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	LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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				2024-11-13 21:52:48 +00:00 
				
			
			Author: https://github.com/shannonbooth
Commit: 9b79a686eb
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2322
Reviewed-by: https://github.com/gmta
			
					 326 changed files with 697 additions and 714 deletions
				
			
		|  | @ -14,7 +14,7 @@ JS_DEFINE_ALLOCATOR(ImageBitmap); | |||
| 
 | ||||
| JS::NonnullGCPtr<ImageBitmap> ImageBitmap::create(JS::Realm& realm) | ||||
| { | ||||
|     return realm.heap().allocate<ImageBitmap>(realm, realm); | ||||
|     return realm.create<ImageBitmap>(realm); | ||||
| } | ||||
| 
 | ||||
| ImageBitmap::ImageBitmap(JS::Realm& realm) | ||||
|  |  | |||
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