LibCore: Define SocketAddress out-of-line to remove SocketAddressWindows

SocketAddressWindows.h contains a bunch of copy-pasted Windows
definitions. This started causing ad-nauseam redefinition errors when
implementing the HTTP disk cache for Windows.

Instead, let's forward-declare the types we can in SocketAddress.h and
only define the couple of constants that we need. We can then assert at
compile-time that we defined them correctly.
This commit is contained in:
Timothy Flynn 2025-11-30 15:13:45 -05:00 committed by Tim Flynn
parent 5c88c3718b
commit 90525f7e97
Notes: github-actions[bot] 2025-12-01 11:35:35 +00:00
11 changed files with 157 additions and 230 deletions

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@ -8,6 +8,7 @@ set(SOURCES
DirIterator.cpp
Environment.cpp
File.cpp
SocketAddress.cpp
StandardPaths.cpp
Version.cpp
)
@ -147,7 +148,6 @@ if (ANDROID)
endif()
if (ENABLE_SWIFT)
set(SWIFT_EXCLUDE_HEADERS "SocketAddressWindows.h")
if(WIN32)
list(APPEND SWIFT_EXCLUDE_HEADERS "EventLoopImplementationUnix.h")
else()

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@ -0,0 +1,114 @@
/*
* Copyright (c) 2018-2020, Andreas Kling <andreas@ladybird.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibCore/SocketAddress.h>
#if defined(AK_OS_WINDOWS)
// SOCK_STREAM and SOCK_DGRAM are defined with #define. Let's cache our custom definitions before including Windows
// headers to ensure we defined them correctly.
static constexpr auto LADYBIRD_SOCK_STREAM = SOCK_STREAM;
static constexpr auto LADYBIRD_SOCK_DGRAM = SOCK_DGRAM;
# include <AK/Windows.h>
# include <ws2tcpip.h>
static_assert(LADYBIRD_SOCK_STREAM == SOCK_STREAM);
static_assert(LADYBIRD_SOCK_DGRAM == SOCK_DGRAM);
static_assert(AF_LOCAL == AF_UNIX);
#else
# include <arpa/inet.h>
# include <netinet/in.h>
# include <sys/socket.h>
# include <sys/un.h>
#endif
namespace Core {
SocketAddress::SocketAddress() = default;
SocketAddress::SocketAddress(IPv4Address const& address)
: m_type(Type::IPv4)
, m_ip_address { address }
{
}
SocketAddress::SocketAddress(IPv6Address const& address)
: m_type(Type::IPv6)
, m_ip_address { address }
{
}
SocketAddress::SocketAddress(IPv4Address const& address, u16 port)
: m_type(Type::IPv4)
, m_ip_address { address }
, m_port(port)
{
}
SocketAddress::SocketAddress(IPv6Address const& address, u16 port)
: m_type(Type::IPv6)
, m_ip_address { address }
, m_port(port)
{
}
SocketAddress SocketAddress::local(ByteString const& address)
{
SocketAddress addr;
addr.m_type = Type::Local;
addr.m_local_address = address;
return addr;
}
ByteString SocketAddress::to_byte_string() const
{
switch (m_type) {
case Type::IPv4:
return ByteString::formatted("{}:{}", m_ip_address.get<IPv4Address>(), m_port);
case Type::IPv6:
return ByteString::formatted("[{}]:{}", m_ip_address.get<IPv6Address>(), m_port);
case Type::Local:
return m_local_address;
default:
return "[SocketAddress]";
}
}
Optional<sockaddr_un> SocketAddress::to_sockaddr_un() const
{
VERIFY(type() == Type::Local);
sockaddr_un address;
address.sun_family = AF_LOCAL;
bool fits = m_local_address.copy_characters_to_buffer(address.sun_path, sizeof(address.sun_path));
if (!fits)
return {};
return address;
}
sockaddr_in6 SocketAddress::to_sockaddr_in6() const
{
VERIFY(type() == Type::IPv6);
sockaddr_in6 address {};
memset(&address, 0, sizeof(address));
address.sin6_family = AF_INET6;
address.sin6_port = htons(port());
auto ipv6_addr = ipv6_address();
memcpy(&address.sin6_addr, &ipv6_addr.to_in6_addr_t(), sizeof(address.sin6_addr));
return address;
}
sockaddr_in SocketAddress::to_sockaddr_in() const
{
VERIFY(type() == Type::IPv4);
sockaddr_in address {};
address.sin_family = AF_INET;
address.sin_port = htons(port());
address.sin_addr.s_addr = ipv4_address().to_in_addr_t();
return address;
}
}

