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LibWeb: Don't paint canvas objects with non-visible fill styles
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01947ded23
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9dceb06992
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github-actions[bot]
2025-10-26 15:46:43 +00:00
Author: https://github.com/tcl3
Commit: 9dceb06992
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/6591
Reviewed-by: https://github.com/gmta ✅
3 changed files with 48 additions and 9 deletions
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@ -373,6 +373,9 @@ void CanvasRenderingContext2D::stroke_internal(Gfx::Path const& path)
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return;
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auto& state = drawing_state();
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auto paint_style = state.stroke_style.to_gfx_paint_style();
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if (!paint_style->is_visible())
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return;
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auto line_cap = to_gfx_cap(state.line_cap);
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auto line_join = to_gfx_join(state.line_join);
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@ -384,7 +387,7 @@ void CanvasRenderingContext2D::stroke_internal(Gfx::Path const& path)
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dash_array.append(static_cast<float>(dash));
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}
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paint_shadow_for_stroke_internal(path, line_cap, line_join, dash_array);
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painter->stroke_path(path, state.stroke_style.to_gfx_paint_style(), state.filter, state.line_width, state.global_alpha, state.current_compositing_and_blending_operator, line_cap, line_join, state.miter_limit, dash_array, state.line_dash_offset);
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painter->stroke_path(path, paint_style, state.filter, state.line_width, state.global_alpha, state.current_compositing_and_blending_operator, line_cap, line_join, state.miter_limit, dash_array, state.line_dash_offset);
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did_draw(path.bounding_box());
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}
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@ -415,10 +418,14 @@ void CanvasRenderingContext2D::fill_internal(Gfx::Path const& path, Gfx::Winding
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if (!painter)
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return;
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auto& state = this->drawing_state();
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auto paint_style = state.fill_style.to_gfx_paint_style();
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if (!paint_style->is_visible())
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return;
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paint_shadow_for_fill_internal(path, winding_rule);
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auto& state = this->drawing_state();
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painter->fill_path(path, state.fill_style.to_gfx_paint_style(), state.filter, state.global_alpha, state.current_compositing_and_blending_operator, winding_rule);
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painter->fill_path(path, paint_style, state.filter, state.global_alpha, state.current_compositing_and_blending_operator, winding_rule);
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did_draw(path.bounding_box());
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}
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@ -1072,9 +1079,6 @@ void CanvasRenderingContext2D::paint_shadow_for_fill_internal(Gfx::Path const& p
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if (state.current_compositing_and_blending_operator == Gfx::CompositingAndBlendingOperator::Copy)
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return;
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if (!state.fill_style.to_gfx_paint_style()->is_visible())
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return;
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auto alpha = state.global_alpha * (state.shadow_color.alpha() / 255.0f);
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auto fill_style_color = state.fill_style.as_color();
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if (fill_style_color.has_value() && fill_style_color->alpha() > 0)
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@ -1109,9 +1113,6 @@ void CanvasRenderingContext2D::paint_shadow_for_stroke_internal(Gfx::Path const&
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if (state.shadow_blur == 0.0f && state.shadow_offset_x == 0.0f && state.shadow_offset_y == 0.0f)
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return;
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if (!state.stroke_style.to_gfx_paint_style()->is_visible())
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return;
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auto alpha = state.global_alpha * (state.shadow_color.alpha() / 255.0f);
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auto fill_style_color = state.fill_style.as_color();
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if (fill_style_color.has_value() && fill_style_color->alpha() > 0)
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@ -0,0 +1,6 @@
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Harness status: OK
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Found 1 tests
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1 Pass
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Pass Canvas test: 2d.gradient.empty
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@ -0,0 +1,32 @@
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<!DOCTYPE html>
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<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
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<meta charset="UTF-8">
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<title>Canvas test: 2d.gradient.empty</title>
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<script src="../../../../resources/testharness.js"></script>
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<script src="../../../../resources/testharnessreport.js"></script>
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<script src="../../../../html/canvas/resources/canvas-tests.js"></script>
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<link rel="stylesheet" href="../../../../html/canvas/resources/canvas-tests.css">
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<body class="show_output">
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<h1>2d.gradient.empty</h1>
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<p class="desc"></p>
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<p class="output">Actual output:</p>
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<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
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<p class="output expectedtext">Expected output:<p><img src="../../../../images/green-100x50.png" class="output expected" id="expected" alt="">
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<ul id="d"></ul>
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<script>
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var t = async_test("");
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_addTest(function(canvas, ctx) {
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ctx.fillStyle = '#0f0';
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ctx.fillRect(0, 0, 100, 50);
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var g = ctx.createLinearGradient(0, 0, 0, 50);
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ctx.fillStyle = g;
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ctx.fillRect(0, 0, 100, 50);
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_assertPixelApprox(canvas, 50,25, 0,255,0,255, 2);
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});
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</script>
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