::WebAudio {
struct OfflineAudioCompletionEventInit : public DOM::EventInit {
GC::Ptr<AudioBuffer> rendered_buffer;
};
class OfflineAudioCompletionEvent final : public DOM::Event {
WEB_PLATFORM_OBJECT(OfflineAudioCompletionEvent, DOM::Event);
GC_DECLARE_ALLOCATOR(OfflineAudioCompletionEvent);
public:
static WebIDL::ExceptionOr<GC::Ref<OfflineAudioCompletionEvent>> construct_impl(JS::Realm&, FlyString const& event_name, OfflineAudioCompletionEventInit const& event_init);
virtual ~OfflineAudioCompletionEvent() override;
GC::Ptr<AudioBuffer> rendered_buffer() const { return m_rendered_buffer; }
private:
OfflineAudioCompletionEvent(JS::Realm&, FlyString const& event_name, OfflineAudioCompletionEventInit const& event_init);
void initialize(JS::Realm&) override;
virtual void visit_edges(Cell::Visitor&) override;
GC::Ptr<AudioBuffer> m_rendered_buffer;
};
}

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@ -0,0 +1,14 @@
#import <DOM/Event.idl>
#import <WebAudio/AudioBuffer.idl>
// https://webaudio.github.io/web-audio-api/#OfflineAudioCompletionEvent
[Exposed=Window]
interface OfflineAudioCompletionEvent : Event {
constructor(DOMString type, OfflineAudioCompletionEventInit eventInitDict);
readonly attribute AudioBuffer renderedBuffer;
};
// https://webaudio.github.io/web-audio-api/#OfflineAudioCompletionEventInit
dictionary OfflineAudioCompletionEventInit : EventInit {
required AudioBuffer renderedBuffer;
};

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@ -13,6 +13,7 @@
#include <LibWeb/HTML/Window.h>
#include <LibWeb/WebAudio/AudioBuffer.h>
#include <LibWeb/WebAudio/AudioDestinationNode.h>
#include <LibWeb/WebAudio/OfflineAudioCompletionEvent.h>
#include <LibWeb/WebAudio/OfflineAudioContext.h>
namespace Web::WebAudio {
@ -138,9 +139,17 @@ void OfflineAudioContext::begin_offline_rendering(GC::Ref<WebIDL::Promise> promi
// 4.2: Queue a media element task to fire an event named complete at the OfflineAudioContext using OfflineAudioCompletionEvent
// whose renderedBuffer property is set to [[rendered buffer]].
// FIXME: Need to implement OfflineAudioCompletionEvent.
queue_a_media_element_task(GC::create_function(heap(), [&realm, this]() {
this->dispatch_event(DOM::Event::create(realm, HTML::EventNames::complete));
auto event_init = OfflineAudioCompletionEventInit {
{
.bubbles = false,
.cancelable = false,
.composed = false,
},
this->m_rendered_buffer,
};
auto event = MUST(OfflineAudioCompletionEvent::construct_impl(realm, HTML::EventNames::complete, event_init));
this->dispatch_event(event);
}));
}));
}