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@ -10,15 +10,25 @@
#include <AK/IPv4Address.h>
#include <AK/IPv6Address.h>
#ifndef AK_OS_WINDOWS
#if defined(AK_OS_WINDOWS)
constexpr inline int SOCK_STREAM = 1;
constexpr inline int SOCK_DGRAM = 2;
using ADDRESS_FAMILY = unsigned short;
constexpr inline ADDRESS_FAMILY AF_LOCAL = 1;
# include <afunix.h>
#else
# include <arpa/inet.h>
# include <netinet/in.h>
# include <sys/socket.h>
# include <sys/un.h>
#else
# include "SocketAddressWindows.h"
#endif
struct sockaddr_in;
struct sockaddr_in6;
struct sockaddr_un;
namespace Core {
class SocketAddress {
@ -30,40 +40,13 @@ public:
Local
};
SocketAddress() = default;
SocketAddress(IPv4Address const& address)
: m_type(Type::IPv4)
, m_ip_address { address }
{
}
SocketAddress();
SocketAddress(IPv4Address const& address);
SocketAddress(IPv6Address const& address);
SocketAddress(IPv4Address const& address, u16 port);
SocketAddress(IPv6Address const& address, u16 port);
SocketAddress(IPv6Address const& address)
: m_type(Type::IPv6)
, m_ip_address { address }
{
}
SocketAddress(IPv4Address const& address, u16 port)
: m_type(Type::IPv4)
, m_ip_address { address }
, m_port(port)
{
}
SocketAddress(IPv6Address const& address, u16 port)
: m_type(Type::IPv6)
, m_ip_address { address }
, m_port(port)
{
}
static SocketAddress local(ByteString const& address)
{
SocketAddress addr;
addr.m_type = Type::Local;
addr.m_local_address = address;
return addr;
}
static SocketAddress local(ByteString const& address);
Type type() const { return m_type; }
bool is_valid() const { return m_type != Type::Invalid; }
@ -72,52 +55,11 @@ public:
IPv6Address ipv6_address() const { return m_ip_address.get<IPv6Address>(); }
u16 port() const { return m_port; }
ByteString to_byte_string() const
{
switch (m_type) {
case Type::IPv4:
return ByteString::formatted("{}:{}", m_ip_address.get<IPv4Address>(), m_port);
case Type::IPv6:
return ByteString::formatted("[{}]:{}", m_ip_address.get<IPv6Address>(), m_port);
case Type::Local:
return m_local_address;
default:
return "[SocketAddress]";
}
}
ByteString to_byte_string() const;
Optional<sockaddr_un> to_sockaddr_un() const
{
VERIFY(type() == Type::Local);
sockaddr_un address;
address.sun_family = AF_LOCAL;
bool fits = m_local_address.copy_characters_to_buffer(address.sun_path, sizeof(address.sun_path));
if (!fits)
return {};
return address;
}
sockaddr_in6 to_sockaddr_in6() const
{
VERIFY(type() == Type::IPv6);
sockaddr_in6 address {};
memset(&address, 0, sizeof(address));
address.sin6_family = AF_INET6;
address.sin6_port = htons(port());
auto ipv6_addr = ipv6_address();
memcpy(&address.sin6_addr, &ipv6_addr.to_in6_addr_t(), sizeof(address.sin6_addr));
return address;
}
sockaddr_in to_sockaddr_in() const
{
VERIFY(type() == Type::IPv4);
sockaddr_in address {};
address.sin_family = AF_INET;
address.sin_port = htons(port());
address.sin_addr.s_addr = ipv4_address().to_in_addr_t();
return address;
}
Optional<sockaddr_un> to_sockaddr_un() const;
sockaddr_in6 to_sockaddr_in6() const;
sockaddr_in to_sockaddr_in() const;
bool operator==(SocketAddress const& other) const = default;
bool operator!=(SocketAddress const& other) const = default;

