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LibJS: Generate FFI header using cbindgen instead of hand-rolling
Replace the BytecodeFactory header with cbindgen. This will help ensure that types and enums and constants are kept in sync between the C++ and Rust code. It's also a step in exporting more Rust enums directly rather than relying on magic constants for switch statements. The FFI functions are now all placed in the JS::FFI namespace, which is the cause for all the churn in the scripting parts of LibJS and LibWeb.
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github-actions[bot]
2026-03-18 01:50:46 +00:00
Author: https://github.com/ADKaster
Commit: 92e4c20ad5
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/8476
19 changed files with 1167 additions and 557 deletions
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@ -71,7 +71,7 @@ WebIDL::ExceptionOr<GC::Ptr<JavaScriptModuleScript>> JavaScriptModuleScript::cre
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return script;
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}
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WebIDL::ExceptionOr<GC::Ptr<JavaScriptModuleScript>> JavaScriptModuleScript::create_from_pre_parsed(ByteString const& filename, NonnullRefPtr<JS::SourceCode const> source_code, JS::Realm& realm, URL::URL base_url, RustParsedProgram* parsed)
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WebIDL::ExceptionOr<GC::Ptr<JavaScriptModuleScript>> JavaScriptModuleScript::create_from_pre_parsed(ByteString const& filename, NonnullRefPtr<JS::SourceCode const> source_code, JS::Realm& realm, URL::URL base_url, JS::FFI::ParsedProgram* parsed)
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{
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auto script = realm.create<JavaScriptModuleScript>(move(base_url), filename, realm);
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