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LibWeb: Implement SVGLength's read-only property
An SVGLength can be read-only, e.g. all animVal values cannot be modified. Implement this for all instantiations of SVGLength. While we're here, add `fake_animated_length_fixme()` so we can easily find all sites where we need to improve our animated length game.
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Notes:
github-actions[bot]
2025-08-27 09:51:30 +00:00
Author: https://github.com/gmta
Commit: 676f5837b3
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/5994
16 changed files with 175 additions and 113 deletions
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@ -30,23 +30,32 @@ public:
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static constexpr unsigned short SVG_LENGTHTYPE_PT = 9;
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static constexpr unsigned short SVG_LENGTHTYPE_PC = 10;
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[[nodiscard]] static GC::Ref<SVGLength> create(JS::Realm&, u8 unit_type, float value);
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virtual ~SVGLength() override;
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enum class ReadOnly : u8 {
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Yes,
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No,
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};
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u8 unit_type() const { return m_unit_type; }
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[[nodiscard]] static GC::Ref<SVGLength> create(JS::Realm&, u8 unit_type, float value, ReadOnly);
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virtual ~SVGLength() override;
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float value() const { return m_value; }
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WebIDL::ExceptionOr<void> set_value(float value);
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[[nodiscard]] static GC::Ref<SVGLength> from_length_percentage(JS::Realm&, CSS::LengthPercentage const&);
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u8 unit_type() const { return m_unit_type; }
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ReadOnly read_only() const { return m_read_only; }
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[[nodiscard]] static GC::Ref<SVGLength> from_length_percentage(JS::Realm&, CSS::LengthPercentage const&, ReadOnly);
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private:
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SVGLength(JS::Realm&, u8 unit_type, float value);
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SVGLength(JS::Realm&, u8 unit_type, float value, ReadOnly);
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virtual void initialize(JS::Realm&) override;
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u8 m_unit_type { 0 };
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float m_value { 0 };
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u8 m_unit_type { 0 };
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// https://svgwg.org/svg2-draft/types.html#ReadOnlyLength
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ReadOnly m_read_only;
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};
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}
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