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@ -1,142 +0,0 @@
/*
* Copyright (c) 2025, stasoid <stasoid@yahoo.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
// This header is needed because winsock2.h and windows.h are banned from including from headers and SocketAddress.h needs some struct definitions from those headers.
// These definitions were copied from Windows SDK headers. Comments, #ifdefs and special annotations like _Field_size_bytes_ were removed. This is fair use, see Oracle v. Google.
#pragma once
typedef int INT;
typedef unsigned long ULONG;
typedef unsigned short USHORT;
typedef char CHAR;
typedef unsigned char UCHAR;
typedef const CHAR* PCSTR;
typedef USHORT ADDRESS_FAMILY;
typedef int socklen_t;
#define WINAPI_FAMILY_PARTITION(x) 1
#define FAR
#include <inaddr.h>
#undef WINAPI_FAMILY_PARTITION
#include <afunix.h>
#define AF_UNSPEC 0
#define AF_LOCAL 1 // AF_UNIX
#define AF_INET 2
#define AF_INET6 23
#define SOCK_STREAM 1
#define SOCK_DGRAM 2
#define INADDR_LOOPBACK 0x7f000001
enum IPPROTO {
IPPROTO_TCP = 6
};
#define INET_ADDRSTRLEN 22
#define INET6_ADDRSTRLEN 65
struct in6_addr {
union {
UCHAR Byte[16];
USHORT Word[8];
} u;
};
#define s6_addr u.Byte
struct SCOPE_ID {
union {
struct {
ULONG Zone : 28;
ULONG Level : 4;
} u;
ULONG Value;
} u;
};
struct sockaddr_in6 {
ADDRESS_FAMILY sin6_family;
USHORT sin6_port;
ULONG sin6_flowinfo;
in6_addr sin6_addr;
union {
ULONG sin6_scope_id;
SCOPE_ID sin6_scope_struct;
};
};
struct sockaddr_in {
ADDRESS_FAMILY sin_family;
USHORT sin_port;
IN_ADDR sin_addr;
CHAR sin_zero[8];
};
struct sockaddr {
ADDRESS_FAMILY sa_family;
CHAR sa_data[14];
};
using SOCKADDR = sockaddr;
using LPSOCKADDR = sockaddr*;
struct addrinfo {
int ai_flags;
int ai_family;
int ai_socktype;
int ai_protocol;
size_t ai_addrlen;
char* ai_canonname;
sockaddr* ai_addr;
addrinfo* ai_next;
};
using ADDRINFOA = addrinfo;
using PADDRINFOA = addrinfo*;
struct SOCKET_ADDRESS {
sockaddr* lpSockaddr;
INT iSockaddrLength;
};
struct SOCKET_ADDRESS_LIST {
INT iAddressCount;
SOCKET_ADDRESS Address[1];
};
using PSOCKET_ADDRESS_LIST = SOCKET_ADDRESS_LIST*;
struct CSADDR_INFO {
SOCKET_ADDRESS LocalAddr;
SOCKET_ADDRESS RemoteAddr;
INT iSocketType;
INT iProtocol;
};
using LPCSADDR_INFO = CSADDR_INFO*;
struct WSABUF {
ULONG len;
CHAR* buf;
};
using LPWSABUF = WSABUF*;
struct WSAMSG {
LPSOCKADDR name;
INT namelen;
LPWSABUF lpBuffers;
ULONG dwBufferCount;
WSABUF Control;
ULONG dwFlags;
};
using LPWSAMSG = WSAMSG*;
extern "C" __stdcall INT getaddrinfo(PCSTR pNodeName, PCSTR pServiceName, const ADDRINFOA* pHints, PADDRINFOA* ppResult);
extern "C" __stdcall void freeaddrinfo(PADDRINFOA pAddrInfo);
extern "C" __stdcall PCSTR inet_ntop(int Family, void const* pAddr, char* pStringBuf, size_t StringBufSize);
extern "C" __stdcall USHORT htons(USHORT hostshort);
#define _WS2DEF_ // don't include ws2def.h

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@ -11,6 +11,7 @@
#include <LibCore/System.h>
#include <AK/Windows.h>
#include <ws2tcpip.h>
#define MSG_DONTWAIT 0x40

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@ -25,9 +25,10 @@ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <LibCore/SocketAddressWindows.h>
#include <LibCore/SocketAddress.h>
#include <AK/Windows.h>
#include <ws2tcpip.h>
namespace Core::System {

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@ -19,6 +19,7 @@
#include <sys/mman.h>
#include <AK/Windows.h>
#include <ws2tcpip.h>
namespace Core::System {

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@ -71,6 +71,12 @@ ErrorOr<ByteBuffer> UDPServer::receive(size_t size, sockaddr_in& in)
return buf;
}
ErrorOr<ByteBuffer> UDPServer::receive(size_t size)
{
struct sockaddr_in saddr;
return receive(size, saddr);
}
Optional<IPv4Address> UDPServer::local_address() const
{
if (m_fd == -1)

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@ -25,11 +25,7 @@ public:
bool bind(IPv4Address const& address, u16 port);
ErrorOr<ByteBuffer> receive(size_t size, sockaddr_in& from);
ErrorOr<ByteBuffer> receive(size_t size)
{
struct sockaddr_in saddr;
return receive(size, saddr);
}
ErrorOr<ByteBuffer> receive(size_t size);
ErrorOr<size_t> send(ReadonlyBytes, sockaddr_in const& to);

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@ -61,6 +61,12 @@ ErrorOr<ByteBuffer> UDPServer::receive(size_t size, sockaddr_in& in)
return buf;
}
ErrorOr<ByteBuffer> UDPServer::receive(size_t size)
{
struct sockaddr_in saddr;
return receive(size, saddr);
}
ErrorOr<size_t> UDPServer::send(ReadonlyBytes buffer, sockaddr_in const& to)
{
socklen_t to_len = sizeof(to);

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@ -20,6 +20,8 @@
#include <LibThreading/BackgroundAction.h>
#include <fcntl.h>
#include <AK/Windows.h>
// File tests
TEST_CASE(file_open)