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LibWeb: Implement support for drawing with CanvasPattern
We already had the API, but drawing to the canvas was not affected by any created CanvasPattern. This moves CanvasPatternPaintStyle to LibGfx so we don't have to reach into LibWeb, and implements the plumbing to let Skia use images as a fill pattern.
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62ae4e878f
Notes:
github-actions[bot]
2025-10-23 12:21:23 +00:00
Author: https://github.com/gmta
Commit: 62ae4e878f
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/6548
Reviewed-by: https://github.com/tcl3 ✅
20 changed files with 237 additions and 167 deletions
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@ -1,22 +1,21 @@
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/*
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* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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* Copyright (c) 2025, Jelle Raaijmakers <jelle@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/Bitmap.h>
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#include <LibWeb/Bindings/CanvasPatternPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/HTML/CanvasPattern.h>
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#include <LibWeb/HTML/CanvasRenderingContext2D.h>
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#include <LibWeb/SVG/SVGImageElement.h>
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namespace Web::HTML {
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GC_DEFINE_ALLOCATOR(CanvasPattern);
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CanvasPattern::CanvasPattern(JS::Realm& realm, CanvasPatternPaintStyle& pattern)
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CanvasPattern::CanvasPattern(JS::Realm& realm, Gfx::CanvasPatternPaintStyle& pattern)
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: PlatformObject(realm)
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, m_pattern(pattern)
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{
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@ -27,15 +26,15 @@ CanvasPattern::~CanvasPattern() = default;
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-createpattern
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WebIDL::ExceptionOr<GC::Ptr<CanvasPattern>> CanvasPattern::create(JS::Realm& realm, CanvasImageSource const& image, StringView repetition)
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{
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auto parse_repetition = [&](auto repetition) -> Optional<CanvasPatternPaintStyle::Repetition> {
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if (repetition == "repeat"sv)
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return CanvasPatternPaintStyle::Repetition::Repeat;
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if (repetition == "repeat-x"sv)
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return CanvasPatternPaintStyle::Repetition::RepeatX;
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if (repetition == "repeat-y"sv)
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return CanvasPatternPaintStyle::Repetition::RepeatY;
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if (repetition == "no-repeat"sv)
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return CanvasPatternPaintStyle::Repetition::NoRepeat;
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auto parse_repetition = [&](auto value) -> Optional<Gfx::CanvasPatternPaintStyle::Repetition> {
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if (value == "repeat"sv)
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return Gfx::CanvasPatternPaintStyle::Repetition::Repeat;
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if (value == "repeat-x"sv)
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return Gfx::CanvasPatternPaintStyle::Repetition::RepeatX;
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if (value == "repeat-y"sv)
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return Gfx::CanvasPatternPaintStyle::Repetition::RepeatY;
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if (value == "no-repeat"sv)
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return Gfx::CanvasPatternPaintStyle::Repetition::NoRepeat;
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return {};
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};
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@ -60,12 +59,14 @@ WebIDL::ExceptionOr<GC::Ptr<CanvasPattern>> CanvasPattern::create(JS::Realm& rea
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return WebIDL::SyntaxError::create(realm, "Repetition value is not valid"_utf16);
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// 6. Let pattern be a new CanvasPattern object with the image image and the repetition behavior given by repetition.
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auto pattern = TRY_OR_THROW_OOM(realm.vm(), CanvasPatternPaintStyle::create(image, *repetition_value));
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auto immutable_bitmap = canvas_image_source_bitmap(image);
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auto paint_style = TRY_OR_THROW_OOM(realm.vm(), Gfx::CanvasPatternPaintStyle::create(immutable_bitmap, *repetition_value));
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auto pattern = realm.create<CanvasPattern>(realm, *paint_style);
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// FIXME: 7. If image is not origin-clean, then mark pattern as not origin-clean.
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// 8. Return pattern.
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return realm.create<CanvasPattern>(realm, *pattern);
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return pattern;
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}
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void CanvasPattern::initialize(JS::Realm& realm)
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